« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Rouge-Like Re-however Mon 11 Nov 2013 20:20
<Dave> Moved to graveyard:
Sloppy mistake. Not a spoiler though. .) Just tidying up.
<Dave> 'Rouge-Like Re-however' uploaded by Dave:
Sorry, couldn't help myself.
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Mon 11 Nov 2013 16:29
<Dave> (SPOILER) Correction: Exit 1 - 156.
<Dave> (SPOILER) Found it, changed one of the bots: exit 1 - 164. Much easier solution than my earlier one.
<Dave> (SPOILER) Had another look at exit 3, now down to 82. As for exit 1 ... hmmm.
<Jim> (SPOILER) Solved 3 in 90 moves.
 
Ice World 1 Mon 11 Nov 2013 14:23
<Jim> (SPOILER) Added speedrun: 312 moves (old: 364).
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Mon 11 Nov 2013 14:06
<Jim> (SPOILER) Dave, I solved 1 in 165 moves. Still havent figured out 3 or 4.
<mark> All exits done 1 and 3 are the best.
I'd allready done the others and had not even seen these two.
Boosted up the style points 7 levels in 1 what a bonus.
Great spot Dave look foward to your mod if you make it.
 
Learn a trick 9 Mon 11 Nov 2013 14:04
<Dave> (SPOILER) Added speedrun: 96 moves (old: 101).
 
Minimum Waste Mon 11 Nov 2013 11:48
<mark> (SPOILER) Added speedrun: 41 moves (old: 43).
 
Learn a trick 10.1 Mon 11 Nov 2013 11:28
<mark> (SPOILER) Added speedrun: 41 moves (old: 75).
Nice mod.
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Mon 11 Nov 2013 01:05
<Dave> (SPOILER) I already got the point, N7, I've been experimenting already. I want to keep the original level intact as much as possible, if this is feasible is, at this stage, indeterminate. If it proves otherwise, I have the funamental idea for a funny level.

Go to the Escape FB page, I'm the last person to leave a comment, find me and PM me. Then I'll explain.
<N7DOT> This sounds big. actually, scratch that out. This sounds HUGE.
<Dave> Correction: Give me a couple of weeks :)
<N7DOT> Just make sure that, if your version is supposed to replace this one in being a candidate for veryfunny then make sure to mention the level's comments in the title ;)
<Dave> If this is going to get into Very Funny it needs a completely new twist not a mod. I have an idea... it might just work, give me a couple of days :)
 
Minimum Waste Sun 10 Nov 2013 23:42
<Dave> (SPOILER) Added speedrun: 43 moves (old: 69).
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Sun 10 Nov 2013 23:20
<Dave> So, thanks to N7, the new par score is 678. It should come down a bit yet. I'm still on 679...
<Dave> (SPOILER) That is exit 3, so I've wasted a move on that one somewhere. Obviously, 2,5,6,7 are easy to solve. Exit 1 is the fun one... I'll think about a mod, it wouldn't be a bad 'intermediate' level, should be worth a 5, but blocking the others without making it obvious or leaving a cook won't be easy. I know 200 is not optimal, I just haven't bettered it yet.

Crossword order is standard 'western' reading order: prioritised by row number first, then column number, starting top left.
 
Minimum Waste Sun 10 Nov 2013 22:04
<N7DOT> 'Minimum Waste' uploaded by N7DOT:
I'm not sure what the most panels you can require to be pressed in the center of such a checkerboard is, but if you can make a level that requires more, upload it.
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Sun 10 Nov 2013 21:21
<N7DOT> (SPOILER) Also, although i'm not familiar with 'standard crossword numbering', the exit sharing a space with a transponder can be reached in 94 moves.

I wonder if this level will actually be able to get into veryfunny (as that's pretty much the only way this level would be played by most new players in the future)
<N7DOT> Oh yes, it is 7 alright. There's that one buried within the dalek cave in the lazer maze, opposite of the more obvious exit.
<N7DOT> (SPOILER) 
Note that there are some VERY SIGNIFICANT SPOILERS in this comment. Although admittedly the level is rather easy if you go hrough the heart collection or bot maze.

Dave, I originally intended to have examples of 'bad' levels with no solutions and one just barely ok level that was solvable, but since I thought that might confuse players, so I changed it to only poor-style levels. I did not get rid of the anti-solution mechanisms, however. If any of the solutions are significantly more difficult, feel free to adapt them (obviously removing low-style bits in all cases where such is possible.) The top left door with the two bots and the lazer maze ones were supposed to be impossible.

Also, I only counted five exits, unless you include the sleeping door in the upper left room, which now that I think about it would be better as a stop sign or something.
<Dave> (SPOILER) That's an aggregate of 679 moves for the 7 exits. Any further bids?
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25