« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Just mod blocks 12 Fri 28 Jun 2013 01:21
<Dave> (SPOILER) Added speedrun: 2075 moves (old: 2153).
First solve, sorry about the mess
 
Mods chat level Thu 27 Jun 2013 22:48
<mark> (SPOILER) Very nice mod JIm,
I think the level was going a bit stale so this mod more than welcome.
I've just changed one block to rectify a mistake i made earlier.
My solution is very scruffy once again.you should easily take 400 off it.
 
Just mod blocks 12 Thu 27 Jun 2013 22:41
<mark> 'Just mod blocks 12' uploaded by mark.
 
Mods chat level Thu 27 Jun 2013 21:51
<Dave> I don't see how you could have made that work using green either. I'm happy if the series continues from here, but will wait to see what the others think. This procrastination is partly due to my deep-rooted democratic principles and mostly due to the fact that I can't think of a good way of modding it yet :)

FYI. I did solve as intended.
 
Just mod blocks 10 Thu 27 Jun 2013 19:08
<Jim> Moved to graveyard:
Sayonara.
 
Mods chat level Thu 27 Jun 2013 19:04
<Jim> (SPOILER) I really wanted to keep Green, but couldn't figure out a way for it to work without changing it to Red.
<Dave> Came back after a couple of days to find three new mod blocks levels, and a solution length which has doubled... Consequently, decided to go straight from 9 to 11. Jim, I'm not sure about some rules, I think you broke them all! However, 11 adds something which gives those 2000+ first solve moves some point, so who cares about rules :)
 
Just mod blocks 11 Thu 27 Jun 2013 00:57
<Jim> 'Just mod blocks 11' uploaded by Jim:
I probably broke some rules in an attempt to make this more interesting, feel free to change it back.
 
Just mod blocks 9 Wed 26 Jun 2013 07:17
<mark> Moved to graveyard.
 
Just mod blocks 6 Wed 26 Jun 2013 07:15
<mark> Moved to graveyard:

 
It's Wed 26 Jun 2013 00:40
<Jim> (SPOILER) Added speedrun: 79 moves (old: 83).
 
Just mod blocks 8 Wed 26 Jun 2013 00:34
<Jim> (SPOILER) Added speedrun: 933 moves (old: 951).
 
Various Models 2 Wed 26 Jun 2013 00:32
<Jim> (SPOILER) Added speedrun: 236 moves (old: 242).
I was expecting this to be a 5 minute thing since it was the 1st Mod, it turned out you already made it interesting and also fixed Mark's bot ending. Excellent job Dave.
 
Just mod blocks 10 Wed 26 Jun 2013 00:26
<Jim> 'Just mod blocks 10' uploaded by Jim.
 
Just mod blocks 8 Tue 25 Jun 2013 20:16
<mm> Moved to graveyard.
 
It's Tue 25 Jun 2013 20:14
<mm> (SPOILER) Added speedrun: 83 moves (old: 119).
<devin> 'It's' uploaded by devin:
Level series.
 
Just mod blocks 9 Tue 25 Jun 2013 19:57
<mm> (SPOILER) Added speedrun: 1446 moves (old: 1524).
<mark> 'Just mod blocks 9' uploaded by mark:
A few more blocks.
Spent about an hour trying to solve my first mod,i think it was impossible so i've adapted it a bit.
 
Just mod blocks 8 Tue 25 Jun 2013 10:48
<mm> 'Just mod blocks 8' uploaded by mm.
 
Just mod blocks 4 Tue 25 Jun 2013 07:14
<mark> Moved to graveyard:
not needed
 
Variable Modelling 3 Tue 25 Jun 2013 07:13
<mark> Moved to graveyard:
Not needed
 
Various Models 1 Tue 25 Jun 2013 00:52
<Dave> (SPOILER) Added speedrun: 141 moves (old: 150).
 
Various Models 2 Tue 25 Jun 2013 00:34
<Dave> Hopefully this should force a very different development path. Tons of ideas but I've used up my quota.
<Dave> 'Various Models 2' uploaded by Dave.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25