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| Mods chat level |
Thu 14 Nov 2013 18:02 |
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<Jim> (SPOILER) What kind of cards do you play Mark? Ive played a lot of spades online over the years so I'm curious if you know that game? |
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| Blue Problem v2 |
Thu 14 Nov 2013 15:49 |
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<Dave> (SPOILER) Added speedrun: 457 moves (old: 480). |
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| Langton Cubes (4 values) |
Thu 14 Nov 2013 01:36 |
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<N7DOT> Moved to graveyard:
Back to the drawing board for anti-cooking purposes...
(also, I completed antoher implementation, but the solution is long enough due to the puzzle's length itself that I can't upload it yet)
<N7DOT> That is an oops! That's going to be a pain to fix... (I'm not going to settle for 3 values since that is too easy...)
<Dave> (SPOILER) Added solution "Oops!."
<N7DOT> 'Langton Cubes (4 values)' uploaded by N7DOT:
Here is a implementation of the puzzle mentioned earlier. The original version I was working on had 8 different values, but that was going to require a lot of tedious copying and remote destination setting in a huge jungle of a D-map. So I decided that I should at least make a simpler version that wasn't such a mess. And how much simpler it is.
Before I go any further, I should probably state what's being implemented in the first place! The puzzle is this:
Place N pairs of cards in a row with values 1 to N, and then rearrange the cards such that for any two cards with value X there are exactly X cards separating them.
In the case of N=4 (as it is here) there is only one solution, ignoring its reflection. This means that the rigidity should be very high; maybe around a 9.
Grey=1, Blue=2, Red=3, Green=4
(and I know, calling them cubes then cards is silly; cards are an easy way to try the puzzle yourself, and the cubes bit... well, I'll leave that to you) |
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| Unlucky Thirteen |
Wed 13 Nov 2013 22:19 |
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<Dave> (SPOILER) Added speedrun: 237 moves (old: 239). |
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| playground3 |
Wed 13 Nov 2013 21:50 |
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<Dave> (SPOILER) Added speedrun: 451 moves (old: 455). |
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| Esprit 16 - Escape Style |
Wed 13 Nov 2013 21:03 |
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<Dave> (SPOILER) Added speedrun: 291 moves (old: 305). |
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| Mods chat level |
Wed 13 Nov 2013 20:21 |
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<N7DOT> Right now I'm working on implementing a certain math puzzle in Escape, so it will be a while before I add a new level. (well, there is another one that's more well known and is still just a concept right now.) |
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| zaperoo |
Wed 13 Nov 2013 20:06 |
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<Dave> (SPOILER) Added speedrun: 67 moves (old: 71). |
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| Labyrinth Dungeon |
Wed 13 Nov 2013 19:55 |
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<Dave> (SPOILER) Added speedrun: 843 moves (old: 848). |
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| This is odd... |
Wed 13 Nov 2013 19:04 |
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<Dave> (SPOILER) Added speedrun: 126 moves (old: 129). |
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| Mods chat level |
Wed 13 Nov 2013 17:24 |
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<mark> Nice mods Dave as always,just noticed them ten minutes ago.
Tried desperately to solve both only managed the one.
Going to meet friends for a beer and a game of cards.(won't be fit to solve the last one till tommorow)
Glad to see you speed run both ways of trick 15.
Hope you don't mind me making these levels,this is the only place i could think someone might be stuck in a R L level.
With me i always want people to be on the same page.
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| Learn a trick 16.2 |
Wed 13 Nov 2013 16:28 |
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<Dave> (SPOILER) Added speedrun: 72 moves (old: 78).
<Dave> 'Learn a trick 16.2' uploaded by Dave. |
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| Learn a trick 16.1 |
Wed 13 Nov 2013 15:28 |
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<Dave> 'Learn a trick 16.1' uploaded by Dave. |
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| Rouge-Like Re-however |
Wed 13 Nov 2013 15:22 |
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<mark> (SPOILER) Added speedrun: 916 moves (old: 974). |
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| Learn a trick 16 |
Wed 13 Nov 2013 15:09 |
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<Dave> (SPOILER) Added speedrun: 92 moves (old: 106). |
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| Learn a trick 14 |
Wed 13 Nov 2013 14:53 |
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<Dave> (SPOILER) Added speedrun: 73 moves (old: 138). |
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| Learn a trick 15 |
Wed 13 Nov 2013 14:52 |
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<Dave> (SPOILER) Added solution "And the other way":
Just for completeness.
<Dave> (SPOILER) Added speedrun: 39 moves (old: 82). |
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| Learn a trick 16 |
Wed 13 Nov 2013 12:54 |
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<mark> 'Learn a trick 16' uploaded by mark. |
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| Learn a trick 15 |
Wed 13 Nov 2013 12:12 |
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<mark> 'Learn a trick 15' uploaded by mark. |
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| Learn a trick 14 |
Wed 13 Nov 2013 12:11 |
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<mark> 'Learn a trick 14' uploaded by mark. |
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