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Modular Thinking 13 Tue 11 Jun 2013 00:21
<Dave> Moved to graveyard:
Don't see much pointing keeping this now the panel bug is no more (hopefully).
 
Immediacy Tue 11 Jun 2013 00:10
<Dave> (SPOILER) Added speedrun: 75 moves (old: 131).
You may be placing the tiles alone but you don't appear to be debugging it alone :)
<devin> 'Immediacy' uploaded by devin:
Still working on it.

-A project I do alone.
 
Modular Thinking 16 Mon 10 Jun 2013 23:21
<Jim> (SPOILER) Good, I hate when extra pieces are around.
 
Modular Thinking 15 Mon 10 Jun 2013 23:20
<Jim> Moved to graveyard:
No longer needed.
 
Modular Thinking 16 Mon 10 Jun 2013 19:39
<Dave> 'Modular Thinking 16' uploaded by Dave:
Might as well have all the panels working...
 
Mods chat level Mon 10 Jun 2013 16:36
<Dave> (SPOILER) PS. Any more than one move in and you can't manoeuvre properly. The level is basically solved (or not) in the first 150 moves to get the left side sorted right, the rest is routine putting the blocks away.
<Dave> (SPOILER) Morning (Evening) Mark.

ctrl-e sorts by the 'Solved' count in the ratings.

I've had levels like Play Escape 2, and there have seemingly been dozens of them, unsolved for ages. You begin to get the hang of bot-shoving in the end, doesn't make it any less annoying though. I tend to attack these levels like this:

Rule 1. Turn on bot numbering and beware number 1.
Rule 2. Get as much as you from the inside without releasing the bots.
Rule 3. When you do have to work with bots clear the smallest rooms first whilst you have the fewest bots to worry about.
Rule 4. Leave the outside as intact as possible, it's your best ally.
Rule 5. Take the outside line on the non-exit corners. You don't want to be collecting corners at the end.
Rule 6. Leave plenty of hearts near the exit to manoeuvre with at the end.

The rest is patience and worn out 'u' key.

For revenge 3: Yes, grey must go in. Two greys in, one out of the way, and three blues together.
 
Modular Thinking 11 Mon 10 Jun 2013 08:48
<mark> Moved to graveyard:
Oops just noticed this was still here.
 
Mods chat level Mon 10 Jun 2013 08:39
<mark> (SPOILER) So its not just me then i'm losing solutions all over the shop.
I collect every speedrun and different solution i can catch only for about half of them to dissapear.
I now even run solution threw and bookmark as my solve and they still go.
THe weardest one is dialetic in delete files as i hold speedrun for that level yet it is not solved in my folder.(i dont rate or speedrun deleted files anymore but at that time i had not got one and wanted to see how it worked)

Ploding along in triage 31 since last milestone there getting harder to find nice levels to play.
I've probably looked at every level and realisticly think 1750 to 1800 is all i can achieve.
I have not done 1 level yet thats against the timer and have only 1 hard block pushy sokoban type game.(avalanche 2).
I haven't and don't think i ever will get one by the pieguy ( i now know who he is )but i do understand the levels if that makes any sense.Mod 14 and wrong parity being the only 2 i have a chance at but not even going to try them yet.
Good look with " block cipher " Dave.
Thats a level i dont understand one little bit i dont even understand the comments about the level.

Revenge 3 is what i keep playing but to no avail i can start that level grey grey or grey blue but not getting much further.
if someone could help me on the opening moves i might be able to stick with it a bit more.
for example unless i'm totally wrong grey has to go in first but does it go all the way across or just one move in.

Jim dont no how to rate RotRB yet as i solved it my own way and your solution just fit the other 2.
I dont know if i would have found it without a struggle.

Ps i can't be that good at this game i cant do "play escape 2" without getting a faceful of bots and then quickly giving up.

Pps Ctrl + e works but i cannot work out what the order is about.

Thanks all.
 
Return of the Red Balloon Mon 10 Jun 2013 07:38
<mark> (SPOILER) Added speedrun: 1222 moves (old: 1266).
original
 
Mods chat level Mon 10 Jun 2013 05:50
<Dave> Then again, I only discovered ctrl-e today, so what do I know?
<Dave> The MD5s are different... can't make sense of it yet.
Another inexplicable thing: A couple of days ago I 'lost' all solutions to gnomme deux. No other levels, just that one...
<Dave> I did just ctrl-0 it no problem. Funny thing is when I did that my solution and my tick against the second version mysteriously disappeared. So, I tried deleting all solutions from all of these levels except for my original solve of the first one, close escape, go back in, and the solutions are gone for all the levels except for my 1548 first solve of the original. However, every time I ctrl-0 anyb of them your 1222 run pops up from nowhere.

Got me stumped!
<Jim> (SPOILER) Sorry Dave, you cant CTRL 0 this one, if its any consolation, I had to do it over again too. A weird thing happened to me on modular thinking 15, after I uploaded that it didn't even show that I solved it when I got back into that level. It didn't save any bookmarks for that level either.
 
Return of the Red Balloon Mon 10 Jun 2013 04:56
<Jim> 'Return of the Red Balloon' uploaded by Jim:
Sorry again, this is the last time I promise.
 
Return of the Red Balloon Mon 10 Jun 2013 04:45
<Jim> Moved to graveyard:
Oops again.
 
Mods chat level Mon 10 Jun 2013 04:38
<Dave> Hi Jim, I just ctrl-0ed your upload but to be fair I rated as previous because I didn't spot the mistake the first round!
 
Return of the Red Balloon Mon 10 Jun 2013 04:30
<Dave> (SPOILER) Oops! It just got funnier. Just watched Kirima's speedrun: I utterly failed to notice the changes on the far left. Why do I always do things the hard way?! Still, why use 2 daleks when 3 are available anyway?
 
Return of the Red Balloon Mon 10 Jun 2013 04:28
<Jim> 'Return of the Red Balloon' uploaded by Jim:
Try again, sorry for the confusion.
 
Return of the Red Balloon Mon 10 Jun 2013 04:27
<Jim> Moved to graveyard:
Lost a blue piece.
<mm> (SPOILER) Added speedrun: 1130 moves (old: 1222).
<Dave> Guess we've a few more level titles now, are you planning on continuing this?
<Dave> (SPOILER) Thanks Jim, I really enjoyed that. Thought I was cooking it only to find out that the 'cook' is the proper solution. Very funny!
<Jim> 'Return of the Red Balloon' uploaded by Jim:
This is easier than the original and can be cooked a bit, but I have decided to include it anyway for your enjoyment.
 
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