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flash player Tue 09 Jul 2013 02:38
<USAUHUSISFFF> (SPOILER) Cook: bhghyhuhuhujngygugyh
 
Mods chat level Mon 08 Jul 2013 21:01
<Dave> PS. Are you still out there Jim?
<Dave> Blind as a bat!

I had spent over an hour on VM13 and was just putting the final part of a solution together when a stray bot stepped on the new panel and another one popped up. Never noticed it before that point... daft idiot!

Maybe we can spin-off one of the 11 style levels later with the blue walls back, it would be interesting to see just how many mods it would actually take to decookify the level.
 
Square Dancin' Mon 08 Jul 2013 20:12
<Dave> (SPOILER) Added speedrun: 99 moves (old: 107).
 
Various Models 14 Mon 08 Jul 2013 19:47
<Dave> 'Various Models 14' uploaded by Dave.
 
Square Dancin' Mon 08 Jul 2013 18:54
<devin> 'Square Dancin'' uploaded by devin:
Act 1 Mod 1
 
Various Models 11(again) Mon 08 Jul 2013 16:51
<mark> Moved to graveyard:
not needed
 
Various Models 7 Mon 08 Jul 2013 16:50
<mark> Moved to graveyard:
Well overdue.
 
Various Models 13 Mon 08 Jul 2013 12:24
<mark> 'Various Models 13' uploaded by mark:
Could not stop the cooks without black.
 
Various Models 11b Mon 08 Jul 2013 07:29
<mark> (SPOILER) Added solution "Harder cook":
I wish i could have forced this solution but i see no way how.
 
Various Models 12 Mon 08 Jul 2013 07:18
<mark> (SPOILER) Added speedrun: 1030 moves (old: 1124).
 
Mods chat level Mon 08 Jul 2013 02:31
<Dave> I've probably made 12 more rigid than I would have liked. If anybody has a more original bomb ending and needs to rollback part of this mod to make it work, please be my guest.

I've only managed to come up with one possible new idea for the bomb (i.e. without blowing up a bot retaining wall) but it would have involved too many changes.

PS. I woke up at 4 in the morning, just in time to catch the last few games of the third set! Wishing I'd stayed up and watched the lot now!
 
Various Models 10 Mon 08 Jul 2013 00:21
<Dave> (SPOILER) Added speedrun: 801 moves (old: 840).
 
Mods chat level Sun 07 Jul 2013 22:44
<Dave> (SPOILER) So I've now caught up again. Didn't rate 11(again) because I ctrl-0ed it from 11. 12 should fix up some of the loopholes, but will probably open up some new ones too, so cook away...

PS. I uploaded 11b with my solution to the other 11 levels. Thought this might be more fun than just revealling the cook.

PPS. I think you made the right decision going for 11(again) in favour of 11.
 
Various Models 11b Sun 07 Jul 2013 22:22
<Dave> Moved to graveyard:
Obsoleted by 12
 
Various Models 12 Sun 07 Jul 2013 22:21
<Dave> 'Various Models 12' uploaded by Dave:
A fix? Time will tell...
 
Various Models 11b Sun 07 Jul 2013 19:19
<Dave> 'Various Models 11b' uploaded by Dave:
Just for fun!
 
Various Models 11(again) Sun 07 Jul 2013 16:16
<mm> (SPOILER) Added solution "A different way":
Mark, this might be interesting for you?
<mark> (SPOILER) Added speedrun: 913 moves (old: 923).
<mark> (SPOILER) Added speedrun: 923 moves (old: 941).
Yes a lot more to play with.
 
Various Models 11 Sun 07 Jul 2013 15:22
<mark> Moved to graveyard:
Outdated with better version.
 
Mods chat level Sun 07 Jul 2013 15:20
<mark> Yes i do prefer VM11 again, and it also leaves more scope.
It was just that it was a solution i found in my original level so i edited out,even though i thought it was better find.It also uses the main part of the level i was trying to be tricky with.
I'll get rid of 11,
 
Various Models 8 Sun 07 Jul 2013 14:49
<mm> Moved to graveyard:
Ciao
 
Mods chat level Sun 07 Jul 2013 14:05
<mm> (SPOILER) I see! In fact that's been the reason why I had introduced my "quod erat demonstrandum" example. Anyway, I prefere the second (again) version because I couldn't cook any of the necessary steps and of course also because of the final that seems more elegant. I'd vote for again and would continue our game using that verion. What do you think?
 
Various Models 11(again) Sun 07 Jul 2013 13:39
<mm> (SPOILER) Added speedrun: 941 moves (old: 989).
Mark, I definitely prefere this version!
 
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