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We are the mods 9 Sun 07 Apr 2013 01:07
<Dave> (SPOILER) Added speedrun: 296 moves (old: 363).
As you're talking about cooking... Don't have time to play mods right now, so I'll leave a speedrun for thought.
<N7DOT 3> (SPOILER) No wonder my rating disagrees with the one given. Mine was 4, 4, 6 while the other one is 6, 5, 5. I probably should lower my rigidity rating now.
<N7DOT 3> (SPOILER) Wait, I think I cooked it. The way I solved it was waayyy different when dealing with the added stuff.
<N7DOT 3> (SPOILER) Added speedrun: 363 moves (old: 377).
speed run :)
<N7DOT 3> (SPOILER) imho I prefer #8 over this one... if someone can skip the sphere and mod it out that would be nice though as it would elaborate on the puzzle so far to conserve as many peices as possible. that's why made my comment on 'We are the mods 8' about starting a new thread.

i do still thank you for starting this little series though.
<mark> 'We are the mods 9' uploaded by mark:
A few more than 10 but it would not work without yellow protection.
 
Fly Swatter Sat 06 Apr 2013 21:11
<Dave> (SPOILER) Added speedrun: 84 moves (old: 97).
 
Active Bomb Sat 06 Apr 2013 20:37
<Dave> (SPOILER) Added speedrun: 92 moves (old: 158).
 
Fly Swatter Sat 06 Apr 2013 20:09
<radiant> (SPOILER) Added speedrun: 97 moves (old: 109).
 
Buy a new 2013 Escape Sat 06 Apr 2013 20:04
<radiant> (SPOILER) Added speedrun: 225 moves (old: 317).
 
Active Bomb Sat 06 Apr 2013 19:52
<devin> 'Active Bomb' uploaded by devin:
Was originally going to use blocks, but I decided, nah, let's make it more interesting.
 
Steel Clap Sat 06 Apr 2013 18:33
<wowei> (SPOILER) Added speedrun: 12 moves (old: 16).
 
We are the mods 8 Sat 06 Apr 2013 18:24
<N7DOT 3> If nobody objects, I might start another mod-level train like 'we are the mods' but with a different starting point, and with the same rules. I'll wait a week and if no one objects by then I'll upload that starter.
 
Steel Mechanism Tighter Sat 06 Apr 2013 18:23
<wowei> (SPOILER) Added speedrun: 248 moves (old: 300).
 
Steel Mechanism Sat 06 Apr 2013 18:22
<wowei> (SPOILER) Added speedrun: 264 moves (old: 292).
 
Steel Clap Sat 06 Apr 2013 17:42
<N7DOT 3> 'Steel Clap' uploaded by N7DOT 3:
If you can find a harder spot to place aan exit, please feel free to do so.
 
We are the mods 6 Sat 06 Apr 2013 15:53
<N7DOT 3> Moved to graveyard:
we are the mods 8 is now out and is alot better than 6, although 7 is good too. 6 just made it so 7 and 8 could come out.
 
We are the mods 8 Sat 06 Apr 2013 15:52
<mark> (SPOILER) Added speedrun: 202 moves (old: 206).
Yes it got me for a little while too. I thought it was super sneaky at first but i forgot i had more blocks.
<N7DOT 3> A while back I had tried coming up with an idea like the "we are the mods" series but when I tried i failed. I'm glad this time the one you started worked so well as now it's actually had a chance to happen. thank you mark for starting this.

(and thanks to Tom 7 for making this game!)
<N7DOT 3> (SPOILER) mark you got me!
<N7DOT 3> (SPOILER) (note: speedrun of 276 moves didn't break record; not added)
Actually I figured it out. Silly me... It's stil a clever trick in my opinion.
<N7DOT 3> (SPOILER) no way... I have no idea now how to solve this one. I knew somebody was going to find a use for the blues, but that means it's going to be a while before I solve it! (unless this level is super-sneaky...) Good one devin!
<mark> (SPOILER) Added speedrun: 206 moves (old: 280).
 
We are the mods 5 Sat 06 Apr 2013 15:28
<mark> Moved to graveyard:
Thanks for playing,
This one not needed.
 
We are the mods 8 Sat 06 Apr 2013 14:59
<devin> 'We are the mods 8' uploaded by devin:
enjoy the modding # 8!
 
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