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All mod cons 22 Sun 26 May 2013 20:54
<Dave> 'All mod cons 22' uploaded by Dave:
Sorry Jim, couldn't resist!
 
Mods chat level Sun 26 May 2013 20:41
<mm> (SPOILER) I do remember that once in a while, different players did try to "push" the game. Without any success. Only now, after all those years, we are finally trying to get in touch with eachother and to kind of talk or chat, thanks to Mark's idea to create this chat-level.

I still don'l know what Tom7 might think about this... But as he has always wanted to just let the game go, he might even like it? I've always been wondering why people would stop playing this game? Where are all those people who've been playing the game in the beginning? Max, Brian, John Lewis, Henri, jcreed, Joshua, mjn, pieguy, and radiant, wowei? I'm just glad that noname still is around amd wowei shows up once in a while!

BTW: I did discover the Sokoban-concept because and after Escape!
<Dave> I couldn't agree more Kirima, and quite a few of those 3000ish players are N7DOT :=). Question to all: How did you come across the game in the first place?

About 4 or so years ago, I found a ancient copy of Sokoban on a back-up disk, played through all the levels and started wondering if the concept had been taken further. A search of the net revealed quite a few games which I downloaded and tried one by one. They were all unsatisfactory until I chanced upon Escape which was maybe about the 5th one I tried. Even then, it took me a little while to really get into it.

These are many many reasons for the lack of players but I think the biggest one is lack of profile. Just pretend you don't know about Escape, type something like 'block pushing puzzle game' into google and try and find the first hit. Only the determined or the already initiated will find it. This profile will have gradually dropped over recent years as the battle for high placement on the search engine lists has intensified. Social media based games, sponsored mobile apps, and heavily pushed commercial releases have more or less totally bumped Escape out over the last 4 years. This was the main reason I thought of resurrecting the FB page, but maybe that wasn't the best idea, I guess we'll just have to think of a different way.

I also think the lack of in-game or searchable comments is a big problem when it comes to retaining new players. I seem to remember that radiant had an idea for implementing a forum, does anybody recall this?
 
All mod cons 21 Sun 26 May 2013 19:58
<Jim> 'All mod cons 21' uploaded by Jim:
We all had a nice break from this level, but I still had one more mod hanging around.
 
Mods chat level Sun 26 May 2013 19:50
<mm> (SPOILER) Jim, I can't remember how I've had found it, all I know is that I've been trying to find (online) any intelligent game after having played the "Myst" series which had been the first games I had ever been playing on my computer. Ever since I'm looking for sequels or anything worth even thinking about it, but I haven't found anything ever since. *Escape* is my only found and my great exception. (Hopefully this makes sense?!)
<Jim> (SPOILER) Only 3000 registered players, that is only because this game continues to be mostly a good secret. I'm curious to know how all of you discovered this game, I remember at the time trying to find more levels of Chip's Challenge at the time and this game came up with my search. Otherwise I would have never known about it.
 
Another game Sun 26 May 2013 19:35
<Jim> (SPOILER) Added speedrun: 340 moves (old: 344).
Nice level Mark.
 
Mods chat level Sun 26 May 2013 19:32
<mm> (SPOILER) PS: I will be "off" for at least one week or more and won't be able to continue our mods-game.
<mm> (SPOILER) Dave: wow! Thank you for these answers! That's so sweet. And of course: it does sound so very easy, but on the other hand, surely, positive(!), it won't be easy at all & once I'll take a intense look at all of this, I'll certainly feel completely lost again. But that's o.k. I've always been pretty good at mathematics, but only as long as it had been a one and only theoretical problem. I have no clue how to adjust maths to normal or practical life - or to things like a game! -> But one day I will get myself into Mods 14, and I do know me, once I'll be into it, I won't want toquit easily, so I'll be stuck. Eighter way. ;-)


<Dave> (SPOILER) Kirima, the thing with mathematical problems is they can be usually be broken down and viewed from a much simpler angle. This is how I see the basics of the Mod 14 problem in everyday language as a pen and paper problem (bearing in mind that I haven't finished it yet):

1. You can ignore the spaces between the hearts and treat the game as a tour of a 14 x 14 chess board visiting each square once and only once.
2. The panels force predetermined moves between two squares which must be taken every 14th turn.
3. (The parity bit). As 14 is an even number, these fixed moves can only possibly be made in one direction, i.e. from the white square to the black one.
4. Because, the path must be non-overlapping and must visit the corners, it is possible to fill in even more of the route.

The rest should be simple, but it isn't. ;)
 
Modular Thinking 6 Sun 26 May 2013 17:44
<Dave> 'Modular Thinking 6' uploaded by Dave:
No difficulty intended, just adding to the recipe!
 
Mods chat level Sun 26 May 2013 16:36
<Dave> Correct, both Mod 14 and The Wrong Parity remain on my list. Never properly looked at at Block Cipher and probably won't until these two are out of the way.
<mm> (SPOILER) --->> Ha, Dave, I got it, you must be talking about pieguy's level called +Mod 14+! Holy goat, that one seems very annoying to me. It just doesn't appeal to me at all, it looks like I would have to get some paper and a pencil, and it looks as if there is some kind of a mathematical secret behind, so that level just looks too theoretical to me.

----------

Completely different topic: ever since I've discovered *ESCAPE*, I'm astonished, no, more than that, I am weirded out by the fact that only such a few people worldwide seem to play this game! At this moment, there are about/almost 3000 registered players. ONLY! I think that this is weird. I would have expected millions of people loving this game!
<mark> (SPOILER) Hi i think Dave meant the level called Mod 14 by the Pieguy.
<mm> (SPOILER) Mark, no problem, I had just been kind of confused when you had been talking about your panel as I couldn't find it, only later I did realize what you had meant.

Thank you for trying to help me with 1/2 arena et alteri... Henri (Doom) has created some adorable levels! I am aware of the facts you're talking about, but that knowledge doesn't help me. Once in a while I just go back to those levels and try again, hoping that one day I will just see the solution!

Dave, now that Mark is talking about it I do remember that you had been asking about Mods 14. I just don't get the question...? If ever you're talking about All mods 14, that laser beyond the blue panel didn't bother me. Probably it should have?

Mark, are you talking about Robotic secret service by Max? Just try to think easy! Bots are our friends, I guess you have forgotten this fact and I bet you must be on some really complicated way. Hopefully this will help?!

<mark> (SPOILER) Sorry mm, i should have said your ball..
<mark> (SPOILER) Hi mm, as i was blasting my way through the triage i came across halved arena and did really like that level,as with all the henri k levels.
It hooked me enough to be one of the first i came back too when my speedy progress was halted.
I'm not going to say it was easy as that would be insulting but it did not pose to much of a problem for me.
Halved arena is the key to this series as it holds answers in the bookmarks for the other levels.
So lets see if i can give you some hints how you do it..
1st as you know kicking a ball or a gold block moves a robot and not you this is the key.
2nd you have to get the bottom dalek to kick a ball..
Hope this helps you on your quest more hints if required.

Ps Anyone i would really like a hint on Robtic secret service.

Pps Dave when you said you were trying Mod 14 that is one i thought i was able to do at anytime but i'd left it because it was to big . I've now had a proper look at it understand the problem and ouch.
I never really understood before what you meant about pen and paper to solve a level (except the sudoko level)
 
Another game Sun 26 May 2013 05:52
<Dave> (SPOILER) Added speedrun: 344 moves (old: 352).
<Dave> (SPOILER) About 40 minutes! Nice one, like the way it looks impossible when you first see it.
 
Modular Thinking 5 Sun 26 May 2013 04:35
<mm> Thank you Xeno for reducing the size! It looks good now on my 13 inch screen, only the last row number 20 is cut, but as Mark said before, most of the time, this would not bother me either as it's rare that it would be used for playing, most of the time it just consists of blue tiles.
 
Modular Thinking 2 Sun 26 May 2013 03:00
<mark> Moved to graveyard:
Outdated.
 
Another game Sun 26 May 2013 02:37
<mark> 'Another game' uploaded by mark:
Been busy making you a new level to play , hope it lasts more than 2 hours.
 
Mods chat level Sun 26 May 2013 02:35
<Dave> (SPOILER) As Mark says, Rouge-Like-Like is spoiled by the uploaded solutions to Rouge-Like. Whether, you choose to use that information is up to you. If not, there is a pretty good hint below :)
 
Modular Thinking 4 Sun 26 May 2013 02:13
<Dave> Maybe we should implement a maximum size, laptop friendly, rule for future series. My laptop does 21, so Mark's 19 is the worst case so far. Any further bids?
 
Modular Thinking 5 Sun 26 May 2013 01:46
<xeno> 'Modular Thinking 5' uploaded by xeno:
All same but reduced in height.
 
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