|
|
 |
 |
| We are the mods 12e.1 |
Wed 10 Apr 2013 20:51 |
 |
<mark> 'We are the mods 12e.1' uploaded by mark:
Another fun version of We are the mods. |
|
| |
| We are the mods 12e |
Wed 10 Apr 2013 19:01 |
 |
<mark> Wow i was so engrossed in this level i did not even realise there was another mod.
I think its to good to delete and the mods will run out soon.
Maybe when its finished keep the best 3 or so and rename them .
<Dave> (SPOILER) Mark, I'm in two minds whether to delete this or not. After playing noname's mod I found a few alternative solutions for this so it might be fun to keep it in triage for now. |
|
| |
| We are the mods 12f |
Wed 10 Apr 2013 18:25 |
 |
<Dave> (SPOILER) Nice. I had a feeling that method was possible, just couldn't see a way to do it before. |
|
| |
| We are the mods 12e |
Wed 10 Apr 2013 17:26 |
 |
<mark> Cheers Dave that was unbelievable,took me all day. |
|
| |
| We are the mods 12f |
Wed 10 Apr 2013 11:20 |
 |
<noname> 'We are the mods 12f' uploaded by noname:
Still tighter. |
|
| |
| We Are The Mods 14 |
Wed 10 Apr 2013 00:56 |
 |
<Dave> (SPOILER) Added speedrun: 312 moves (old: 370).
Definitely a bit more of a puzzle now.
<Dave> (SPOILER) Different solution but everything used.
Still stuck for decent mod idea on this one.
<Dave> (SPOILER) Added speedrun: 370 moves (old: 472).
<devin> 'We Are The Mods 14' uploaded by devin:
I'm going to stop doing this for a moment. |
|
| |
| We Are The Mods 13 |
Tue 09 Apr 2013 19:24 |
 |
<twentyxiii> I hadn't solved the last two or three ones...this one way to eazy...thx for playing. 2013 |
|
| |
| We are the mods 12e |
Tue 09 Apr 2013 18:14 |
 |
<Dave> 'We are the mods 12e' uploaded by Dave:
As requested, a tightened version 12c. Only 3 differences from 12d, hope it's enough to make it a bit trickier. |
|
| |
| We Are The Mods 13 |
Tue 09 Apr 2013 06:11 |
 |
<Dave> (SPOILER) Added speedrun: 243 moves (old: 377). |
|
| |
| We are the mods 12d |
Tue 09 Apr 2013 06:10 |
 |
<mark> Dont know how you solved it, but i fear you have something wicked brewing. |
|
| |
| We Are The Mods 12 |
Tue 09 Apr 2013 06:00 |
 |
<Dave> Moved to graveyard:
Obsolete |
|
| |
| We Are The Mods 13 |
Tue 09 Apr 2013 05:54 |
 |
<mark> 'We Are The Mods 13' uploaded by mark:
Try again ,thanks. |
|
| |
| We Are The Mods 13 |
Tue 09 Apr 2013 05:53 |
 |
<mark> Moved to graveyard:
Well spotted mm this idea was a little flawed. I will just swap houses if this level is to progress.
<mm> (SPOILER) Added speedrun: 115 moves (old: 133). |
|
| |
| We are the mods 12c |
Tue 09 Apr 2013 05:48 |
 |
<Dave> Moved to graveyard:
Done and dusted. |
|
| |
| We Are The Mods 13 |
Tue 09 Apr 2013 05:43 |
 |
<Dave> (SPOILER) Added speedrun: 133 moves (old: 209).
Can't hit a coconut every time. This is not an easy level to mod.
<mm> (SPOILER) Added speedrun: 209 moves (old: 377). |
|
| |
| We are the mods 12d |
Tue 09 Apr 2013 05:20 |
 |
<Dave> (SPOILER) Wow! Just viewed original solution... I didn't expect it to be that different from mine. This series is far from complete yet. |
|
| |
| We Are The Mods 13 |
Tue 09 Apr 2013 05:12 |
 |
<mark> 'We Are The Mods 13' uploaded by mark:
Here is my input to this thread,how far can it be streched. |
|
| |
| We are the mods 12b |
Tue 09 Apr 2013 04:34 |
 |
<mark> Moved to graveyard:
Here is an idea Dave,
I like to see 12a become we are the mods training.
Force your solution of 12c,think its a harder find than mine.
Then we could call them we are the mods final 1 and 2.
Adding more tiles might make the level easier,or just longer at the end.
Wait to see what you think ,because when i started this i thought we might just end up with rubbish.
These last two levels in my opinion are good. |
|
| |
| We are the mods 12d |
Tue 09 Apr 2013 03:19 |
 |
<mark> 'We are the mods 12d' uploaded by mark:
Had a lot of fun solving 12c,but the hard part 12a was already in the bag.
How about some fun for you as i did it a different way.
I like the fact that it went to 12a,b,c etc rather than 13.
Anyhow glad you put the ball back.
I am playing on the other thread but as of yet i have no ideas for it. |
|
| |
|
|
 |
 |