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| lighthouse |
Thu 28 Nov 2013 22:26 |
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<N7DOT> 'lighthouse' uploaded by N7DOT:
accidentally overwrote a harder level with an unfinished version of this :(
Trying to see what I can make without remotes or bots |
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| Improv 2.1 |
Thu 28 Nov 2013 22:25 |
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<Dave> (SPOILER) Added speedrun: 396 moves (old: 478). |
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| Mods chat level |
Thu 28 Nov 2013 17:30 |
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<mark> (SPOILER) I thought improv was too good to give up on so i've had another go.
I see that you have been very busy with your own level Dave so i've tried again.
Your new level is to me even though solved is very hard to see how it works.Iv'e not rated yet as i knew how to do it but 9 or 10 for style and effort.
Discovered another flaw in escape,and that is if someone delete's a level your bookmarks get lost.
I had a short go on rooks before i went out and managed 327,just needed fine adjusting.
I was desperate to see Jim's lucky find but i was a little bit merry and my brain won't work after a couple of beers,so i had to wait till today and start all over again.
My solution not like yours at all but there are probably many.
Anyhow after talking to you last time i managed to get all 15 books on pdf for free.
Without you saying what the level was about in title i might not have twigged.
As for what is next could you strech it to a 9 x 9 i don't know how that is done or if there are any answers available.
All in all another great level but as easy as knoting doughnuts together.
Cheers have fun. |
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| Improv 2.1 |
Thu 28 Nov 2013 17:03 |
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<mark> 'Improv 2.1' uploaded by mark:
Try again. |
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| "u" r off |
Thu 28 Nov 2013 06:29 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.6 Style: 2.4) |
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| Skirting Skirting the Issue |
Thu 28 Nov 2013 00:13 |
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<N7DOT> A nice twist on the twist :) |
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| Improv 2 |
Wed 27 Nov 2013 20:05 |
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<Dave> (SPOILER) Added speedrun: 203 moves (old: 219). |
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| Improv 1 |
Wed 27 Nov 2013 20:05 |
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<Dave> (SPOILER) Added speedrun: 151 moves (old: 178). |
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| That Space |
Wed 27 Nov 2013 19:37 |
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<Dave> (SPOILER) Added speedrun: 106 moves (old: 110). |
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| Mods chat level |
Wed 27 Nov 2013 18:23 |
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<Dave> (SPOILER) I'm glad you found that quite quickly, Jim! We'll call it a lucky accident. I thought I had thoroughly tested, clearly not thoroughly enough.
Not worried about the solution because this is a classic puzzle, like solitaire (one-left), nim, and many others, the solutions are out there. It was great fun to implement and I was absolutely determined to do it in way which resulted in an orthagonal d-map (nearly). Credit to N7 for finally providing the inspiration and motivation.
I could resist building in a 'Clocking Out' type counter. The count used won't help there .).
Not sure what to do next ...
P.S. I have tried a number of variations of the Rook's Tour idea but so far all have trivial solutions. |
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| Rook's Tour (Full Implementation) |
Wed 27 Nov 2013 18:01 |
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<Dave> 'Rook's Tour (Full Implementation)' uploaded by Dave:
An implementation of the classic Maximal Rook's Tour (or Arrow Tour) problem. Move a rook around a chess board in a re-entrant tour visiting every square once. A square is 'visited' if you stop and change direction on it. Once visited any attempt to stop on it again will be fatal but it can be passed over safely.
The only catch is you have to find the longest possible route (330 for 8x8).
Fixed. |
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| Rook's Tour (Full Implementation) |
Wed 27 Nov 2013 17:54 |
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<Dave> Moved to graveyard:
Thank's Jim. Fortunately a small error rather than a fundamental problem with the mechanism.
Fix coming.
I'm also changing red to blue for the chequer effect. I'm not sure this is a necessary precaution but just in case ... Besides it gives you a very visual indication when a move has been made.
<Jim> (SPOILER) Added solution "Untitled":
Sorry Dave, I found a loophole accidently, I uploaded it to show you. This was an amazing implementation, I can't imagine how long it took to do. Maybe you can fix it.
<Dave> 'Rook's Tour (Full Implementation)' uploaded by Dave:
An implementation of the classic Maximal Rook's Tour (or Arrow Tour) problem. Move a rook around a chess board in a re-entrant tour visiting every square once. A square is 'visited' if you stop and change direction on it. Once 'visited' any attempt to stop on it again is fatal but it can be passed over safely.
The only catch is you have to find the longest route possible. There are mathematical proofs of the length of the maximal route (330 for 8x8) but none regarding the number of different solutions that I am aware of. |
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| Mods chat level |
Wed 27 Nov 2013 01:28 |
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<N7DOT> My reversal detecting mechanism required one mechanism for each of horizontal and vertical, so it required 3 mechanisms still.
<Dave> (SPOILER) N7, I haven't figured out your dalek/teleport direction reversal detector but don't worry about uploading it just yet, I have found another way. I now have three separate mechanisms: one which only triggers on horizontal reversal, one only on vertical reversal, and the third only on either change of axis; each of these requires 3 bots, that leaves me with 6 bots and loads of space... it 'should' be enough. |
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| That Space |
Tue 26 Nov 2013 19:23 |
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<N7DOT> (SPOILER) Dave, you got me! (no idea how to improve that, not enough space to move the steel efficiently)
<Dave> (SPOILER) Added speedrun: 110 moves (old: 112). |
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| Improv 3 |
Tue 26 Nov 2013 18:52 |
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<Dave> (SPOILER) Added speedrun: 243 moves (old: 422). |
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| That Space |
Tue 26 Nov 2013 18:45 |
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<N7DOT> (SPOILER) Added speedrun: 112 moves (old: 402).
quite simple. I really like little levels. |
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| Improv 2 |
Tue 26 Nov 2013 18:34 |
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<Jim> (SPOILER) Added speedrun: 219 moves (old: 223). |
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| That Space |
Tue 26 Nov 2013 18:20 |
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<devin> 'That Space' uploaded by devin:
A small level |
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| Improv 1 |
Tue 26 Nov 2013 17:56 |
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<Jim> (SPOILER) Added speedrun: 178 moves (old: 191). |
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| Improv 3 |
Tue 26 Nov 2013 17:19 |
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<N7DOT> 'Improv 3' uploaded by N7DOT:
Here is another Improvised Level. |
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| Mods chat level |
Tue 26 Nov 2013 15:26 |
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<mark> (SPOILER) Nice run Dave i was hoping i'd stopped being so blind to the obvious but not so.
I'm sure you can improve improv,how about a number 3.
I was kind of treating this level like a new series as N7 hinted. |
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