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| The Red Balloon |
Thu 06 Jun 2013 05:33 |
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<noname> What a level!
Basically the same solution as Dave... |
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| The Red Ballon |
Thu 06 Jun 2013 00:52 |
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<Dave> Moved to graveyard:
Spelling. Tut tut. |
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| The Red Balloon |
Thu 06 Jun 2013 00:52 |
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<Dave> 'The Red Balloon' uploaded by Dave:
Again without the typo: I present Le ballon rouge |
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| The Red Ballon |
Thu 06 Jun 2013 00:41 |
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<Dave> 'The Red Ballon' uploaded by Dave:
Let's see if this tightens things a bit. Happy cooking everybody! |
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| Mods chat level |
Wed 05 Jun 2013 21:49 |
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<Dave> Yep, got it. Not seeing the wood for the trees again. I really thought Jim had pulled of a different trick. |
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| Modular Thinking 10 |
Wed 05 Jun 2013 21:18 |
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<Dave> Moved to graveyard:
...and this |
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| Glad all over |
Wed 05 Jun 2013 21:17 |
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<Dave> Moved to graveyard:
Think this pretty obsolete now |
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| Bomb Boy |
Wed 05 Jun 2013 21:14 |
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<Jim> (SPOILER) Added speedrun: 81 moves (old: 87).
This one took me forever to solve, very nice level Devin. |
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| Mods chat level |
Wed 05 Jun 2013 20:31 |
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<mark> (SPOILER) Yes it was me that solved, not noname . And i do think i mentioned it. Comment at 16.46 .
I gave it a 7 7 but i think its harder than that.
But its easy when you know how..
<mm> (SPOILER) Mark, you're an English man, like Dave. This game seems to be in European hands. I remember those DC5 songs playing on the radio, especially Sha-na-na-na, when I had been a little girl over here in Switzerland. I'm born in Zurich and bread in Maienfeld. It's nice to know where you are guys! Good night.
<Dave> Wasn't me. I was busy working on a mod of my own which is now on hold. Mark would've commented. My guess: noname.
<mm> (SPOILER) Mark, don't ever feel disappointed just because of this game or because of a level you've tried to create, it will work out, I'm positive! Your initial level had been a great playground, and I am positiv it will work out just fine. It certainly is hard to create great levels, and I'm glad we're working as a team, it helps a lot and I think I'm learning a lot as well, I could never ever create a great level all by myself, but I do have a feeling that I'm getting better, slowly, but constantly. I know how you must feel, but it's just not worth feeling bad about such a thing! Hey, this is just a game, and it is supposed to be fun! But on the other hand: I do admit that I've had similar feelings, of course, sometimes I can hardly believe how stupid and blind I can be! Blind and silly and more than silly... Sometimes I'm just blind because I think that I had been creating some genious solutions or possiblities, and I'm even more than blind because I'm so very happy with my own capacities, I do feel proud and well and everything is wonderful. For one second, after only a moment someone will come up with a whatever cook and will make me feel like an idiot! :-) That's how it is, and I think it's good that it is exactly how it is, because I like it! It's a challenge, and I love challenges. I bet you do, too, otherwise you would not play this game! ;-)
Hi Dave, I'm curious to see your next mod of our official modding level! After more or less 10 days off, I first thought I could never ever get your strange bot-mechanisms, they seemed impossible at first sight...
Jim, holy goat, I've got no clue to your new fix of Mark's musical 60-ties level! I can't get that red bot out of it's booth. But I'd need it! Someone had solved and rated this level, so it must be possible!? |
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| Modular Thinking 12 |
Wed 05 Jun 2013 18:47 |
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<mm> (SPOILER) Thanks guys! I'm already curious to discover the next mod, it looks like this could develop to another great level and teamwork. |
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| Mods chat level |
Wed 05 Jun 2013 17:37 |
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<Dave> (SPOILER) Thanks, I didn't spot Kirima's upload. It's basically the same method I used, so no point in uploading mine anyway. They don't diverge at all until after the second bot is released and even then the differences are in minor details only. |
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| Modular Thinking 9 |
Wed 05 Jun 2013 16:55 |
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<mark> Moved to graveyard:
everyone up to speed not needed |
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| Mods chat level |
Wed 05 Jun 2013 16:46 |
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<mark> (SPOILER) At a quick glance i think it works and both tricks nice.
No time to try and break got to go out.
A few more subtle changes to make it more olayable perhaps Nudge nudge Dave.
<Dave> (SPOILER) Hi Kirima, glad to see you're back with avengence! I haven't had time to catch up on the Mod series yet. Just a question re the DC5 levels: My cook involved preloading both sliders to the right-hand wall of the 'tunnel', does this sound similar to yours? |
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| Modular Thinking 12 |
Wed 05 Jun 2013 16:40 |
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<Jim> (SPOILER) Real nice additions Kirima. |
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| I like it like this too |
Wed 05 Jun 2013 16:22 |
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<Jim> 'I like it like this too' uploaded by Jim:
Does this work? |
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| Mods chat level |
Wed 05 Jun 2013 16:21 |
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<mark> I do agree with you mm i sure this can be fixed love to see Dave do it.
I have been through every emotion with level from elation to dejection.
Before i posted this level in the first place it was uncookable but to obvious and i thought the trick deserved more.
I actually hated myself for being so stupid for a couple of days when it was cooked for the second time.
Anyway the secret is well and truly out but i think it does deserve a level.
Instead of being the "MaD Jirks" i think Dave should think we are the Dam Jerks.
<Jim> (SPOILER) I think I may be able to fix it, let me take a look.
<mm> (SPOILER) Thanks, Mark! I bet the level can be fixed without too much yellow, it just feels as if we'd almost be there... I guess it's Dave's turn now?! |
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| over and over |
Wed 05 Jun 2013 15:33 |
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<mark> Moved to graveyard:
A big rethink needed. |
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| Mods chat level |
Wed 05 Jun 2013 15:28 |
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<mark> This is what i realised yesterday after it was to late.
There's always going to be a shelf or ledge to rest on unless everything goes , then we have no misdirection.
Or we could just coat everything yellow.
Ps i like your bot work mm. |
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| You got what it takes (DC5) |
Wed 05 Jun 2013 15:25 |
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<mm> Moved to graveyard:
We're all cooking! |
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