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Modular Thinking 15 Sun 09 Jun 2013 22:36
<Jim> 'Modular Thinking 15' uploaded by Jim:
And now a tad tighter too.
 
Modular Thinking 14 Sun 09 Jun 2013 20:45
<Dave> (SPOILER) Added speedrun: 1251 moves (old: 1814).
A little bit tidier
 
Mods chat level Sun 09 Jun 2013 19:46
<Dave> PS. My first, and so far only solve, was about 1900 moves and the same as yours in the important aspects. May try and tidy it up later if I have time.
<Dave> Nice job Mark! The ratings are a realistic comment on the series at this stage, and not about the job you did :) Even though I started with a pretty good idea of how to attack it, it still took a while.

I think that has formally answered the question about whether we should stop at this point with a very loud and resounding NO. I would have been extremely surprised if 13 didn't have a cook of this nature, it was never intended as a fait accompli, which is why made no comment on the subject of stopping.

Will leave 13 up just for now to see if anybody wants to keep it as an intermediate level. Onward...

The respite from all the 'mods' yestertday did give me a chance to finally knock off The Wrong Parity. Pen and paper solution took about 5 hours in the end, would have been quicker if I hadn't completely missed the whopper of a clue in the title! Two more to go before I finally have no choice but to make an attempt at Block Cipher. Also finally downloaded the SDL libraries, so I may have a tinker with the source code. How's your triage quest going?
<mark> (SPOILER) Spent quite a while playing 13 the wrong way to see if i could do it differently, so i could make a mod for you to play Dave.
Hope you get even a third of the enjoyment i did out of "Red Balloon"
 
Modular Thinking 14 Sun 09 Jun 2013 15:51
<mark> 'Modular Thinking 14' uploaded by mark:
My solution a bit scruffy,who can tidy it up for me.
 
I like it like this too Sun 09 Jun 2013 10:06
<mm> (SPOILER) Added speedrun: 794 moves (old: 803).
Got it :)
 
Increased Insecurity Sun 09 Jun 2013 01:03
<noname> It should be "occurred". I guess a claim for misspelling must itself contain some mispeling.
<noname> Moved to graveyard:
It just occured to me that I misspelled Jim's name in the author field. Well, this mod isn't that great anyway, so I'm not going to upload a replacement.
 
Independency Sun 09 Jun 2013 00:16
<Dave> (SPOILER) Added speedrun: 70 moves (old: 81).
 
Mods chat level Sat 08 Jun 2013 23:39
<Jim> (SPOILER) MM, my level can be solved by looking at a previous deleted version. I would have never solved it in a million years if I hadn't seen it.

Mark, it takes a while to fall asleep sometimes if I have a level that is bothering me. So far, no nightmares though!

Dave, I'm working on a version that brings the red bot and the remotes back into play. Its always dangerous however, because it is supremely difficult to stop all the cooks and I don't want to do anything that gives away your solution to red balloon.
 
The Red Balloon Sat 08 Jun 2013 23:30
<Jim> (SPOILER) Added speedrun: 1595 moves (old: 1746).
I didn't work very hard on the speed run, I know it can go a lot lower.
 
Modular Thinking 13 Sat 08 Jun 2013 22:52
<Jim> (SPOILER) It seems fine to me also, nice job!
 
Independency Sat 08 Jun 2013 22:50
<Jim> (SPOILER) Added speedrun: 81 moves (old: 109).
<mark> (SPOILER) Added speedrun: 109 moves (old: 111).
 
Mods chat level Sat 08 Jun 2013 21:17
<mark> (SPOILER) Hi back after my 2 day break,i see Dave your funny as well as clever nice one.
Just speedrun red balloon which was a tidied up version of my original solve, bet you can tidy it a bit more.
Its to late to look at mod 13, dont want to fry my brain before going to bed.
Done that many of times before and i end up dreaming blocks.
Dreamt up many of good puzzles whilst i'm sleeping but they dont make any sense in the morning.
Does this game pop into anyone else's dreams?
 
Independency Sat 08 Jun 2013 21:10
<devin> 'Independency' uploaded by devin:
Just a short level that I will add to later on.
 
The Red Balloon Sat 08 Jun 2013 20:57
<mark> (SPOILER) Added speedrun: 1746 moves (old: 1768).
 
Mods chat level Sat 08 Jun 2013 18:39
<Dave> (SPOILER) One counter-example that immediately comes to mind is Nice Airport. Where would that level be without the misdirection and redundant parts? noname's mod could probably get away without them because it has a great puzzle within the puzzle, but the original wouldn't be the same.

Mind you, The Only Dalek is the perfect counter-counter-example. So that's that theory out the window!

It does seem to be an unfortunate side effect of multiple modding that you inevitably end up with clutter. Somehow getting rid of it just doesn't feel right, it's like deleting other people's work, and I don't feel particularly comfortable doing that without their permission. So most of tends to get left behind in the hope that it will be re-incorporated later.

I would be happy with a cleaned up version of the Red Balloon, but I would be much happier to see a version that brings the red bot and remotes back into play in a meaningful way.
<mm> (SPOILER) I see what you mean and in general, I do agree. But once the ancestors of a level are deleted, those "red herrings" just don't make any sense any more, at least in the triage folder. To me, the triage folder had always been the place to go, I never really cared too much about the other folders. What you're saying does make a lot of sense once the history of a level is important - but once the ancestors are deleted, there is no more "history".

I do understand your point, but I also understand my point of view.

Good night, and I'm wishing you all a lovely Sunday!

<Dave> I half agree. If it was a brand new level I would totally agree.

I can only speak for myself, but I tend to leave the redundant bits in as a matter of historical interest. The level has developed organically and they show the process. Clearly in both levels the red bot is out of play, and in the Red Balloon, the three remotes are out of play because they no longer do anything worthwhile. The same applies to the bomb, the space has to filled with something so why not leave it there. Everything else is used, in fact some of the other mechanisms have developed more purpose.

The trick to Jim's mod will also be needed in my version. In most other respects the intended solutions are very different, even though the Red Balloon solution is backwards compatible.
<mm> (SPOILER) And it's me again... How can I get a solution from a level that is sitting in the triage folder when it's ancestor is in the minor leagues? I guess I can't, can I. But you did it, Dave! How?
<mm> (SPOILER) Hi Dave! Thanks, I'll try again, it obviously is working, I always thought it might not work because I'm playing on a really old version of the game as I'm on Macs.

I'm stuck on both levels... And it's annoying!

But I really like your modded Mod level! It's lovely how you've managed to integrate my last tiles, you did exactly what I had more or less imagined, but of coures you did a way much better job than I had in mind.

BTW: let's have a little talk about style: the DC5 level somehow has lost some of it's style points IMO. It had been better before, now there are lots of things integrated in it that are not used any more, and in general, I don't like that. Some red herrings are ok, but too many? If that red bot is not in the game anymore, so why does it has to sit there? It just doesn't make sense to me. It's not a critique, I'm just generally speaking. I usually would not rate a high style if levels do show such things. If I could solve that level, I'd do a mod and eliminate whatever isn't needed, I think that would give us a great base for former mods. What do you all think?
<Dave> I did wonder why you posted there. Continued from 3563:

Ctrl-0 only works on the directory you viewing at the time. You just need to come out of triage, go into Minor Leagues and run it again.

Are you stuck on Jim's DC5 mod or mine?
 
The trick is "Catch us if you can" Sat 08 Jun 2013 16:31
<mm> (SPOILER) Thank you so very much, Dave! I am sorry for commenting in the wrong level again, I have no idea how this could happen again, silly me. I could see the things working, and it did indicate on top what levels it had been working on, and there had been a green growing line, too! So it worked. But I think it didn't look for levels in the minor leagues, it only checked the normal triage folder, right? How could I make it check the minor leagues as well? Any idea?

O.k, no red, so I will continue trying... And I'll try to ctrl-0, too! ;)
 
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