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| zigue-zague 1 |
Sun 16 Jun 2013 11:44 |
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<Dave> (SPOILER) Added speedrun: 116 moves (old: 124).
<mark> (SPOILER) Added speedrun: 124 moves (old: 126).
<mm> (SPOILER) Added speedrun: 126 moves (old: 246).
<Carlin JS 2> 'zigue-zague 1' uploaded by Carlin JS 2:
Hello! I'm back. hugs to all.
Ola! Estou de volta. abraos a todos.
Hola! Yo estoy devuelta. Abrazos a todos.
Zdravtvuyte! Ya vernulsya. Ob"yatiya dlya vsekh.
Nin rao! Wo huilaile. yongbao dajia.
Konishiwa! Watashi wa modottekita.Minna ni hoyo.
Hallo! Ich bin wieder da. Umarmungen an alle.
Bonjour, Je suis de retour. Bises a tous.
Saluton! Mi revenis. Brakumojn al ciuj. |
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| Mods chat level |
Sun 16 Jun 2013 08:03 |
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<mm> (SPOILER) Right now, that new yellow floor seems very annoying to me! But I already like the way the bottom left compartment works, that's a great addition as it seems to make much more sense the way it is now. The level becomes more and more vicious and I hope I'll have time to try again later.
<Dave> Thinking 18 was inspired by the way I solved 17. Could not force that solution and close out the existing one, so made some other changes instead. Whether this is a good idea or not remains to be seen...
I only had a proper look at 17 earlier today. It took just shy of a couple of hours. Had I been forced to find Kirima's more elegant solution it would have taken a lot longer. |
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| Modular Thinking 18 |
Sun 16 Jun 2013 03:38 |
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<Dave> 'Modular Thinking 18' uploaded by Dave:
Quite a few experimental changes, hope they don't result in too much cooking!
Let me know if you think this is going anywhere. Kirima, please keep 17 up for the time being. |
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| returning back home |
Sun 16 Jun 2013 03:20 |
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<Jim> (SPOILER) Added speedrun: 202 moves (old: 215). |
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| Mods chat level |
Sat 15 Jun 2013 23:06 |
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<Dave> You'll be happy to know it is getting pretty stormy now.
Solved 17 slightly differently. I have been toying with a mod but I can't get it to work properly and not entirely sure I can. I have other things I need to get on with so it'll have to wait for now.
<mm> (SPOILER) I just love rainy and stormy weather, and 17 degrees Celsius sounds just perfect to me. Have fun with number 17, you've kind of forced this nod and I just couldn't help uploading it ;) Good night!
<Dave> Temperatures are quite comfortable here (17C at the moment) but I'm not sure you'd like the persistent rain we seem to be stuck with this week. Roll on spring!
Haven't speedrun 17 because I haven't solved it yet :)
<mm> (SPOILER) Dave, it's getting very hot over here, I wish I could be at your place right now, I'm longing for cool weather! And I'm waiting for speedruns for number 17 as well! Wishing you all a hot and/or cool Sunday, GN MM. |
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| returning back home |
Sat 15 Jun 2013 17:36 |
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<Dave> (SPOILER) Added speedrun: 215 moves (old: 801). |
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| tiny 5 |
Sat 15 Jun 2013 15:09 |
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<N7DOT> 'tiny 5' uploaded by N7DOT:
just one more |
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| returning back home |
Sat 15 Jun 2013 14:51 |
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<N7DOT> 'returning back home' uploaded by N7DOT:
my solution is in no way optimal |
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| Modular Thinking 17 |
Sat 15 Jun 2013 11:45 |
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<mm> (SPOILER) Added speedrun: 1383 moves (old: 1422).
A little bit faster ;) |
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| Modular Thinking 14 |
Sat 15 Jun 2013 10:54 |
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<mark> Moved to graveyard:
Not needed anymore,nice one mm.
I myself have not looked 15 ,16 or 17 yet got hooked a bit on block pushy levels.
(I thought i hated them) |
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| closing quarters |
Fri 14 Jun 2013 22:10 |
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<Dave> School?... I vaguely remember that... big building where old men hit you with sticks... (You think I'm joking?)
Anyway, have a good break :) PS. It's midwinter here :(
<Dave> (SPOILER) Added speedrun: 467 moves (old: 585).
Tidy little level. |
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| Mods chat level |
Fri 14 Jun 2013 20:21 |
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<mm> Dave, thank you so much for your explanation, I really appreciate it as I didn't get "it" at all! Thanks for ctrl-e as well, that's pretty interesting and you're right, it might be a better indicator for difficulty than actual rating seems to be.
There had been a 2009 version for Mac, but it didn't work, I can't remember what exactly had been the problem? I also remember having had a bookmark problem as well, that had been very annoying, but that had been years ago and I thought it had been solved?!
I know I'm missing the transporter animation, but I have no clue if there might be anything else that had changed? I don't care about animation, and I'm glad my bookmarks to work smoothly.
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| closing quarters |
Fri 14 Jun 2013 20:13 |
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<N7DOT> 'closing quarters' uploaded by N7DOT:
school is now out for some...
but there is still work to be done...
in the meantime I give you this level |
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| Modular Thinking 17 |
Fri 14 Jun 2013 19:45 |
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<mm> 'Modular Thinking 17' uploaded by mm:
No more extra pieces?! ;) |
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| Mods chat level |
Fri 14 Jun 2013 19:37 |
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<Dave> PS. At least I know how to parse an .esx file and create insane levels now! Four years too late, but never mind...
<Dave> Have been looking at the source code over the last few days, that's how I discovered ctrl-e. Tried compiling in VS2008 and VS2012, but neither will recognise or convert the project file correctly. Got rid of all the code errors but can't get the linker settings right yet (work in progress). C++ is not my strong suit.
I really want to try out noname's fix for the bookmark bug. Does anyone know which version this was originally written in?
<Dave> I knew it wouldn't take you long :)
I had no idea that there wasn't a new compiled version for MAC. Apart fron the sanity checks, I don't think your missing out anything! Not having to deal with the bookmark bug must be good! It definitely makes difficult levels harder to work with.
To explain:
Windows is different. The player and level files are not stored in the main program directory but in a hidden directory in the user's account. This is why some deleted levels which come with the download of the game get permanently stuck in triage unless you manually delete that triage directory. (The level is deleted from one Triage directory but not the other but it is moved to Graveyard, so the same level appears in both Triage and Deleted Levels - there are about 30 of these ghost levels). This is nothing to do with Tom's source code, as that is the same whatever the platform, but something to do with the way SDL handles file save operations in different versions of Windows (under normal circumstances this behaviour is correct and desirable, just not in this case). The up to date versions of the player file and level directories have not been saved to the main Escape directory since Windows XP, so just copying it onto another machine will not work (as Mark found out), but the game documentation has not been updated accordingly. Copying a player file into the game directory will still work, but backing up from the same location is pointless. I should really stick this lot on feedback and flag it as a bug report (...again).
Manual installs of multiple versions of the game will not cause any problems (I have 3 on this machine: 2005, 2007, 2009), but running the setup utility will overwrite your menu and desktop links rather than add additional ones, not a major problem, just annoying. It does, however, seem to create new versions of level and player data for each version, but I'm not sure if this is 100% safe, so I have erred on the side of caution and avoided downloading level updates in the old versions.
Hope this makes some kind of sense... DC |
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