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Just mod blocks 10 Wed 26 Jun 2013 00:26
<Jim> 'Just mod blocks 10' uploaded by Jim.
 
Just mod blocks 8 Tue 25 Jun 2013 20:16
<mm> Moved to graveyard.
 
It's Tue 25 Jun 2013 20:14
<mm> (SPOILER) Added speedrun: 83 moves (old: 119).
<devin> 'It's' uploaded by devin:
Level series.
 
Just mod blocks 9 Tue 25 Jun 2013 19:57
<mm> (SPOILER) Added speedrun: 1446 moves (old: 1524).
<mark> 'Just mod blocks 9' uploaded by mark:
A few more blocks.
Spent about an hour trying to solve my first mod,i think it was impossible so i've adapted it a bit.
 
Just mod blocks 8 Tue 25 Jun 2013 10:48
<mm> 'Just mod blocks 8' uploaded by mm.
 
Just mod blocks 4 Tue 25 Jun 2013 07:14
<mark> Moved to graveyard:
not needed
 
Variable Modelling 3 Tue 25 Jun 2013 07:13
<mark> Moved to graveyard:
Not needed
 
Various Models 1 Tue 25 Jun 2013 00:52
<Dave> (SPOILER) Added speedrun: 141 moves (old: 150).
 
Various Models 2 Tue 25 Jun 2013 00:34
<Dave> Hopefully this should force a very different development path. Tons of ideas but I've used up my quota.
<Dave> 'Various Models 2' uploaded by Dave.
 
On Edge Mon 24 Jun 2013 22:50
<devin> 'On Edge' uploaded by devin:
Another test.
 
Mods chat level Mon 24 Jun 2013 22:46
<Dave> Finally got around to playing some blocks levels... Sorry Mark, couldn't leave your switches and lights alone!
 
Just mod blocks 7 Mon 24 Jun 2013 22:31
<Dave> 'Just mod blocks 7' uploaded by Dave.
 
Just mod blocks 3 Mon 24 Jun 2013 21:29
<devin> Moved to graveyard:
Not needed.
 
Various Models 1 Mon 24 Jun 2013 16:23
<mm> 'Various Models 1' uploaded by mm:
As our other try (Various Modelling) failed and as Dave and Mark do agree, I've decided to re-upload an almost identical template without offering (hidden) tiles in the bizzarro world. (Same rules as before, c.f. level 3614).
 
Just mod blocks 5 Mon 24 Jun 2013 07:02
<mm> Moved to graveyard.
 
Variable Modelling 4 Mon 24 Jun 2013 07:00
<mm> Moved to graveyard.
 
Mods chat level Sun 23 Jun 2013 22:47
<Dave> Ha ha, nice one Jim. A few of the things I was playing with in MT14b prototypes have turned up in 17c. I also totally bypassed the intended solution in 17b. Will need a rethink now.

Kirima, if you want to roll back VM and maybe take out some of the bizarro stuff, go for it.
 
Modular Thinking 18 Sun 23 Jun 2013 22:38
<Dave> Moved to graveyard:
Gis la revido
 
Mods chat level Sun 23 Jun 2013 17:09
<mark> Ps forgot to mention in my last post,which is the reason why i even posted.
Kirima i'm easy with Mods levels i'll always go with the flow ,I dont mind what anyone does.

Thanks.
<mark> Hi Kirima, dont worry about cooking VM5 i knew that would pobably happen anyway.
I spent my time more trying to get a clever ending to the level,but could not make that work either.

Anyhow i've once again fell behind on the other mods thinking levels.(not even tried them yet).
After cracking the single file levels i've spent most of my spare time just playing Max's levels,most of them are devilishly good.
Well I got about another 10 that i could not do before and i've pushed my triage to over 1700 with them.
Try and catch up with MT levels this week some time if I can.For me it just seems harder to go back to levels once i've been playing others.
Getting to the point now where levels to play are going to be serious thinking jobs that take way to much time.
1800 maybe six more months if lucky.

Good luck everyone,by for now.
<mm> (SPOILER) The Variable Modelling series is more and more confusing me, i.e. those tiles that are not visible on the playground, things are hidden and it's not possible to understand what is meant to be done. When I made the template, I've had in mind that finally maybe 3 or 4 of the tiles I had placed in the bizzarro world would be activated. The tiles had been an OFFER, and I've never ever had the intention to force the use of those tiles. I wish we could go back a few steps!? What do you think?
 
Variable Modelling 5 Sun 23 Jun 2013 12:54
<mm> (SPOILER) Added speedrun: 679 moves (old: 819).
Mark, I'm sorry for cooking it right away...
 
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