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Mods chat level Fri 29 Nov 2013 12:14
<mark> I've rated my own level by accident(Improv 2.1a)so I reset the score to 5 5 5 I will average it out after it is solved.
I was scoring the one below which i had not scored straight away as i could not decide.
I got very lucky on it and did not know to put.
 
1byX? Fri 29 Nov 2013 09:47
<mark> (SPOILER) Added speedrun: 33 moves (old: 38).
<mark> (SPOILER) Added speedrun: 38 moves (old: 148).
 
Mods chat level Fri 29 Nov 2013 06:38
<mark> (SPOILER) Dave when i got up this morning i awoke to a few levels and improv 2.2.
Last night i had already made a better version of 2.1 but left it as i've deleted enough levels lately.
When i saw your 2.2 and it was similar looking to what i'd already made i deleted hoping it was not a spoiler for yours.
Spent about an hour trying to mod your level then i found a flaw (check speedrun) easy fix i guess.
Anyhow i've reposted 2.1 with the different ending version 2.1a.
Sorry all for messing about but i do like this level,and i can still see harder things to come.
 
Improv 2.1a Fri 29 Nov 2013 06:27
<mark> 'Improv 2.1a' uploaded by mark:
reuploaded with a little twist
 
Improv 2.2 Fri 29 Nov 2013 05:52
<mark> (SPOILER) Added speedrun: 461 moves (old: 467).
Had to lower scoring check this.
 
Improv 2.1 Fri 29 Nov 2013 03:46
<mark> Moved to graveyard:
not needed,
 
1byX? Fri 29 Nov 2013 00:02
<N7DOT> '1byX?' uploaded by N7DOT:
I wanted to make a non-trivial 1-by-something level, but unfortunately this is one of the few types that pose any challenge whatsoever. apologies in advance in case you find it annoying.
 
Clocking Out Thu 28 Nov 2013 23:47
<Jim> (SPOILER) Finally got this.
 
in the underbrush Thu 28 Nov 2013 23:08
<Dave> (SPOILER) Added speedrun: 162 moves (old: 183).
 
lighthouse Thu 28 Nov 2013 22:57
<Dave> (SPOILER) Added speedrun: 373 moves (old: 721).
 
in the underbrush Thu 28 Nov 2013 22:41
<N7DOT> 'in the underbrush' uploaded by N7DOT:
an older level that I never solved until now, like 'bold?' and 'exit bomb'.
 
Improv 2.2 Thu 28 Nov 2013 22:31
<Dave> 'Improv 2.2' uploaded by Dave:
Trying for slightly tighter ...
 
lighthouse Thu 28 Nov 2013 22:26
<N7DOT> 'lighthouse' uploaded by N7DOT:
accidentally overwrote a harder level with an unfinished version of this :(

Trying to see what I can make without remotes or bots
 
Improv 2.1 Thu 28 Nov 2013 22:25
<Dave> (SPOILER) Added speedrun: 396 moves (old: 478).
 
Mods chat level Thu 28 Nov 2013 17:30
<mark> (SPOILER) I thought improv was too good to give up on so i've had another go.
I see that you have been very busy with your own level Dave so i've tried again.
Your new level is to me even though solved is very hard to see how it works.Iv'e not rated yet as i knew how to do it but 9 or 10 for style and effort.
Discovered another flaw in escape,and that is if someone delete's a level your bookmarks get lost.
I had a short go on rooks before i went out and managed 327,just needed fine adjusting.
I was desperate to see Jim's lucky find but i was a little bit merry and my brain won't work after a couple of beers,so i had to wait till today and start all over again.
My solution not like yours at all but there are probably many.

Anyhow after talking to you last time i managed to get all 15 books on pdf for free.

Without you saying what the level was about in title i might not have twigged.
As for what is next could you strech it to a 9 x 9 i don't know how that is done or if there are any answers available.
All in all another great level but as easy as knoting doughnuts together.
Cheers have fun.
 
Improv 2.1 Thu 28 Nov 2013 17:03
<mark> 'Improv 2.1' uploaded by mark:
Try again.
 
"u" r off Thu 28 Nov 2013 06:29
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.6 Style: 2.4)
 
Skirting Skirting the Issue Thu 28 Nov 2013 00:13
<N7DOT> A nice twist on the twist :)
 
Improv 2 Wed 27 Nov 2013 20:05
<Dave> (SPOILER) Added speedrun: 203 moves (old: 219).
 
Improv 1 Wed 27 Nov 2013 20:05
<Dave> (SPOILER) Added speedrun: 151 moves (old: 178).
 
That Space Wed 27 Nov 2013 19:37
<Dave> (SPOILER) Added speedrun: 106 moves (old: 110).
 
Mods chat level Wed 27 Nov 2013 18:23
<Dave> (SPOILER) I'm glad you found that quite quickly, Jim! We'll call it a lucky accident. I thought I had thoroughly tested, clearly not thoroughly enough.

Not worried about the solution because this is a classic puzzle, like solitaire (one-left), nim, and many others, the solutions are out there. It was great fun to implement and I was absolutely determined to do it in way which resulted in an orthagonal d-map (nearly). Credit to N7 for finally providing the inspiration and motivation.

I could resist building in a 'Clocking Out' type counter. The count used won't help there .).
Not sure what to do next ...

P.S. I have tried a number of variations of the Rook's Tour idea but so far all have trivial solutions.
 
Rook's Tour (Full Implementation) Wed 27 Nov 2013 18:01
<Dave> 'Rook's Tour (Full Implementation)' uploaded by Dave:
An implementation of the classic Maximal Rook's Tour (or Arrow Tour) problem. Move a rook around a chess board in a re-entrant tour visiting every square once. A square is 'visited' if you stop and change direction on it. Once visited any attempt to stop on it again will be fatal but it can be passed over safely.

The only catch is you have to find the longest possible route (330 for 8x8).

Fixed.
 
Rook's Tour (Full Implementation) Wed 27 Nov 2013 17:54
<Dave> Moved to graveyard:
Thank's Jim. Fortunately a small error rather than a fundamental problem with the mechanism.

Fix coming.

I'm also changing red to blue for the chequer effect. I'm not sure this is a necessary precaution but just in case ... Besides it gives you a very visual indication when a move has been made.
 
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