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Improv 2.1b Fri 29 Nov 2013 23:14
<Dave> Moved to graveyard:
Obsoletified
 
Fragile Connections Fri 29 Nov 2013 22:49
<N7DOT> 'Fragile Connections' uploaded by N7DOT:
re-wire the circuits
 
Improv 2.1c Fri 29 Nov 2013 22:11
<Jim> 'Improv 2.1c' uploaded by Jim:
Slightly different solution.
 
Mods chat level Fri 29 Nov 2013 22:00
<Jim> (SPOILER) Dave, I love the solution to 2.2, it was the hardest to find for me and the best of the series in my opinion.
<Dave> (SPOILER) 2.1b is not really the way I would like to see this ultimately go, mark's efforts are truer to the original idea. It's food for thought, cook away...
 
Improv 2.1b Fri 29 Nov 2013 18:16
<Dave> 'Improv 2.1b' uploaded by Dave.
 
Improv 2.2 Fri 29 Nov 2013 18:15
<Dave> Moved to graveyard:
Flawed
 
Mods chat level Fri 29 Nov 2013 17:43
<Dave> (SPOILER) PPS. Please upload any distinctly different solutions to the Rook's problem. The number of solutions is unknown, but they are numerous, so it would be interesting to see how varied they are.
<Dave> (SPOILER) PS. Kirima, are you out there?
<Dave> (SPOILER) Oh dear (to put politely)! I've just seen the speedrun on 2.2. We have a problem: 2.2 doesn't force the bit I want to force, 2.1a doesn't force the bit you want to force. 2.2 has to go but first I need to decide whether to just fix it or mod 2.1a. Ideally, it should force both bits, but I don't see a way yet.
 
Rook's Tour (9x9) Fri 29 Nov 2013 16:07
<Dave> 'Rook's Tour (9x9)' uploaded by Dave:
By popular demand. Or in other words, as suggested by Mark.
 
Mods chat level Fri 29 Nov 2013 16:00
<Dave> (SPOILER) It happens Mark, I did exactly the same thing with LOT16.1, which is why it currently shows 3/3 solved instead of, correctly, 2/2. I'm quite surprised it is so low but these 'Grab the Dalek'-esque levls do seem to cause a bit a trouble.

So, as you requested, I have modded Rook's Tour to 9x9, maximal being, as you know now that you are in the Doughnut Club, 472 (or 474 steps in the implementation. Upload coming shortly. I have not been able to find any solution online, so this one will have to be solved properly. To be fair, it's actually not that hard if you approach it right. This is a good thing because any attempt at a brute force solution would take until next Easter! Also put blue back to red, I think it is safe this time.

Not looked at Improv since your comments, will be in touch ...
<mark> I've rated my own level by accident(Improv 2.1a)so I reset the score to 5 5 5 I will average it out after it is solved.
I was scoring the one below which i had not scored straight away as i could not decide.
I got very lucky on it and did not know to put.
 
1byX? Fri 29 Nov 2013 09:47
<mark> (SPOILER) Added speedrun: 33 moves (old: 38).
<mark> (SPOILER) Added speedrun: 38 moves (old: 148).
 
Mods chat level Fri 29 Nov 2013 06:38
<mark> (SPOILER) Dave when i got up this morning i awoke to a few levels and improv 2.2.
Last night i had already made a better version of 2.1 but left it as i've deleted enough levels lately.
When i saw your 2.2 and it was similar looking to what i'd already made i deleted hoping it was not a spoiler for yours.
Spent about an hour trying to mod your level then i found a flaw (check speedrun) easy fix i guess.
Anyhow i've reposted 2.1 with the different ending version 2.1a.
Sorry all for messing about but i do like this level,and i can still see harder things to come.
 
Improv 2.1a Fri 29 Nov 2013 06:27
<mark> 'Improv 2.1a' uploaded by mark:
reuploaded with a little twist
 
Improv 2.2 Fri 29 Nov 2013 05:52
<mark> (SPOILER) Added speedrun: 461 moves (old: 467).
Had to lower scoring check this.
 
Improv 2.1 Fri 29 Nov 2013 03:46
<mark> Moved to graveyard:
not needed,
 
1byX? Fri 29 Nov 2013 00:02
<N7DOT> '1byX?' uploaded by N7DOT:
I wanted to make a non-trivial 1-by-something level, but unfortunately this is one of the few types that pose any challenge whatsoever. apologies in advance in case you find it annoying.
 
Clocking Out Thu 28 Nov 2013 23:47
<Jim> (SPOILER) Finally got this.
 
in the underbrush Thu 28 Nov 2013 23:08
<Dave> (SPOILER) Added speedrun: 162 moves (old: 183).
 
lighthouse Thu 28 Nov 2013 22:57
<Dave> (SPOILER) Added speedrun: 373 moves (old: 721).
 
in the underbrush Thu 28 Nov 2013 22:41
<N7DOT> 'in the underbrush' uploaded by N7DOT:
an older level that I never solved until now, like 'bold?' and 'exit bomb'.
 
Improv 2.2 Thu 28 Nov 2013 22:31
<Dave> 'Improv 2.2' uploaded by Dave:
Trying for slightly tighter ...
 
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