« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Mods chat level Fri 21 Jun 2013 19:17
<mm> I totally forgot about the "i", thanks for reminding me, so I did install a mouse and did configurate it properly and the mouse does draw rectangles, that's all I do know so far. (It didn't work my usual mac-way pressing ctrl as a substitute for windows right mouse.)
<mm> (SPOILER) Thanks, Dave! :) I've solved 20 right away, and afterwards I've been trying to find a mod for something like a combination of 14a+19 as well... What I've found so far is cookable, same problem as 14a which can easily be cooked, i.e. the other solutions do still work. (I haven't been aware of that fact & no-one told me, but then I did realize it myself.) -> I haven't found a better decent solution to let disappear that tile yet.
<Dave> Congratulations! 20 is only 18 the way I should've done it in the first place, I'll delete 18 soon. Plenty of scope for turning the screw further.

I spent a while making mods for 14a, that's why I haven't even played, let alone modded, the 'blocks' series yet. There are plenty of options, but failed to find a satisfactory one which shut out all the tricks used later in the main series.

Did you get a chance to play with 'i'?
 
Variable Modelling 4 Fri 21 Jun 2013 16:35
<Dave> (SPOILER) Added speedrun: 459 moves (old: 593).
 
terra dos desafios 3 Fri 21 Jun 2013 16:25
<xeno> (SPOILER) Added speedrun: 623 moves (old: 790).
 
Mods chat level Fri 21 Jun 2013 15:51
<mm> (SPOILER) Noname's 19 requires more or less my 18 solution. -> Off to take a look at Mark's 20 where my solution won't work...
<mm> (SPOILER) Happy dancing lady! :-) Thank you all! My solution of 18 is slightly different, so now I'll have to take a look at 19 & 20, but probably my solution is already modded?
 
Variable Modelling 4 Fri 21 Jun 2013 07:59
<mark> (SPOILER) Added speedrun: 593 moves (old: 643).
Not so much a speedrun , but lets share solutions fix me run.
Got to go to work now,so not me.
Then i'm out for weekend as always,have internet connection but no game.

See you all soon.
 
Mods chat level Fri 21 Jun 2013 07:25
<mm> (SPOILER) Dave, concerning illegal bookmarks: I might have seen that, but I'm not totally sure if this is what you had meant: the editor does bookmark illegal things all the way up to that illegal step, when you watch the bookmarked play, the player will just stop there and it will tell you that the next step is illegal.
<mm> (SPOILER) I've placed a break underneath the bomb, so now it can't be touched for the moment, but we'll still be able to see its original timer set to 9! ;)
 
Variable Modelling 1 Fri 21 Jun 2013 07:02
<mm> Moved to graveyard:
Allegra!
 
Variable Modelling 4 Fri 21 Jun 2013 07:01
<mm> 'Variable Modelling 4' uploaded by mm:
Mark, I've also been thinking of a break for the bomb! ;)
 
Mods chat level Fri 21 Jun 2013 06:45
<mark> Yes Dave you are right i was just typing a comment to say ignore that comment about black,if the level gets tricky and clever enough the bomb might not help anyway.
 
Variable Modelling 2 Fri 21 Jun 2013 06:32
<Dave> Moved to graveyard.
 
Mods chat level Fri 21 Jun 2013 06:30
<Dave> I don't think that is a good idea. What if the key to level is opening the bot release point at a specific point in the wall? Not much point if you put a sign up saying 'place bomb here'. Just thinking ahead...
 
Just mod blocks 6 Fri 21 Jun 2013 06:30
<mark> 'Just mod blocks 6' uploaded by mark:
Had another quick turn because right from my last mod i wanted to put these here,one switch missing.

Ps I've not rated Vm2.
 
Variable Modelling 3 Fri 21 Jun 2013 06:21
<Dave> Who's going to actually abuse it by using it in an intended solution in a mod? Besides, there are no rules to Escape, anybody can mod anything, all you can do is hope people play in the spirit of the game. If it does happen all we can do is ignore the mod and carry on from the previous one.

Anyway, thanks for locking it, I meant to do that but forgot. I will get round to modding the other series too, just not tonight.
 
Mods chat level Fri 21 Jun 2013 05:51
<mark> (SPOILER) Ha Ha Kirima we were playing at the same time,i really like your new level but see dangers with bomb ahead.(its already been abused).
If the purpose of the bomb is to maybe free the bots later ,how about turning the walls black then whoever wants to release bots can add a blue tile.
 
Variable Modelling 3 Fri 21 Jun 2013 05:37
<mark> 'Variable Modelling 3' uploaded by mark:
Used more of the Y template and put the breaks on the bomb.
Kirima if you just want to leave the bomb to trust you can mod it back when you have a turn.
I think there will be a lot of cheating going on.
 
Just mod blocks 5 Fri 21 Jun 2013 05:33
<mm> 'Just mod blocks 5' uploaded by mm.
 
Variable Modelling 2 Fri 21 Jun 2013 02:32
<twentyxiii> (SPOILER) Added speedrun: 195 moves (old: 256).
 
Mods chat level Thu 20 Jun 2013 21:44
<Dave> I would almost be inclined to make inclusion of the bizarro world 'stuff' compulsory. It would add a bit of a new twist to the way we have to develop the level.

I so want to blow up a wall, that bomb is just too tempting!

PS. Kirima, you may find going round in circles quite useful... hint.

PPS. When I made VM2 I saved and it auto-recovered an earlier bookmark, even though the edits meant the bookmark has illegal moves in it. Never seen that bug before, has anybody else come across it? I re-saved the level with a different name to keep the insane version on file.
 
Variable Modelling 1 Thu 20 Jun 2013 21:21
<Dave> Didn't spot your comment about bizarro world until after I played the level, so I wasn't expecting that at all. Very pretty, reminiscent of Escape Vomit :)

As they are there as part of the template, it seems silly not to try and develop the level in some way that uses them all...
 
Variable Modelling 2 Thu 20 Jun 2013 21:07
<Dave> 'Variable Modelling 2' uploaded by Dave:
Anybody else got the idea that series will get stuck at 9 because uploading 10 will disqualify you from first go with the bomb!
 
Variable Modelling 1 Thu 20 Jun 2013 20:35
<Dave> (SPOILER) Added speedrun: 68 moves (old: 70).
Ooh, a speedrun! :)
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25