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| We Are The Mods 13 |
Tue 09 Apr 2013 05:12 |
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<mark> 'We Are The Mods 13' uploaded by mark:
Here is my input to this thread,how far can it be streched. |
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| We are the mods 12b |
Tue 09 Apr 2013 04:34 |
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<mark> Moved to graveyard:
Here is an idea Dave,
I like to see 12a become we are the mods training.
Force your solution of 12c,think its a harder find than mine.
Then we could call them we are the mods final 1 and 2.
Adding more tiles might make the level easier,or just longer at the end.
Wait to see what you think ,because when i started this i thought we might just end up with rubbish.
These last two levels in my opinion are good. |
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| We are the mods 12d |
Tue 09 Apr 2013 03:19 |
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<mark> 'We are the mods 12d' uploaded by mark:
Had a lot of fun solving 12c,but the hard part 12a was already in the bag.
How about some fun for you as i did it a different way.
I like the fact that it went to 12a,b,c etc rather than 13.
Anyhow glad you put the ball back.
I am playing on the other thread but as of yet i have no ideas for it. |
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| We are the mods 12b |
Tue 09 Apr 2013 02:16 |
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<Dave> Previous comment was a reply to 12c. Just been patched up, off the codeine in a few days and then I'll be able to think clearly again... er, maybe... no, probably not.
<Dave> So it appears we are VERY much of the same generation. Given the level theme, that is not really a surprise :).
I agree wholeheartedly about the bots. |
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| We are the mods 12c |
Tue 09 Apr 2013 01:22 |
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<mark> Pps i like levels with 2 or 3 bots because you can make them work for you.
The levels with loads of bots just frustrate me.
<mark> (SPOILER) Its funny when i add something it does not really make it any harder,after a quick glance at this and only 3 changes again i fear i am in for another marathon session.
Realised this when i got to about 75 moves of the old pattern.
No i am not a mod , and never have been just a play on words,old enough to have been one though (44).Its a long time since i left school thats why my spelling and grammer is so bad. |
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| We are the mods 10 |
Mon 08 Apr 2013 22:30 |
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<devin> Moved to graveyard:
Not needed either. |
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| We are the mods 8 |
Mon 08 Apr 2013 22:30 |
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<devin> Moved to graveyard:
Not needed anymore |
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| We are the mods 12b |
Mon 08 Apr 2013 20:01 |
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<Dave> It's funny how you envisage something and end up with something totally different. And, this is totally different, in a good way, from how I imagined the level would develop when I first saw the template.
PS. Are you really a Mod?
PPS. I really hope Kirima is back on board, I've missed her input.
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| We are the mods 12c |
Mon 08 Apr 2013 19:13 |
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<Dave> I think I should sit out a couple of rounds, it would be nice to see somebody else put a new twist in. |
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| We are the mods 12b |
Mon 08 Apr 2013 18:38 |
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<Dave> (SPOILER) Speedrun not uploaded. Modded instead. |
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| We are the mods 12c |
Mon 08 Apr 2013 18:28 |
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<Dave> 'We are the mods 12c' uploaded by Dave:
Hopefully no spare bits left lying around :) |
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| We are the mods 7 |
Mon 08 Apr 2013 18:19 |
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<mm> (SPOILER) Thanks, Mark! I had not been "upset", it just felt a little ... whatever. It's o.k. now! |
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| We are the mods 12b |
Mon 08 Apr 2013 14:20 |
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<mark> 'We are the mods 12b' uploaded by mark:
Dave let me know if you dont think this adds any value or makes your level cookable.I always envisaged bots running around at one point.
I think your level is very good and maybe should have a bit of a name change and kept.
Any further mods can play on this one. |
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| We are the mods 12a |
Mon 08 Apr 2013 09:28 |
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<mark> (SPOILER) Added speedrun: 453 moves (old: 517). |
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| Bad bad bot protection |
Mon 08 Apr 2013 09:02 |
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<biloute> (SPOILER) Cook: 26 moves |
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| We are the mods 12a |
Mon 08 Apr 2013 04:39 |
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<mark> (SPOILER) Added speedrun: 517 moves (old: 523).
When i said 12a puts us back on track i had no idea about the level,you have only changed 3 items from mods 9 and this level is hard.
You are the king of the mods.
Ps this is just my first solve,took me 3 hours of good fun thanks.
<mark> Mods 11 and 12 deviated, 12a puts us back on track. |
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| We are the mods 8 |
Sun 07 Apr 2013 20:32 |
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<Dave> @N7DOT. I did comment, right back at the beginning, that I didn't think this process could stay on one thread, and, personally, I don't think it should. Evolution will take its course, the original series is not dead.
<N7DOT 3> I think We are the mods 8 (this one) and 10 should stay in triage, 10 because it is the last one before the reset and 8 because is has the highest style-and-difficulty to density ratio of the original branch. The yellow block puzzle is the last one before it got changed nearly entirely. I really like this one. |
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| We are the mods 12a |
Sun 07 Apr 2013 20:06 |
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<Dave> 'We are the mods 12a' uploaded by Dave:
There was an inevitability that this scheme would result in divergent development. So, going back to the other limb of the tree...
Happy cooking :) |
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| We are the mods 11 |
Sun 07 Apr 2013 18:17 |
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<Dave> Probably a bit outside the 'rules', but things did seem to be getting a bit too rigid. |
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| We Are The Mods 12 |
Sun 07 Apr 2013 17:56 |
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<Dave> 'We Are The Mods 12' uploaded by Dave:
A bit more stuff to play with whilst retaining symmetry. |
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| Bad bad bot protection |
Sun 07 Apr 2013 17:35 |
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<wowei> (SPOILER) Added speedrun: 20 moves (old: 22). |
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