« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
We Are The Mods 13 Tue 09 Apr 2013 06:11
<Dave> (SPOILER) Added speedrun: 243 moves (old: 377).
 
We are the mods 12d Tue 09 Apr 2013 06:10
<mark> Dont know how you solved it, but i fear you have something wicked brewing.
 
We Are The Mods 12 Tue 09 Apr 2013 06:00
<Dave> Moved to graveyard:
Obsolete
 
We Are The Mods 13 Tue 09 Apr 2013 05:54
<mark> 'We Are The Mods 13' uploaded by mark:
Try again ,thanks.
 
We Are The Mods 13 Tue 09 Apr 2013 05:53
<mark> Moved to graveyard:
Well spotted mm this idea was a little flawed. I will just swap houses if this level is to progress.

<mm> (SPOILER) Added speedrun: 115 moves (old: 133).
 
We are the mods 12c Tue 09 Apr 2013 05:48
<Dave> Moved to graveyard:
Done and dusted.
 
We Are The Mods 13 Tue 09 Apr 2013 05:43
<Dave> (SPOILER) Added speedrun: 133 moves (old: 209).
Can't hit a coconut every time. This is not an easy level to mod.
<mm> (SPOILER) Added speedrun: 209 moves (old: 377).
 
We are the mods 12d Tue 09 Apr 2013 05:20
<Dave> (SPOILER) Wow! Just viewed original solution... I didn't expect it to be that different from mine. This series is far from complete yet.
 
We Are The Mods 13 Tue 09 Apr 2013 05:12
<mark> 'We Are The Mods 13' uploaded by mark:
Here is my input to this thread,how far can it be streched.
 
We are the mods 12b Tue 09 Apr 2013 04:34
<mark> Moved to graveyard:
Here is an idea Dave,
I like to see 12a become we are the mods training.
Force your solution of 12c,think its a harder find than mine.
Then we could call them we are the mods final 1 and 2.
Adding more tiles might make the level easier,or just longer at the end.
Wait to see what you think ,because when i started this i thought we might just end up with rubbish.
These last two levels in my opinion are good.
 
We are the mods 12d Tue 09 Apr 2013 03:19
<mark> 'We are the mods 12d' uploaded by mark:
Had a lot of fun solving 12c,but the hard part 12a was already in the bag.
How about some fun for you as i did it a different way.
I like the fact that it went to 12a,b,c etc rather than 13.
Anyhow glad you put the ball back.
I am playing on the other thread but as of yet i have no ideas for it.
 
We are the mods 12b Tue 09 Apr 2013 02:16
<Dave> Previous comment was a reply to 12c. Just been patched up, off the codeine in a few days and then I'll be able to think clearly again... er, maybe... no, probably not.
<Dave> So it appears we are VERY much of the same generation. Given the level theme, that is not really a surprise :).

I agree wholeheartedly about the bots.
 
We are the mods 12c Tue 09 Apr 2013 01:22
<mark> Pps i like levels with 2 or 3 bots because you can make them work for you.
The levels with loads of bots just frustrate me.
<mark> (SPOILER) Its funny when i add something it does not really make it any harder,after a quick glance at this and only 3 changes again i fear i am in for another marathon session.
Realised this when i got to about 75 moves of the old pattern.
No i am not a mod , and never have been just a play on words,old enough to have been one though (44).Its a long time since i left school thats why my spelling and grammer is so bad.
 
We are the mods 10 Mon 08 Apr 2013 22:30
<devin> Moved to graveyard:
Not needed either.
 
We are the mods 8 Mon 08 Apr 2013 22:30
<devin> Moved to graveyard:
Not needed anymore
 
We are the mods 12b Mon 08 Apr 2013 20:01
<Dave> It's funny how you envisage something and end up with something totally different. And, this is totally different, in a good way, from how I imagined the level would develop when I first saw the template.

PS. Are you really a Mod?
PPS. I really hope Kirima is back on board, I've missed her input.
 
We are the mods 12c Mon 08 Apr 2013 19:13
<Dave> I think I should sit out a couple of rounds, it would be nice to see somebody else put a new twist in.
 
We are the mods 12b Mon 08 Apr 2013 18:38
<Dave> (SPOILER) Speedrun not uploaded. Modded instead.
 
We are the mods 12c Mon 08 Apr 2013 18:28
<Dave> 'We are the mods 12c' uploaded by Dave:
Hopefully no spare bits left lying around :)
 
We are the mods 7 Mon 08 Apr 2013 18:19
<mm> (SPOILER) Thanks, Mark! I had not been "upset", it just felt a little ... whatever. It's o.k. now!
 
We are the mods 12b Mon 08 Apr 2013 14:20
<mark> 'We are the mods 12b' uploaded by mark:
Dave let me know if you dont think this adds any value or makes your level cookable.I always envisaged bots running around at one point.
I think your level is very good and maybe should have a bit of a name change and kept.
Any further mods can play on this one.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25