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Transponder Mania Wed 27 Mar 2013 07:04
<Garygoh884> Moved to graveyard:
Sorry, more than one solution. Spoiler: had to use each block.
<Dave> (SPOILER) Gary, that was fantastic! What a great level, I got a real kick out of it when I finally beat it, and it did take a while. Style 10/10.
<Garygoh884> 'Transponder Mania' uploaded by Garygoh884.
 
Slippery When Rouge Tue 26 Mar 2013 21:28
<mark> (SPOILER) Added speedrun: 677 moves (old: 691).
<mark> (SPOILER) Added speedrun: 691 moves (old: 758).
 
nicer in colours Tue 26 Mar 2013 19:21
<Dave> (SPOILER) Added speedrun: 165 moves (old: 174).
...
 
Jumping! Tue 26 Mar 2013 19:07
<Dave> (SPOILER) That was fun! Not quite the intended solution, hence the unintentional speedrun.
Thanks, Gary.
<Dave> (SPOILER) Added speedrun: 903 moves (old: 1014).
<Garygoh884> 'Jumping!' uploaded by Garygoh884.
 
nicer in colours Tue 26 Mar 2013 08:53
<mark> (SPOILER) Added speedrun: 174 moves (old: 176).
<Dave> (SPOILER) Added speedrun: 176 moves (old: 194).
<twentyxiii> you guys had me with the other versions of this level somehow I solved this one...thx 4 playing.
<mm> (SPOILER) Added speedrun: 194 moves (old: 251).
<mm> (SPOILER) Added speedrun: 251 moves (old: 270).
<mark> 'nicer in colours' uploaded by mark:
finaly maybe
 
nicer in colours Mon 25 Mar 2013 15:24
<mark> Moved to graveyard:
just realised same cook
<mark> 'nicer in colours' uploaded by mark:
Moving foward.
 
slippery when vert Mon 25 Mar 2013 14:35
<mark> Moved to graveyard:
Thanks dave new level coming.
<mark> Yes ive got it now Dave, thinking what that clue meant for a couple of hours.When you said think of what noname just done i first thought you meant you were saving your speedruns up until it was solid enough no one could undercut it.
I like a good clue it like playing a different game.
I have some ideas to make it harder as ive been playing it myself quite a bit.
You will still solve it though.
 
No bombs allowed at this airport (inspired by Tom7) Mon 25 Mar 2013 04:04
<Dave> (SPOILER) Added speedrun: 198 moves (old: 199).
 
slippery when vert Mon 25 Mar 2013 01:19
<Dave> (SPOILER) Cooked on first attempt... speedrun not uploaded. Clue... Remember what noname just did!
<mark> 'slippery when vert' uploaded by mark:
Change of colour, maybe a change of luck.
Thanks Dave for your help.
 
slippery blue Sun 24 Mar 2013 11:10
<mark> (SPOILER) Around the houses has been sacked for now its either to easy or impossible.
When i make a level i test all the components individually then when i put it together i cant test it proprly because i have my solution stuck in mind . It very hard to see what you better players can do.
I think it is often easy to fix after seeing the level broke but by then the trick i had in mind is given away.
This does drive me mad but you can only get better by trying.
watching all the speedruns by everyone just goes to show how pants i am at this game.
 
slippery blue Sun 24 Mar 2013 09:17
<mark> (SPOILER) Hi Dave dont wont to kill off level totally but it is fataly flawed probably ressurect it at a later date.Second room needs rethink.The good thing is you gave me a good idea for a new level. Just got to think of a way to make it tough .When done it will be called...Around the houses...so i guess you know what might be coming.
Ps noname smashed slippery rouge with a great solve and lots of other speedruns me thinks he was busy last night.
 
Slippery When Rouge Sun 24 Mar 2013 05:23
<noname> (SPOILER) Added speedrun: 758 moves (old: 768).
 
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