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| Learn A Trick 5 |
Fri 08 Nov 2013 17:47 |
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<N7DOT> (SPOILER) Added speedrun: 41 moves (old: 45).
Minor but faster version of a large cook that I will be fixing soon. Oops. |
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| Level comments: escape.spacebar.org/f/a/escape/level/3724 |
Fri 08 Nov 2013 17:33 |
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<N7DOT> The title is also purposeful so players will actually see these comments and be able to respond to feedback. Overall this level is supposed to help out to prevent more annoying levels.
<N7DOT> 'Level comments: escape.spacebar.org/f/a/escape/level/3724' uploaded by N7DOT:
This is supposed to help new players avoid level types that are not usually appreciated by most veterans here or other players that have been active for more than a year. Here is a list of what the types shown are (please do not use these as inspiration for new levels)
Top left: Mostly blank or unimportant with obvious solution: Usually dissapears from triage.
Top Right: Tedious/Guessing/Suprise Deaths: Please don't make these. Period.
Middle Right: Tedious/Guessing/Teleport Scramble: These are usually boring, and often overlap with Suprise Deaths too.
Bottom Left: Bot Rampage: These get a bad reputation, especially if you add Daleks and/or if there is no obvious strategic placement.
Bottom Center: Tedious/Heart Collection: These are usually very boring most of the time. Don't use hearts to fill blank space, please.
Bottom Right: Tedious/Broken Fill and Tedious/Maze: Pure mazes are usually not very interesting; if you like mazes there are plenty of sites that will make you happy, I'm sure. Filling space with broken grey blocks is just as boring as filling with hearts, unless the fill actually adds some challenge other than time (which isn't a problem). In this example I made it so that the beginning part has to be redone, which has *actually* been used in levels and is NOT fun!
We enjoy getting new players, but these types of levels usually dissapoint us and lead to the new player feeling like they don't belong.
Feel free to move this into /veryfunny ; it would probably fit well there, as most new players see that and play it before most of the rest of Triage. |
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| Learn A Trick 5 |
Fri 08 Nov 2013 16:47 |
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<mark> (SPOILER) Added speedrun: 45 moves (old: 47).
I did learn as i did it a little different first go.
<N7DOT> 'Learn A Trick 5' uploaded by N7DOT:
Another trick learning level. A bit rigid but it is small and gets the idea across. |
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| Learn a trick 3 |
Fri 08 Nov 2013 15:11 |
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<N7DOT> (SPOILER) Isn't this essentially a harder version of Narcoleptic Exit? |
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| Learn a trick |
Fri 08 Nov 2013 14:51 |
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<N7DOT> (SPOILER) Cook: I can see what the trick is but it is so easy to skip... |
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| Mods chat level |
Fri 08 Nov 2013 10:55 |
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<mark> Just a few levels thrown together quickly,i suppose we have all been guilty of only trying to make hard levels.
It was actually quite fun to make a few,might do a few more later.
Nice one Kirima,thats what happens with ten minute levels.
Take that back sometimes it happens with one i spend ages on.
All the best keep on escaping... |
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| Learn a trick 2 |
Fri 08 Nov 2013 10:40 |
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<mm> (SPOILER) Added speedrun: 104 moves (old: 117).
And again? |
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| Learn a trick |
Fri 08 Nov 2013 10:31 |
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<mm> (SPOILER) Added speedrun: 77 moves (old: 147).
No tricks needed...?! |
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| Learn a trick 4 |
Fri 08 Nov 2013 10:14 |
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<mark> 'Learn a trick 4' uploaded by mark. |
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| Learn a trick 2 |
Fri 08 Nov 2013 09:50 |
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<Gil Anthony> (SPOILER) Added speedrun: 117 moves (old: 184).
We are all animals to the powerful elite to amuse them and learn new tricks... |
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| Learn a trick 3 |
Fri 08 Nov 2013 08:38 |
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<mark> 'Learn a trick 3' uploaded by mark. |
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| Learn a trick 2 |
Fri 08 Nov 2013 08:14 |
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<mark> 'Learn a trick 2' uploaded by mark. |
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| Mods chat level |
Fri 08 Nov 2013 07:52 |
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<mark> I was only thinking along the same lines as you N7DOT the other day.
If the levels at the top are two hard for beginners what will make them stay..
The Ctrl + E function is great but how does anyone know about it?
What would people think about making a "Learn a trick" series.
Ps as for easier levels "Ice world 1" these are the kind of levels i don't solve very easily at all. |
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| Learn a trick |
Fri 08 Nov 2013 07:38 |
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<mark> 'Learn a trick' uploaded by mark:
Made an easier level.. |
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| Force of Attraction |
Fri 08 Nov 2013 01:39 |
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<Dave> (SPOILER) Added speedrun: 59 moves (old: 77). |
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| Force of Attraction (Live) |
Fri 08 Nov 2013 00:28 |
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<Dave> Which in my time-zone is 6:00PM (Summertime) .) |
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| Force of Attraction |
Fri 08 Nov 2013 00:21 |
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<N7DOT> (SPOILER) Added speedrun: 77 moves (old: 111).
getting rid of pointless extra stuff |
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| Force of Attraction (Live) |
Fri 08 Nov 2013 00:13 |
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<N7DOT> That was fast! According to the server it was also uploaded at midnight :P |
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| Force of Attraction 2 |
Fri 08 Nov 2013 00:11 |
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<Dave> (SPOILER) Added speedrun: 81 moves (old: 250). |
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| Force of Attraction (Live) |
Fri 08 Nov 2013 00:00 |
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<Dave> 'Force of Attraction (Live)' uploaded by Dave:
As requested by N7 |
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| Ice World 1 |
Thu 07 Nov 2013 23:56 |
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<N7DOT> 'Ice World 1' uploaded by N7DOT:
So many hard puzzles lately :) It's a good thing to have new puzzles of intemediate difficulty too though, as it allows the level set to be enjoyable by a wider audience. If anyone here has a level or two that wasn't *quite* as hard as you hoped, go ahead and upload it. |
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| Force of Attraction |
Thu 07 Nov 2013 23:39 |
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<N7DOT> (SPOILER) If anyone can solve this one while keeping the bot alive, upload it as a level instead of adding it as a solution. Same goes for doing that while also being able to get the red sphere into an interesting spot, or solving it with no red sphere. |
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| Force of Attraction 2 |
Thu 07 Nov 2013 23:35 |
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<N7DOT> 'Force of Attraction 2' uploaded by N7DOT:
Version 2 - Binary |
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