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| Variable Modelling 1 |
Fri 21 Jun 2013 07:02 |
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<mm> Moved to graveyard:
Allegra! |
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| Variable Modelling 4 |
Fri 21 Jun 2013 07:01 |
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<mm> 'Variable Modelling 4' uploaded by mm:
Mark, I've also been thinking of a break for the bomb! ;) |
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| Mods chat level |
Fri 21 Jun 2013 06:45 |
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<mark> Yes Dave you are right i was just typing a comment to say ignore that comment about black,if the level gets tricky and clever enough the bomb might not help anyway. |
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| Variable Modelling 2 |
Fri 21 Jun 2013 06:32 |
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<Dave> Moved to graveyard. |
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| Mods chat level |
Fri 21 Jun 2013 06:30 |
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<Dave> I don't think that is a good idea. What if the key to level is opening the bot release point at a specific point in the wall? Not much point if you put a sign up saying 'place bomb here'. Just thinking ahead... |
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| Just mod blocks 6 |
Fri 21 Jun 2013 06:30 |
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<mark> 'Just mod blocks 6' uploaded by mark:
Had another quick turn because right from my last mod i wanted to put these here,one switch missing.
Ps I've not rated Vm2. |
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| Variable Modelling 3 |
Fri 21 Jun 2013 06:21 |
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<Dave> Who's going to actually abuse it by using it in an intended solution in a mod? Besides, there are no rules to Escape, anybody can mod anything, all you can do is hope people play in the spirit of the game. If it does happen all we can do is ignore the mod and carry on from the previous one.
Anyway, thanks for locking it, I meant to do that but forgot. I will get round to modding the other series too, just not tonight. |
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| Mods chat level |
Fri 21 Jun 2013 05:51 |
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<mark> (SPOILER) Ha Ha Kirima we were playing at the same time,i really like your new level but see dangers with bomb ahead.(its already been abused).
If the purpose of the bomb is to maybe free the bots later ,how about turning the walls black then whoever wants to release bots can add a blue tile. |
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| Variable Modelling 3 |
Fri 21 Jun 2013 05:37 |
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<mark> 'Variable Modelling 3' uploaded by mark:
Used more of the Y template and put the breaks on the bomb.
Kirima if you just want to leave the bomb to trust you can mod it back when you have a turn.
I think there will be a lot of cheating going on. |
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| Just mod blocks 5 |
Fri 21 Jun 2013 05:33 |
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<mm> 'Just mod blocks 5' uploaded by mm. |
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| Variable Modelling 2 |
Fri 21 Jun 2013 02:32 |
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<twentyxiii> (SPOILER) Added speedrun: 195 moves (old: 256). |
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| Mods chat level |
Thu 20 Jun 2013 21:44 |
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<Dave> I would almost be inclined to make inclusion of the bizarro world 'stuff' compulsory. It would add a bit of a new twist to the way we have to develop the level.
I so want to blow up a wall, that bomb is just too tempting!
PS. Kirima, you may find going round in circles quite useful... hint.
PPS. When I made VM2 I saved and it auto-recovered an earlier bookmark, even though the edits meant the bookmark has illegal moves in it. Never seen that bug before, has anybody else come across it? I re-saved the level with a different name to keep the insane version on file. |
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| Variable Modelling 1 |
Thu 20 Jun 2013 21:21 |
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<Dave> Didn't spot your comment about bizarro world until after I played the level, so I wasn't expecting that at all. Very pretty, reminiscent of Escape Vomit :)
As they are there as part of the template, it seems silly not to try and develop the level in some way that uses them all... |
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| Variable Modelling 2 |
Thu 20 Jun 2013 21:07 |
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<Dave> 'Variable Modelling 2' uploaded by Dave:
Anybody else got the idea that series will get stuck at 9 because uploading 10 will disqualify you from first go with the bomb! |
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| Variable Modelling 1 |
Thu 20 Jun 2013 20:35 |
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<Dave> (SPOILER) Added speedrun: 68 moves (old: 70).
Ooh, a speedrun! :) |
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| Mods chat level |
Thu 20 Jun 2013 19:44 |
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<mm> (SPOILER) Dave, I actually did get a glimpse of a feeling that the main problem is sitting up there in that upper right compartment! I'm always missing one tile somewhere... -> same problem as usual, one tile is missing. I can easily get them all out there when I put the slider the other way! ;) I'll certainly continue trying to find the solution, but right now my brain is turning around in circles, I bet I urgently need a break from any modular thinking at the moment, hopefully some distance will help to see clearer?! Good night!
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| Variable Modelling 1 |
Thu 20 Jun 2013 19:30 |
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<mm> 'Variable Modelling 1' uploaded by mm:
Here we go, same rules as usual, except: the bomb should just sit there for the first 10 mods and will have imperatively (and hopefully intelligently) be used in mod 11. Feel free to add more bots, but they should stay outside the playground until mod 11 might free them... Please take a look at the bizzarro world, I've placed lots of tiles there that could be activated, but that's certainly voluntary. |
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| Mods chat level |
Thu 20 Jun 2013 19:15 |
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<Dave> PS. re MT18. I don't know how far you have got with this level. Have you worked out how you can get all the yellow blocks out of their room without changing the slider direction?
<Dave> Hi Kirima. Quick 'i' tutorial:-
Get the MD5 of a SOLVED level (e.g. Modular Thinking 16). Go into Modular Thinking 18. Do not move from the start position. press 'i' and enter the MD5 of 16 (2fd717f4600478982e44d7461ea9856e). If it works the move counter will change from '0' to '0/xxxx' where xxxx is the length of your default solution to MT16 (e.g. '0/1473') as if you had done those 1473 moves and then undone them or pressed 't'. You can then use 'o' or 'p' to play through the old solution inside the new level. It will stop at the first illegal move, in this example it should be about 500 moves in. Press enter when the illegal move prompt comes up and you can continue playing from that point as if you had just done those 500 moves.
This is NOT a hint, just a quick example! I'm not suggesting your first 500 moves of 16 will help with 18.
As I said, it can be used in slightly different situations, but I won't go into that now.
<mm> (SPOILER) Jim, thank you, I've already explored almost everything, 14a might count as a proof?! The only thing that I have not been able to spot yet is the proper way to solve those last levels..... ;( It is always the exactly same thing: I can fallow you guys to more or less exactly one step before the end or final level! I have no clue why this happens all the time, so in the meantime I'm wondering if this could be a question of my female brain that certainly is working a little bit different?! ;) (Isn't this a nice excuse?!)
<Jim> (SPOILER) For Modular thinking MM, make sure you use that 5th dot properly to help you use all the resources that are available to you. |
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| Modular Thinking 14a |
Thu 20 Jun 2013 18:15 |
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<Jim> (SPOILER) I actually don't have any great ideas for a mod on this, but your original is very good. Maybe you can reupload it, and if anyone wants to modify it they can. |
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| Mods chat level |
Thu 20 Jun 2013 18:10 |
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<mm> (SPOILER) 15 degress less, YES! It's midnight and only 20 degrees Celsius outside! :) I'm feeling so much better and trying to cool the house right now.
Thank you all for trying to help me again! But I just don't get it... :( I neither get the "i" thingy nor our last mod-levels. But I think I've finally understood the "zero" feature. (At least I had got that MD5 number before, but it is really annoying to type it as just copying the number doesn't work.)
As I couldn't solve those evil levels, I've been working on a new template with bots on two sides. I'm going to upload it and we'll see what will happen, hopefully you'll like it?
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| Modular Thinking 14a |
Thu 20 Jun 2013 17:56 |
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<mm> Thanks guys! This mod certainly only exists because I've been desperately seeking whatever kind of possible solutions... I could re-upload it if ever, but an intelligent spin-off mod sounds great as well. |
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| Mods chat level |
Thu 20 Jun 2013 17:19 |
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<Dave> PS. I found Hugbot Research Lab the best level for learning bot manipulation, but Single File is a good one too. Mind you, I still haven't beaten Land of 10000 bots, so what kind of expert am I? ;) |
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