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Just mod blocks Tue 18 Jun 2013 09:59
<mark> 'Just mod blocks' uploaded by mark:
Can we make a level i hate "Block pushy".
New rules.
1. For the first 5 mods red and green steels can be moved.
2. About 5ish changes or less.
3. Only add blocks, no rough or electric.
4. No bots or bombs, Broken bots ok.
5. Wires,lamps and B R G floor ok.
6. Removing othr peoples blocks is allowed.
7. Please don't use red blocks.

Not so sure if this can work but its worth a try.
 
Mods chat level Tue 18 Jun 2013 09:30
<mark> (SPOILER) Whats confusing to me is i,m not very good with yellow blocks and i have to keep going back to old solutions to see what i did before.
Also the amount of times i've been so close and think i've sovled you run into same problem you just thought you fixed half an hour earlier.
Hope you get your hint.
Been working on a new but smaller template,with a few rule changes , to see if it will make a totally different puzzle.
I'm not so sure it will work but want to try it anyway.
Ps i would not mind a bit of that sunshine we hardly get any these days,a day or two then its raining again.
<mark> (SPOILER) Hi mm, just noticed you were asking for hint about yellow slider,
Well as its not my "LEVEL" i would not like to spoil it.
Sorry i could be of no help,in this game we have to be "LEVEL" with each other.
<mm> (SPOILER) Wow, congrats Mark, you've got it within minutes! Don't you use brackets to zoom out when you can't see the entire playground? Actually seeing the bot helps a lot to prevent them from doing weird things. (I wish I could solve 18 and continue playing the mod-game, as over here it's getting hotter daily and I can't work because of the heat.)

May I ask you: what is confusing? Is it the fact that the level had been pretty loose?

<mark> (SPOILER) Wow it took me about 15 mins of playing 19 to even spot the change another 15 mins to try and solve it and was confused all over again.
Then i looked at my 18 solution that i nearly uploaded and i'd allready solved 19 before it was born.2519 moves does not seem so bad now.
Every time i play this level i still get the bots wrong half of the time it takes me to the bottom left corner before i find out.(But thats what happens when things are not in view).
I've adjusted my rating of 18 back to an 8.
 
Modular Thinking 19 Tue 18 Jun 2013 07:08
<mm> No problem!
<noname> 'Modular Thinking 19' uploaded by noname:
Sorry, Kirima, but I would like to push Dave's idea a bit further.
 
Mods chat level Tue 18 Jun 2013 03:54
<mm> (SPOILER) Hopefully 14a will add a little fun? I'm still struggling with 18 and desperately running out of ideas and longing for hints: I wish I knew if the new "yellow" slider should be on a vertical or on a horizontal position? I think knowing this would help to prevent working 1000 steps in the wrong direction...!

One more remark: I've getting the impression that we're somehow back at a similar point we had been before! I guess we could upload another bunch of MT-mods, but I'm wondering if this really could add a lot to the level, at least at this point? Don't get me wrong, I like the level a lot and it's fun to play, but sometimes I just still think that once in a while, it could make more sense to just upload the solution instead of adding more mods.

Or maybe it's just time to start a new project?

Anyway, have fun with 14a! I'm already curious if it will be cooked right away or not?!
 
Modular Thinking 14a Tue 18 Jun 2013 03:35
<mm> 'Modular Thinking 14a' uploaded by mm:
One more, happy cooking! ;)
 
Modular Thinking 16 Tue 18 Jun 2013 02:09
<Dave> Moved to graveyard:
Obsoletificated
 
Modular Thinking 15a Mon 17 Jun 2013 17:16
<mm> (SPOILER) Added speedrun: 1272 moves (old: 1321).
And a little bit faster ;)
<mm> (SPOILER) Added speedrun: 1321 moves (old: 1454).
Great 15a, Mark!
<mark> 'Modular Thinking 15a' uploaded by mark:
One for fun to find my solution.If i was playing at the time something like this might of happened.
So glad it did not would have spoilt the level,and my fun of 16 17 & 18
 
Mods chat level Mon 17 Jun 2013 11:47
<mark> (SPOILER) Solved 18 and i'm still confused.
Was praying once i realised i was able to solve it,it was going to be a different way.
Well it was my solution 2519, and thats the only difference.
Executed new trick a bit later in level making it a bit harder for myself.
Will upload if you want somthing to disect or maybe laugh at.(let me know)
<Jim> (SPOILER) The 9th greeting is Esparanto, not sure what the 5th one is. I'm really stuck on 17 and 18, been trying to solve them for quite some time now with no luck.
 
zigue-zague 1 Mon 17 Jun 2013 04:17
<Jim> Welcome back Carlin, its really nice to have you return.
 
returning back home Sun 16 Jun 2013 22:01
<Dave> (SPOILER) Added speedrun: 194 moves (old: 202).
 
level003 Sun 16 Jun 2013 21:40
<Dave> (SPOILER) Added speedrun: 210 moves (old: 216).
 
tiny 5 Sun 16 Jun 2013 21:20
<Dave> (SPOILER) Added speedrun: 54 moves (old: 56).
 
Mods chat level Sun 16 Jun 2013 20:03
<Dave> Anybody know what the 5th and 9th languages in Carlin's greeting are?
<Dave> Never heard of a 28th before...

Old school'mates' do keep turning up on facebook including a few I can't remember at all, but I don't actually make any contact, not really my thing. I really haven't got much in common with any of them any more anyway. Bumped into one guy who I used to go on the lash with (...the good old days before anybody worried about proof of age!) in a pub about 10 years back and that's the only time I've seen any of them in the last 20 years.

I'm afraid 18 will involve running around a bit (unless you cook it), but not that much more. Sorry about that, I would prefer a more compact solution but the nature of the level doesn't really allow it. Next time we go smaller.

Carlin made some great levels, and some very repetitive ones. I would love to see some new ones in the former category. Certainly has plenty of ideas.

PS. There can't be many tricks hidden in triage that you don't already know by now.
<mark> (SPOILER) Ps i just went to a school 28 year reunion party last month,odd number i know.
I would not have went but they held it my local club so me and my pals would have been there anyway.
Dont recommend them its only the nosey people full of questions that turn up.
Also you hardley recognise anyone and people just stare at you all night.
Even if they had one for your school it would be a long way for a rubbish night.
<mark> (SPOILER) By the slider i meant for Ctrl +0 to work i needed to push the horizontal one to the right.
As it was not in 17 i called it invisible,when i did the level again i just pretended it was there Ctrl+0 worked.( Would have been quicker to just do 16 but i wanted to see what would happen)
<Dave> I think the timing of the end of the stick was about the same for me. but then I think we went through the system within a year of each other (5th = 1985/6).

What do you mean by 'invisible slider'?
<mark> (SPOILER) Fially got time to catch up with 15, 16 & 17 actually skipped 16 as i only saw one change.
Ctl + 0 did not solve 16, i never moved invisable slider out the way.
Must say these are some of the most confusing levels ever even though i done all 3 now i still mess them up.
I've had a look at 18 and i have a good idea but its just more going round in circles again,going to give my brain a rest for now.

I think i've had my best week ever on escape well over 15 levels 7+ thats why i fell behind.
Shame really as i did 15 so differently i could have made a mod,but 16 took care of it that i could not.(solution in back of mind for 18)
Really hated block pushy levels but now i don't think there so bad, "extraction" being the latest one to be ticked off.
They look so simple there's no tricks but until a week ago they were just to hard for me.

Nice to see Carlin Js appear,who in the past has some really nice levels.(about 50% done)new level was a bit to easy though.

Ps Dave i remember that stick you were talking about,not got many fond memories of it.
I think it was in my last 1 or 2 years at school they got rid of it.
 
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