« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Modular Thinking 19 Wed 19 Jun 2013 02:52
<Dave> Your oversight was overseeing my oversight. So I got in first! Apologies.
 
Mods chat level Wed 19 Jun 2013 02:40
<Dave> Mark, if you use ctrl-down you can scroll the screen down. It wont let the player go closer than three spaces from the edge, but this is easily enough to have the bottom rows on screen while working in the middle room.
<Dave> (SPOILER) Back in town and back up to speed on ML. Was puzzling away on 19 when I suddenly realised my 'mistake' in 18, so quickly did 20 and ctrl-0ed 19. I would be very surprised if this series is over and we don't see noname's ideas creep back in a revised form. We'll see what happens when everbody is on the same page.

Hi Kirima, re the naughty slider: Sometimes things may seem impossible because they actually are .) Don't let yourself get sidetracked, or is that downtracked? Once you get one of these levels the others should fall into place.

PS. Got an Antarctic storm coming in tonight. They're expecting over a metre of snow overnight in some places down South. I haven't seen snow since London 2007, and although I do sometimes miss proper Winters, I think I'll wimp out and stay up North and settle for rain and gales!
 
Just mod blocks 3 Tue 18 Jun 2013 21:46
<devin> 'Just mod blocks 3' uploaded by devin:
A small update with the use of the grey blocks.
 
Modular Thinking 19 Tue 18 Jun 2013 20:47
<noname> Moved to graveyard:
Obsolete because of oversight (see 20). It seems not difficult to fix, so I may upload a fixed version if there is popular demand.
 
Modular Thinking 20 Tue 18 Jun 2013 20:46
<noname> (SPOILER) Added speedrun: 2003 moves (old: 2504).
First solve. Don't know why I missed that. Great mod.
 
Modular Thinking 14a Tue 18 Jun 2013 18:44
<mm> Moved to graveyard:
This seems obsolete, even though I don't really know why?!
 
Modular Thinking 20 Tue 18 Jun 2013 17:12
<mark> 'Modular Thinking 20' uploaded by mark:
Very sneaky noname,try this.
 
Just mod blocks 1 Tue 18 Jun 2013 16:07
<mm> Moved to graveyard:
ciao
 
Just mod blocks Tue 18 Jun 2013 15:41
<mark> Moved to graveyard:
That mod has nothing wrong with it at all mm,
The only reason i said no red blocks is so red steels stand out.
 
Just mod blocks 2 Tue 18 Jun 2013 15:37
<mark> 'Just mod blocks 2' uploaded by mark:
Five pieces added,,one red steel moved.
 
Just mod blocks 1 Tue 18 Jun 2013 12:35
<mm> 'Just mod blocks 1' uploaded by mm:
Not too sure if I've got the rules right?
 
Just mod blocks Tue 18 Jun 2013 10:14
<mark> Ps changing the position of a block does not count to your 5ish goes.
If theres somthing in your way and you need to move it,put it some place else.
<mark> 'Just mod blocks' uploaded by mark:
Can we make a level i hate "Block pushy".
New rules.
1. For the first 5 mods red and green steels can be moved.
2. About 5ish changes or less.
3. Only add blocks, no rough or electric.
4. No bots or bombs, Broken bots ok.
5. Wires,lamps and B R G floor ok.
6. Removing othr peoples blocks is allowed.
7. Please don't use red blocks.

Not so sure if this can work but its worth a try.
 
Mods chat level Tue 18 Jun 2013 09:30
<mark> (SPOILER) Whats confusing to me is i,m not very good with yellow blocks and i have to keep going back to old solutions to see what i did before.
Also the amount of times i've been so close and think i've sovled you run into same problem you just thought you fixed half an hour earlier.
Hope you get your hint.
Been working on a new but smaller template,with a few rule changes , to see if it will make a totally different puzzle.
I'm not so sure it will work but want to try it anyway.
Ps i would not mind a bit of that sunshine we hardly get any these days,a day or two then its raining again.
<mark> (SPOILER) Hi mm, just noticed you were asking for hint about yellow slider,
Well as its not my "LEVEL" i would not like to spoil it.
Sorry i could be of no help,in this game we have to be "LEVEL" with each other.
<mm> (SPOILER) Wow, congrats Mark, you've got it within minutes! Don't you use brackets to zoom out when you can't see the entire playground? Actually seeing the bot helps a lot to prevent them from doing weird things. (I wish I could solve 18 and continue playing the mod-game, as over here it's getting hotter daily and I can't work because of the heat.)

May I ask you: what is confusing? Is it the fact that the level had been pretty loose?

<mark> (SPOILER) Wow it took me about 15 mins of playing 19 to even spot the change another 15 mins to try and solve it and was confused all over again.
Then i looked at my 18 solution that i nearly uploaded and i'd allready solved 19 before it was born.2519 moves does not seem so bad now.
Every time i play this level i still get the bots wrong half of the time it takes me to the bottom left corner before i find out.(But thats what happens when things are not in view).
I've adjusted my rating of 18 back to an 8.
 
Modular Thinking 19 Tue 18 Jun 2013 07:08
<mm> No problem!
<noname> 'Modular Thinking 19' uploaded by noname:
Sorry, Kirima, but I would like to push Dave's idea a bit further.
 
Mods chat level Tue 18 Jun 2013 03:54
<mm> (SPOILER) Hopefully 14a will add a little fun? I'm still struggling with 18 and desperately running out of ideas and longing for hints: I wish I knew if the new "yellow" slider should be on a vertical or on a horizontal position? I think knowing this would help to prevent working 1000 steps in the wrong direction...!

One more remark: I've getting the impression that we're somehow back at a similar point we had been before! I guess we could upload another bunch of MT-mods, but I'm wondering if this really could add a lot to the level, at least at this point? Don't get me wrong, I like the level a lot and it's fun to play, but sometimes I just still think that once in a while, it could make more sense to just upload the solution instead of adding more mods.

Or maybe it's just time to start a new project?

Anyway, have fun with 14a! I'm already curious if it will be cooked right away or not?!
 
Modular Thinking 14a Tue 18 Jun 2013 03:35
<mm> 'Modular Thinking 14a' uploaded by mm:
One more, happy cooking! ;)
 
Modular Thinking 16 Tue 18 Jun 2013 02:09
<Dave> Moved to graveyard:
Obsoletificated
 
Modular Thinking 15a Mon 17 Jun 2013 17:16
<mm> (SPOILER) Added speedrun: 1272 moves (old: 1321).
And a little bit faster ;)
<mm> (SPOILER) Added speedrun: 1321 moves (old: 1454).
Great 15a, Mark!
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25