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| All mod cons 2 |
Fri 03 May 2013 23:05 |
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<Dave> Moved to graveyard:
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| All mod cons 4 |
Fri 03 May 2013 23:05 |
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<Dave> Moved to graveyard. |
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| All mod cons 5 |
Fri 03 May 2013 22:39 |
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<N7DOT> Also I'm going to wait out a few rounds, as I don't want to just ping-pong the level back and forth in the very first few level of this chain.
<N7DOT> 'All mod cons 5' uploaded by N7DOT:
(continuation from discussion on amc4)
Dave, I know that, but I did not know whether or not to change it.
Then after reading your comment I decided why not. At the least it offers up alternate uses for that sphere. |
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| All mod cons 4 |
Fri 03 May 2013 22:14 |
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<Dave> There are meant to be multiple solutions, this is the ideas stage, it's way too early to make it rigid.
<N7DOT> (SPOILER) The blue light and red sphere are not needed as used in the original solution. I'm not sure though if deleting one or the other would contribute anything.
<Dave> 'All mod cons 4' uploaded by Dave:
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| All mod cons 3 |
Fri 03 May 2013 21:35 |
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<N7DOT> (SPOILER) Oops. Obviously that should be fixable in the next mod, but I have to wait until someone else mods it to contribute again.
<Dave> (SPOILER) Added speedrun: 17 moves (old: 129).
<N7DOT> 'All mod cons 3' uploaded by N7DOT:
Addition of extra stuff. |
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| All mod cons 2 |
Fri 03 May 2013 20:42 |
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<Dave> 'All mod cons 2' uploaded by Dave:
So many possibilities. Lets get started. |
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| Mini Mods 1a |
Fri 03 May 2013 20:35 |
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<N7DOT> 'Mini Mods 1a' uploaded by N7DOT:
Ok, since the first branch probably doesn't need more mods, I am making a new one. Remember that the follow up to this one is 2a, then 3a, etc.
Also, the thing that is new that is alluded to in the level "now" is that for that level and this one, I uploaded them using my old original player file!
(That also happens to mean that I will need to copy all my solutions from my N7DOT 3 file over and vice versa as my old file has only around 300 solved levels.) |
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| Mini mods 11 |
Fri 03 May 2013 19:55 |
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<mm> Dave, I think it's a pity that you've deleted this one! |
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| All mod cons 1 |
Fri 03 May 2013 19:47 |
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<mm> 'All mod cons 1' uploaded by mm:
New game, same rules, bombs are allowed, bots should stay on the right side as discussed earlier. I've introduced compartments as we seem to love and need them, they should be easy to close or to get rid off. |
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| Mini mods 14 |
Fri 03 May 2013 19:41 |
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<Dave> This one does seem pretty rigid and uses all resources. To crank this much further would require new pieces and a substantial change to the basic solution, so this is probably a keeper whether we continue or not.
If you want to start a new one, I'm happy to call it a day on this series. |
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| Mini mods 11 |
Fri 03 May 2013 19:25 |
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<Dave> Moved to graveyard:
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| Mini mods 14 |
Fri 03 May 2013 18:54 |
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<mm> (SPOILER) Added speedrun: 663 moves (old: 682).
Should we stop working on these now? What do you think, folks? (IMO the two that are in triage right now are worth keeping & further "modding" might lead to already well known chaotic cooking sessions...?!)
<mm> (SPOILER) Added speedrun: 682 moves (old: 687).
Great teamwork, these turned out to become more and more finicky.
<mark> (SPOILER) Added speedrun: 687 moves (old: 726). |
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| No mod cons 25c |
Fri 03 May 2013 10:59 |
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<noname> (SPOILER) Added speedrun: 941 moves (old: 1064). |
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| Mini mods 12 |
Fri 03 May 2013 10:49 |
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<mark> Moved to graveyard:
not needed
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| Mini mods 14 |
Fri 03 May 2013 10:43 |
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<noname> (SPOILER) Added speedrun: 726 moves (old: 754).
Somehow I missed this solution when I made Mini mods 13... |
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| Mini mods 13 |
Fri 03 May 2013 10:39 |
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<noname> Moved to graveyard:
Obsoleted. |
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| Mini mods 14 |
Fri 03 May 2013 08:53 |
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<mark> 'Mini mods 14' uploaded by mark:
noname that was excellent fun,here is just a little tweak for you. |
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| Mini mods 10 |
Fri 03 May 2013 06:48 |
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<mark> Moved to graveyard:
outdated |
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