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Mods chat level Wed 03 Jul 2013 10:11
<mark> Pps it took me more than 30 mins to do last post as VM8 was not there before i started.
<mark> Ha ha,nice one Dave you reclaimed your speedrun.The funny thing is I only solved that level yesterday.
After solving any level i always watch the other solutions and i stole it from you anyway you left an easy 6 at the end.
It took me about 10 mins of checking to see where you even got the 2 back from.
For some reason i must have thought this level was harder than it actually is,it only took 5 mins to solve,but when i first played ages ago i left it all in a muddle.(just goes to show how much you can learn at this game)
I remember bumping into this level in the comments section because of the bad language title it had.
Thats the first time i got the deleted level directory so i could look at it.(lev914).
Fair play to you mm you gave him a bit of a roasting back in 2005,your comment was very funny.

Anyhow talking off speedruns and the bomb in VM series, just for fun i'd edited the bomb back in 7 to see what could be done.
To bottom exit i managed a 98 and top exit a 155 and it was quite a bit of fun to do,can anyone top these scores.

Its nice to see you back again Kirima after your little break and once again another nice speedrun.
I had just finished VM7 and was checking to see if any other mods where out when i clocked your speedrun 5,I had got smaller solutions in the bank and was very tempted to redo 7 without red panel to test Dave and Jim.In the end i thought that would be unfair.

Ps i think its nearly as good to have owned the speedrun for a while as it is owning it out right,at least you get your name up and they don't take that away from you.
I don't know how many speedruns i've stolen by shaving bits out of them , But at a guess this must be how most of them come about.
It would be nice if all the speedruns were saved so i could see the beaten one's as well.

Pps i remember reading a comment from Jim some time ago,don't remember what level that he felt he owed Tom7 loads of money for all the free entertainment he'd had.
I really know what he meant by that now and thank Tom7 so much.
 
Various Models 8 Wed 03 Jul 2013 09:37
<mm> 'Various Models 8' uploaded by mm:
Trying to make this tighter, I've erased some tiles that seemed obsolete, hope this is o.k. for you?!
 
Various Models 7 Wed 03 Jul 2013 07:07
<mm> (SPOILER) Added speedrun: 660 moves (old: 684).
<mm> (SPOILER) Added speedrun: 684 moves (old: 724).
 
Various Models 2 Wed 03 Jul 2013 06:05
<Dave> Moved to graveyard:
Haere ra
 
Just mod blocks 7 Wed 03 Jul 2013 06:04
<Dave> Moved to graveyard:
Dyw genes
 
Mods chat level Wed 03 Jul 2013 04:31
<Dave> Hi M. Welcome back, I was wondering when you would show up again. All the mods on VM have been by Mark (odds) or myself (evens) so it could do with some other input. I'm in two minds about the bomb as well, it's going to have to be one very good mod unless it just ends the level with a final choatic flourish. We'll see, I may get inspired nearer the time, but no good ideas yet.

PS. Mark. Sorry about the speedrun on RL2. After I saw your run pop up I decided to go back and play the level again and came in two moves quicker. There must be a couple more to be clipped off yet.
 
Renamed Level 2 Wed 03 Jul 2013 00:32
<Dave> (SPOILER) Added speedrun: 834 moves (old: 836).
Sorry Mark, couldn't resist.
<mark> (SPOILER) Added speedrun: 836 moves (old: 842).
 
Mods chat level Tue 02 Jul 2013 19:24
<mm> (SPOILER) Hi everyone, I'm still trying to catch up after a small hiatus of almost 10 days. I've got the Various Models, wow, you guys had done an extremly clever job during my absence! I'll need some more time for the block pushing problems, hopefully those won't turn out to be too difficult?!

Concerning VM: holy goat, I'm already curious: who will be willing to do the 10th mod...?! As far as I can judge the situation right now, this template seems to be predestinated for a split-off, I guess we might want to keep a kind of straight forward series with the bomb exploding whereever as well as one more subtile split-off? We'll see, I'm certainly looking forward to whatever will happen!

At the moment, I can't mod VM because I'm kind of not yet really into it, i.e. I don't know the last level well enough to be able to figure out anything decent, I'm sorry. I just wanted to let you know that I'm still around and that I still do have the intention to play our game!
 
Various Models 6 Tue 02 Jul 2013 17:51
<mm> Very smart mod, Dave!
 
Various Models 1 Tue 02 Jul 2013 17:29
<mm> Moved to graveyard:
Ciao bella
 
Various Models 7 Tue 02 Jul 2013 16:58
<Dave> (SPOILER) Added speedrun: 724 moves (old: 882).
 
Various Models 5 Tue 02 Jul 2013 11:28
<mark> Moved to graveyard:
Wow great solution mm, a tiny bit of a cook there.
I could be mean and beat your speedrun but i'll leave it for the others to see.
Shame you fell behind as that would have got me.
 
Various Models 7 Tue 02 Jul 2013 11:17
<mark> 'Various Models 7' uploaded by mark:
Speeding things along a bit,can't wait to see what will happen with the bomb.
I don't think i want to touch it!
 
Various Models 5 Tue 02 Jul 2013 11:09
<mm> (SPOILER) Added speedrun: 459 moves (old: 488).
Finally I'm trying to catch up, nice mod!
 
Just mod blocks 12 Tue 02 Jul 2013 10:03
<mark> Moved to graveyard:
Nice one for 13 Jim it's getting a bit block pushy now.
I wont be getting any speedruns on these levels unless i nick someone elses solution it took me 700 more and i knew how it was done.
 
Various Models 6 Tue 02 Jul 2013 09:20
<mark> (SPOILER) Added speedrun: 665 moves (old: 680).
No cook here,just a simpler solution.

<Jim> (SPOILER) Added speedrun: 680 moves (old: 970).
Very Clever Dave.
 
Just mod blocks 13 Tue 02 Jul 2013 02:18
<Jim> 'Just mod blocks 13' uploaded by Jim.
 
Various Models 4 Tue 02 Jul 2013 01:32
<Dave> Moved to graveyard:
Hwyl fawr
 
Various Models 6 Tue 02 Jul 2013 01:17
<Dave> 'Various Models 6' uploaded by Dave:
The idea wouldn't work any more. Have tried to incorporate bits of it in here, but had to break the rules and make extra changes to get anything playable. I am happy for a roll-back if requested.

If this doesn't get cooked I will be very surprised, so it shouldn't be hard to mod :).
 
Various Models 5 Mon 01 Jul 2013 21:27
<Jim> (SPOILER) Oops, commented on wrong level, the names are too similar.
 
Variable Modelling 5 Mon 01 Jul 2013 21:14
<Jim> (SPOILER) I'm waiting to see Dave's mod idea too.
 
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