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slippery when vert Sun 24 Mar 2013 14:44
<mark> 'slippery when vert' uploaded by mark:
Change of colour, maybe a change of luck.
Thanks Dave for your help.
 
slippery blue Sun 24 Mar 2013 11:10
<mark> (SPOILER) Around the houses has been sacked for now its either to easy or impossible.
When i make a level i test all the components individually then when i put it together i cant test it proprly because i have my solution stuck in mind . It very hard to see what you better players can do.
I think it is often easy to fix after seeing the level broke but by then the trick i had in mind is given away.
This does drive me mad but you can only get better by trying.
watching all the speedruns by everyone just goes to show how pants i am at this game.
 
slippery blue Sun 24 Mar 2013 09:17
<mark> (SPOILER) Hi Dave dont wont to kill off level totally but it is fataly flawed probably ressurect it at a later date.Second room needs rethink.The good thing is you gave me a good idea for a new level. Just got to think of a way to make it tough .When done it will be called...Around the houses...so i guess you know what might be coming.
Ps noname smashed slippery rouge with a great solve and lots of other speedruns me thinks he was busy last night.
 
Slippery When Rouge Sun 24 Mar 2013 05:23
<noname> (SPOILER) Added speedrun: 758 moves (old: 768).
<Dave> (SPOILER) This hasn't been cooked, it's been turned to potash!
 
Square Root Sun 24 Mar 2013 03:26
<Garygoh884> 'Square Root' uploaded by Garygoh884.
 
Reassembly Square Sun 24 Mar 2013 03:09
<Dave> Moved to graveyard:

Deleted as pointless. Meant to do this a long time ago.
 
Shoot Yourself Sun 24 Mar 2013 02:38
<Dave> (SPOILER) The master with noname strikes again!
 
slippery blue Sun 24 Mar 2013 02:28
<Dave> (SPOILER) Are you sure you want to kill the idea or expand it?
 
Slippery When Rouge Sun 24 Mar 2013 02:28
<noname> (SPOILER) Added speedrun: 768 moves (old: 769).
 
Planetary Enigma Sun 24 Mar 2013 02:20
<noname> Moved to graveyard:
This mod seems pointless now, so I'm deleting it.
 
Jump Into Sun 24 Mar 2013 01:58
<noname> (SPOILER) Added speedrun: 101 moves (old: 122).
 
slippery blue Sun 24 Mar 2013 01:56
<Dave> (SPOILER) Hi Mark, I do see the point of the level! I posted that speedrun to point out some flaws which I thought would be helpful. I assumed it would get beaten immediately, that's why I only undercut the original solution by the smallest margin, but you would get a chance to see before it got overwritten...

I'm trying to help :)



 
Exit Bomb Sun 24 Mar 2013 01:56
<noname> (SPOILER) Added speedrun: 43 moves (old: 47).
 
Slippery When Rouge Sun 24 Mar 2013 01:48
<noname> (SPOILER) Added speedrun: 769 moves (old: 1478).
 
Slippery When Red 2.3 Sun 24 Mar 2013 01:45
<noname> (SPOILER) Added speedrun: 520 moves (old: 538).
 
Slippery When Red 2.2 Sun 24 Mar 2013 01:45
<noname> (SPOILER) Added speedrun: 500 moves (old: 536).
 
Slippery When Red Sun 24 Mar 2013 01:45
<noname> (SPOILER) Added speedrun: 560 moves (old: 578).
 
slippery blue Sun 24 Mar 2013 01:41
<mark> Moved to graveyard:
concept flawed back to the drawing board boo hoo
 
Safety Zone 0.1 Sun 24 Mar 2013 01:37
<noname> (SPOILER) Added speedrun: 164 moves (old: 175).
 
Go To The Door 4.1 Sun 24 Mar 2013 01:32
<noname> (SPOILER) Added speedrun: 492 moves (old: 510).
 
Go To The Door 3 Sun 24 Mar 2013 01:31
<noname> (SPOILER) Added speedrun: 455 moves (old: 498).
 
Red panel Sun 24 Mar 2013 01:30
<noname> (SPOILER) Added speedrun: 152 moves (old: 168).
 
Partner in Crime Sun 24 Mar 2013 01:29
<noname> (SPOILER) Added speedrun: 93 moves (old: 101).
 
No bombs allowed at this airport (inspired by Tom7) Sun 24 Mar 2013 01:28
<noname> (SPOILER) Added speedrun: 199 moves (old: 212).
 
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