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On Edge Mon 24 Jun 2013 22:50
<devin> 'On Edge' uploaded by devin:
Another test.
 
Mods chat level Mon 24 Jun 2013 22:46
<Dave> Finally got around to playing some blocks levels... Sorry Mark, couldn't leave your switches and lights alone!
 
Just mod blocks 7 Mon 24 Jun 2013 22:31
<Dave> 'Just mod blocks 7' uploaded by Dave.
 
Just mod blocks 3 Mon 24 Jun 2013 21:29
<devin> Moved to graveyard:
Not needed.
 
Various Models 1 Mon 24 Jun 2013 16:23
<mm> 'Various Models 1' uploaded by mm:
As our other try (Various Modelling) failed and as Dave and Mark do agree, I've decided to re-upload an almost identical template without offering (hidden) tiles in the bizzarro world. (Same rules as before, c.f. level 3614).
 
Just mod blocks 5 Mon 24 Jun 2013 07:02
<mm> Moved to graveyard.
 
Variable Modelling 4 Mon 24 Jun 2013 07:00
<mm> Moved to graveyard.
 
Mods chat level Sun 23 Jun 2013 22:47
<Dave> Ha ha, nice one Jim. A few of the things I was playing with in MT14b prototypes have turned up in 17c. I also totally bypassed the intended solution in 17b. Will need a rethink now.

Kirima, if you want to roll back VM and maybe take out some of the bizarro stuff, go for it.
 
Modular Thinking 18 Sun 23 Jun 2013 22:38
<Dave> Moved to graveyard:
Gis la revido
 
Mods chat level Sun 23 Jun 2013 17:09
<mark> Ps forgot to mention in my last post,which is the reason why i even posted.
Kirima i'm easy with Mods levels i'll always go with the flow ,I dont mind what anyone does.

Thanks.
<mark> Hi Kirima, dont worry about cooking VM5 i knew that would pobably happen anyway.
I spent my time more trying to get a clever ending to the level,but could not make that work either.

Anyhow i've once again fell behind on the other mods thinking levels.(not even tried them yet).
After cracking the single file levels i've spent most of my spare time just playing Max's levels,most of them are devilishly good.
Well I got about another 10 that i could not do before and i've pushed my triage to over 1700 with them.
Try and catch up with MT levels this week some time if I can.For me it just seems harder to go back to levels once i've been playing others.
Getting to the point now where levels to play are going to be serious thinking jobs that take way to much time.
1800 maybe six more months if lucky.

Good luck everyone,by for now.
<mm> (SPOILER) The Variable Modelling series is more and more confusing me, i.e. those tiles that are not visible on the playground, things are hidden and it's not possible to understand what is meant to be done. When I made the template, I've had in mind that finally maybe 3 or 4 of the tiles I had placed in the bizzarro world would be activated. The tiles had been an OFFER, and I've never ever had the intention to force the use of those tiles. I wish we could go back a few steps!? What do you think?
 
Variable Modelling 5 Sun 23 Jun 2013 12:54
<mm> (SPOILER) Added speedrun: 679 moves (old: 819).
Mark, I'm sorry for cooking it right away...
<mark> (SPOILER) Tried to fix the level as best as i could,i know the bots ending does not work as i've intended it to but just throwing in an idea.
<mark> 'Variable Modelling 5' uploaded by mark:
Happy cooking !
 
Modular Thinking 17c Sat 22 Jun 2013 14:06
<Jim> 'Modular Thinking 17c' uploaded by Jim:
As promised.
 
Modular Thinking 17b Sat 22 Jun 2013 13:03
<Jim> (SPOILER) I already had a mod almost completed when you submitted this one Kirima, and it was going to force a solution almost identical to yours. I did also solve this a different way however, so there might be another mod coming if I get around to making it.
 
Single File Sat 22 Jun 2013 11:52
<mark> (SPOILER) Added speedrun: 35 moves (old: 41).
All the singles done,legit speedrun spoils nothing.
 
Modular Thinking 17b Sat 22 Jun 2013 00:56
<mm> 'Modular Thinking 17b' uploaded by mm:
Hopefully witout mistakes!
 
Modular Thinking 17a Sat 22 Jun 2013 00:54
<mm> Moved to graveyard:
Silly mistake
 
Mods chat level Fri 21 Jun 2013 21:21
<mm> (SPOILER) Dave, I did upload what I had had so far, maybe we can work it out?! Thank you for describing what you had intended, but I didn't really get it as it sounds pretty abstract in my ears!
 
Modular Thinking 17a Fri 21 Jun 2013 21:14
<mm> 'Modular Thinking 17a' uploaded by mm:
Trying to force the other solution.
 
Mods chat level Fri 21 Jun 2013 20:02
<Dave> ... You will also notice that a blue block in bizarro has changed to green. Still wont let you through the portal, but gives top access to the switch... part of a planned mod along similar lines which never happened, so I left it in as a bit of a teaser.
<Dave> ... This forces you to use the cook on the disappearing tile but takes the transponder out of play anyway. Hope it makes a bit of sense.
<Dave> I have got a non-cookable fix for the disappearing tile... it involves introducing a green lamp near the heart and locking the transponder to it by using red floor underneath. Unfortunately, I can't upload it as that mod is sitting on the computer at work.
 
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