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| NanoMods 3 |
Sat 02 Nov 2013 01:15 |
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<N7DOT> 'NanoMods 3' uploaded by N7DOT:
I did the best that I could with the setup. (I also widened the level by 4 tiles to make sure that there was a little bit more space for future mods) |
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| NanoMods 2 |
Sat 02 Nov 2013 00:43 |
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<N7DOT> (SPOILER) two lazers makes it hard to utilize the more-spacious right half so one might go.. I think I'll be keeping the left one |
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| Mods chat level |
Thu 31 Oct 2013 19:57 |
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<mark> Not from me there's not I had 136.
Well done on getting them all...
<Dave> (SPOILER) Well I've shattered the speed record on Maze Runner III by an amazing 1 move! Is there more? |
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| Maze Runner III |
Thu 31 Oct 2013 18:44 |
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<Dave> (SPOILER) Added speedrun: 136 moves (old: 137). |
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| The Worst Is Behind You Again |
Thu 31 Oct 2013 18:17 |
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<Dave> (SPOILER) Added speedrun: 357 moves (old: 363). |
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| NanoMods 2 |
Thu 31 Oct 2013 12:27 |
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<mark> 'NanoMods 2' uploaded by mark:
Never been that good at solving the small levels,so hopfully i can help to create one.
Not much difficulty added,hopefully it can play a part in the bigger (smaller) picture.
Any way here is a mod to see if we can get this one going. |
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| Mods chat level |
Thu 31 Oct 2013 12:10 |
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<mark> (SPOILER) Nice level Dave i might not have solved so soon without the hint.
Did it slightly different and a little quicker but all the major pieces exactly the same great spot by you.
Ps there is a speedrun to catch for someone in maze runner III.
<mark> (SPOILER) Well it's very nice to have you back Dave,you had been gone quite a while i see you have been busy catching up and great speedruns.
Glad you liked the Red locker room levels as i really enjoyed (struggled) with Jim's version.
When playing Jim's version i found a couple of different things to do and was hoping you might have a mod coming.
Was not expecting it to be revampired,haven't played it yet but i'm about to.
As for kicking myself maybe just a subtle one i know what you are on about and just resigned myself to the fact it did not matter.
As i have said before the mods came as i solved the levels,except rouge which i'd been playing around with for months only to mess it up last minute.(wonky mouse control)
I still think it's a good fun level and i'm off to try and solve your version..
VM21 is very painful and i'd even given up on it until Jim's subtle clue.On the whole it must be one of the hardest levels i've ever solved and if it was not part of a series it for me would have been impossible.
Thanks good luck to all.
<Dave> (SPOILER) Hi all, it's been a while. Hope you are all well. If you haven't guessed, I've been extremely busy with other projects.
Have managed to catch up on most of what I've missed, only VM21 and The Worst Is Behind You Again to go. I don't hold out much hope of cracking either quickly. I struggled with the predecessor of The Worst...
Continuing the discussion here: Yes, the Rouge level can be cooked. Any solution to 'Revampired' (it is Halloween) should work on 'Revampeed'. I think you may kick yourself a second time, mark. I am not planning on leaving 'Revampired' up indefinitiely but I thought you might enjoy being forced to solve it the other way.
Nevertheless, I really enjoyed playing it. Mark and Jim, I also really really enjoyed the Red Locker Levels, took me ages, good fun, and helped me get my Escape head working again. My solution was quite similar to Jim's in the end, it just had N-S and E-W phases swapped over at various stages.
The solution to Maze Runner III was also my original solve of II. Spotted the trick in Fourth Contact SBF quite quickly, nice cook, easy to find when your looking for it but I would never have spotted it otherwise.
Cheers, Dave. |
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| Sowhirl |
Wed 30 Oct 2013 22:59 |
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<Dave> (SPOILER) Added speedrun: 113 moves (old: 185). |
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| Rouge-Like Revampired |
Wed 30 Oct 2013 22:33 |
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<Dave> 'Rouge-Like Revampired' uploaded by Dave. |
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| Fourth Contact SBF |
Wed 30 Oct 2013 20:53 |
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<Dave> (SPOILER) Added speedrun: 427 moves (old: 454). |
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| NanoMods 1 |
Wed 30 Oct 2013 19:29 |
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<N7DOT> 'NanoMods 1' uploaded by N7DOT:
This is intended to see what the results of the iterated modding process ar when considering level sizes smaller than the default level size. I would discourage requiring that there be more than one active (free-range) bot at a time; bombs are not included in said limit. |
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| mince |
Wed 30 Oct 2013 19:19 |
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<N7DOT> This level could likely be made more interesting by adding in more stuff, bu I'm not sure what the best approach is to doing this. obviously that bot could be used for something... |
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| The Danger of Doubles again |
Wed 30 Oct 2013 18:48 |
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<Dave> (SPOILER) Added speedrun: 136 moves (old: 146). |
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| The Red Locker Room Revamped |
Wed 30 Oct 2013 17:41 |
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<Dave> (SPOILER) Added speedrun: 296 moves (old: 349). |
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| File Not Found |
Wed 30 Oct 2013 13:59 |
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<mark> (SPOILER) Added speedrun: 55 moves (old: 57). |
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| mince |
Wed 30 Oct 2013 01:39 |
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<Dave> (SPOILER) Added speedrun: 22 moves (old: 24).
...!
<Dave> (SPOILER) Added speedrun: 24 moves (old: 33).
Silly me. Sorry, everybody.
<Dave> (SPOILER) Added speedrun: 33 moves (old: 37).
<Dave> (SPOILER) Added speedrun: 37 moves (old: 41).
<Dave> (SPOILER) Added speedrun: 41 moves (old: 78). |
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| The Red Locker Room Revamp |
Tue 29 Oct 2013 23:27 |
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<Dave> (SPOILER) Nice. I came up with quite a different solution. Took a while, I'm very rusty! It won't work on Jim's mod :(
Will keep it to myself until I've seen what Jim came up with. Lot's to catch up on... |
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| mince |
Tue 29 Oct 2013 22:33 |
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<N7DOT> 'mince' uploaded by N7DOT:
more greens |
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