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We are the mods 12a Mon 08 Apr 2013 09:28
<mark> (SPOILER) Added speedrun: 453 moves (old: 517).
 
Bad bad bot protection Mon 08 Apr 2013 09:02
<biloute> (SPOILER) Cook: 26 moves
 
We are the mods 12a Mon 08 Apr 2013 04:39
<mark> (SPOILER) Added speedrun: 517 moves (old: 523).
When i said 12a puts us back on track i had no idea about the level,you have only changed 3 items from mods 9 and this level is hard.
You are the king of the mods.
Ps this is just my first solve,took me 3 hours of good fun thanks.
<mark> Mods 11 and 12 deviated, 12a puts us back on track.
 
We are the mods 8 Sun 07 Apr 2013 20:32
<Dave> @N7DOT. I did comment, right back at the beginning, that I didn't think this process could stay on one thread, and, personally, I don't think it should. Evolution will take its course, the original series is not dead.
<N7DOT 3> I think We are the mods 8 (this one) and 10 should stay in triage, 10 because it is the last one before the reset and 8 because is has the highest style-and-difficulty to density ratio of the original branch. The yellow block puzzle is the last one before it got changed nearly entirely. I really like this one.
 
We are the mods 12a Sun 07 Apr 2013 20:06
<Dave> 'We are the mods 12a' uploaded by Dave:
There was an inevitability that this scheme would result in divergent development. So, going back to the other limb of the tree...

Happy cooking :)
 
We are the mods 11 Sun 07 Apr 2013 18:17
<Dave> Probably a bit outside the 'rules', but things did seem to be getting a bit too rigid.
 
We Are The Mods 12 Sun 07 Apr 2013 17:56
<Dave> 'We Are The Mods 12' uploaded by Dave:
A bit more stuff to play with whilst retaining symmetry.
 
Bad bad bot protection Sun 07 Apr 2013 17:35
<wowei> (SPOILER) Added speedrun: 20 moves (old: 22).
<wowei> (SPOILER) Added speedrun: 22 moves (old: 26).
<twentyxiii> 'Bad bad bot protection' uploaded by twentyxiii.
 
We are the mods 11 Sun 07 Apr 2013 17:15
<twentyxiii> actually that was easy compared to 9 and 10....
<wowei> 'We are the mods 11' uploaded by wowei:
Like a moth to a flame I couldn't stay away from this mod
 
We are the mods 10 Sun 07 Apr 2013 16:15
<wowei> (SPOILER) Added speedrun: 284 moves (old: 296).
 
Active Bomb Sun 07 Apr 2013 16:15
<wowei> (SPOILER) Added speedrun: 82 moves (old: 92).
 
Steel Mechanism Tighter Sun 07 Apr 2013 16:15
<wowei> (SPOILER) Added speedrun: 236 moves (old: 248).
 
Steel Mechanism Sun 07 Apr 2013 16:14
<wowei> (SPOILER) Added speedrun: 254 moves (old: 264).
 
We are the mods 10 Sun 07 Apr 2013 11:04
<mark> (SPOILER) Added speedrun: 296 moves (old: 348).
Nice work devin and (Dave)
 
We are the mods 9 Sun 07 Apr 2013 10:35
<mark> Moved to graveyard:
Not needed
 
We are the mods 7 Sun 07 Apr 2013 10:34
<mark> Moved to graveyard:
Not needed
 
We are the mods 9 Sun 07 Apr 2013 10:25
<devin> (SPOILER) Cook: Ball is not intended
 
We are the mods 10 Sun 07 Apr 2013 10:23
<devin> 'We are the mods 10' uploaded by devin:
No Ball Now...
 
We are the mods 9 Sun 07 Apr 2013 01:34
<Dave> (SPOILER) To be honest N7DOT, I used the same method as you on my first run. This only occurred to me after I had crossed the line.
<N7DOT 3> (SPOILER) wow, yours is similar to mine but even more different. from the original. definetly cooked!
 
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