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Rouge-Like Revampeed Sat 12 Oct 2013 17:15
<Jim> (SPOILER) Added solution "Untitled":
Just to show you I did this a lot sloppier than you did Mark, I loved your solution a lot more...great mod.
 
Mods chat level Sat 12 Oct 2013 15:32
<mm> (SPOILER) Hi Mark! " Your kind" of treating this level had already been a "cook" many years ago, i.e. level 849, and because of this someone had created that two times like level! ;-) But still I think your own new way to solve it is pretty elegant as well! I'll have to take a deeper look to it, I'm not yet sure if it will be cookable or not.

How about modding the newer mod-level? (I don't think that it would be my turn.)
<mark> (SPOILER) Hi mm, had a bit more time to look at rouge level again, i was in a rush last night when i deleted and reuploaded.(hence spelling mistake)
It was a genuine mistake the dot dissapeared but your very smart solution will still do with a little alteration.
I'd been playing with this level for quite a while trying to uncook it.Which i thought i done ,in a earlier version i turned all the walls blue so they could not be pushed when changing them back i slipped and covered up the dot and forgot to put it back.
I wonder how many more ways it can be done as the origanal has several just as good solutions.
Anyway thanks for loading your speedrun to show my mistake.
Good luck to all.
 
Sowhirl Sat 12 Oct 2013 04:30
<mm> (SPOILER) Added speedrun: 229 moves (old: 233).
<N7DOT> 'Sowhirl' uploaded by N7DOT:
Here's a new level for you all. Through my experiences many of the better levels I've made have been block-pushing levels, so here's a short one until I finish the more difficult one I'm currently making (which shares some aspects to a puzzle I've made but never been able to find a solution for.)
 
Rouge-Like Revamp Fri 11 Oct 2013 16:25
<mark> Moved to graveyard:
silly mistake nice solution mm i could kick my self.
 
Rouge-Like Revampeed Fri 11 Oct 2013 16:23
<mark> 'Rouge-Like Revampeed' uploaded by mark:
a new twist
 
Rouge-Like Revamp Fri 11 Oct 2013 15:15
<mm> (SPOILER) Added speedrun: 552 moves (old: 646).
<mark> 'Rouge-Like Revamp' uploaded by mark:
A new twist to an old classic.
 
Mods chat level Thu 10 Oct 2013 07:12
<mark> Yes Jim that level took me ages too,i had a bookmark halfway for over four months.Finally solving the wrong way as usual.
Anyway i've been working on another mod for quite a while for you to play.
It's nearly ready i'm just testing hopefully all the possibilities of it not going wrong.
Hope you and anyone else likes it,it will be up soon.
 
Maze Runner III Wed 09 Oct 2013 20:06
<Jim> (SPOILER) This is how I solved Maze Runner II originally, that one took me an eternity to solve!
<mark> 'Maze Runner III' uploaded by mark:
Maybe a tiny bit harder?
 
Mods chat level Tue 01 Oct 2013 09:20
<Jim> (SPOILER) I'm glad you liked it Mark, your solution to Red Locker Room Revamp was equally impressive, I'm not sure I would have discovered that if I had to.
<mark> (SPOILER) Wow finally done it Jim that was a great solution.When i said i had an idea how to to it i was so wrong.I had been going down the wrong path for ages and nearly give up.
The extra bits were just an afterthought by me just to keep symmetry, they could have been placed anywhere.
Anyhow glad they wasn't Great level thanks Jim.
 
Bustin' Out Fri 27 Sep 2013 11:25
<mark> (SPOILER) Added speedrun: 108 moves (old: 121).
 
Mods chat level Fri 27 Sep 2013 10:32
<mark> Wow Jim thats another great mod from you,at the moment i think i know what to do but i can't quite execute it.
Just to let you know i'm having plenty of fun and games with it.
I only solved the original two weeks back and i was trying all these things out then.thats when i realised there's probably a good puzzle inside.
I also solved 3 of your modded levels that where together, Four Squared (V3) i thought that was a great find.
The 3 levels i modded i did as i solved them it was just coincidence they came together.
Fourth contact was just a fluke i looked at my solution,now you have solved it,it's probably an easier solution to the original.
I now find if stuck on a level it better to take a break and come back to it. So i will play it again later.
I've just solved another level and im working on the speedrun,it will be up soon .
Thanks good luck all.
 
Fourth Contact SBF Fri 27 Sep 2013 07:47
<Jim> (SPOILER) I finally got this, very tricky to see, nice solution Mark.
 
The Red Locker Room Revamped Thu 26 Sep 2013 17:37
<Jim> 'The Red Locker Room Revamped' uploaded by Jim:
Slightly different solution.
 
The Red Locker Room Revamp Thu 26 Sep 2013 12:24
<Jim> (SPOILER) Another real nice mod Mark, I solved it differently though so I will make another mod when I get a chance.
<mark> 'The Red Locker Room Revamp' uploaded by mark:

A whole new puzzle that does not spoil the original solution.
 
Fourth Contact SBF Wed 25 Sep 2013 11:47
<Jim> (SPOILER) Very nice mod Mark, so far I'm stumped!
<mark> 'Fourth Contact SBF' uploaded by mark:
Solved this a while back when i did not know how to edit a level.
Only just realised i did it different,tiny mod SBF (small bomb fuses).
 
The Danger of Doubles again Tue 24 Sep 2013 05:25
<Jim> (SPOILER) Added speedrun: 146 moves (old: 175).
<mark> 'The Danger of Doubles again' uploaded by mark:
Hopefully another fun mod.
 
Mod it 2 Wed 18 Sep 2013 16:05
<mm> Moved to graveyard:
Ciao!
 
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