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We are the mods 12e.1 Wed 10 Apr 2013 20:51
<mark> 'We are the mods 12e.1' uploaded by mark:
Another fun version of We are the mods.
 
We are the mods 12e Wed 10 Apr 2013 19:01
<mark> Wow i was so engrossed in this level i did not even realise there was another mod.
I think its to good to delete and the mods will run out soon.
Maybe when its finished keep the best 3 or so and rename them .
<Dave> (SPOILER) Mark, I'm in two minds whether to delete this or not. After playing noname's mod I found a few alternative solutions for this so it might be fun to keep it in triage for now.
 
We are the mods 12f Wed 10 Apr 2013 18:25
<Dave> (SPOILER) Nice. I had a feeling that method was possible, just couldn't see a way to do it before.
 
We are the mods 12e Wed 10 Apr 2013 17:26
<mark> Cheers Dave that was unbelievable,took me all day.
 
We are the mods 12f Wed 10 Apr 2013 11:20
<noname> 'We are the mods 12f' uploaded by noname:
Still tighter.
 
We Are The Mods 14 Wed 10 Apr 2013 00:56
<Dave> (SPOILER) Added speedrun: 312 moves (old: 370).
Definitely a bit more of a puzzle now.
<Dave> (SPOILER) Different solution but everything used.

Still stuck for decent mod idea on this one.
<Dave> (SPOILER) Added speedrun: 370 moves (old: 472).
<devin> 'We Are The Mods 14' uploaded by devin:
I'm going to stop doing this for a moment.
 
We Are The Mods 13 Tue 09 Apr 2013 19:24
<twentyxiii> I hadn't solved the last two or three ones...this one way to eazy...thx for playing. 2013
 
We are the mods 12e Tue 09 Apr 2013 18:14
<Dave> 'We are the mods 12e' uploaded by Dave:
As requested, a tightened version 12c. Only 3 differences from 12d, hope it's enough to make it a bit trickier.
 
We Are The Mods 13 Tue 09 Apr 2013 06:11
<Dave> (SPOILER) Added speedrun: 243 moves (old: 377).
 
We are the mods 12d Tue 09 Apr 2013 06:10
<mark> Dont know how you solved it, but i fear you have something wicked brewing.
 
We Are The Mods 12 Tue 09 Apr 2013 06:00
<Dave> Moved to graveyard:
Obsolete
 
We Are The Mods 13 Tue 09 Apr 2013 05:54
<mark> 'We Are The Mods 13' uploaded by mark:
Try again ,thanks.
 
We Are The Mods 13 Tue 09 Apr 2013 05:53
<mark> Moved to graveyard:
Well spotted mm this idea was a little flawed. I will just swap houses if this level is to progress.

<mm> (SPOILER) Added speedrun: 115 moves (old: 133).
 
We are the mods 12c Tue 09 Apr 2013 05:48
<Dave> Moved to graveyard:
Done and dusted.
 
We Are The Mods 13 Tue 09 Apr 2013 05:43
<Dave> (SPOILER) Added speedrun: 133 moves (old: 209).
Can't hit a coconut every time. This is not an easy level to mod.
<mm> (SPOILER) Added speedrun: 209 moves (old: 377).
 
We are the mods 12d Tue 09 Apr 2013 05:20
<Dave> (SPOILER) Wow! Just viewed original solution... I didn't expect it to be that different from mine. This series is far from complete yet.
 
We Are The Mods 13 Tue 09 Apr 2013 05:12
<mark> 'We Are The Mods 13' uploaded by mark:
Here is my input to this thread,how far can it be streched.
 
We are the mods 12b Tue 09 Apr 2013 04:34
<mark> Moved to graveyard:
Here is an idea Dave,
I like to see 12a become we are the mods training.
Force your solution of 12c,think its a harder find than mine.
Then we could call them we are the mods final 1 and 2.
Adding more tiles might make the level easier,or just longer at the end.
Wait to see what you think ,because when i started this i thought we might just end up with rubbish.
These last two levels in my opinion are good.
 
We are the mods 12d Tue 09 Apr 2013 03:19
<mark> 'We are the mods 12d' uploaded by mark:
Had a lot of fun solving 12c,but the hard part 12a was already in the bag.
How about some fun for you as i did it a different way.
I like the fact that it went to 12a,b,c etc rather than 13.
Anyhow glad you put the ball back.
I am playing on the other thread but as of yet i have no ideas for it.
 
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