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| Confused |
Sat 30 Nov 2013 17:51 |
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<Dave> (SPOILER) Added speedrun: 85 moves (old: 91).
<Jim> (SPOILER) Added speedrun: 91 moves (old: 105). |
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| Fragile Connections |
Sat 30 Nov 2013 17:30 |
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<Jim> (SPOILER) Added speedrun: 89 moves (old: 109). |
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| Confused |
Sat 30 Nov 2013 16:54 |
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<N7DOT> 'Confused' uploaded by N7DOT:
Another generated sokoban level produced by Linus Akesson's sokoban generator. |
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| Sokobite |
Sat 30 Nov 2013 16:36 |
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<N7DOT> 'Sokobite' uploaded by N7DOT:
This puzzle was generated by a web applet created by Linus Akesson, and found by an anonymous user. I have been granted permission to upload a few levels made by the sokoban generator, including this one.
The applet can be found here:
www.linusakesson.net/games/autosokoban/ |
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| Improv 2.1c |
Sat 30 Nov 2013 16:34 |
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<mark> (SPOILER) Added speedrun: 630 moves (old: 636).
Basicly Jim's solution but the way i ended it was a little quicker.
Great mod Jim.
<Jim> (SPOILER) The length of some of these author lines are so long you can't see who did them until you get into the level, I was simply trying to avoid that. Regardless, I'm sure I will be deleting this level halfway soon so it won't be an issue. I'm still hoping Dave's 2.2 solution can be incorporated, I wanted to use that in this level but was unable to find a way to do that. |
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| 1byX? |
Sat 30 Nov 2013 01:10 |
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<Dave> (SPOILER) Added speedrun: 31 moves (old: 33).
I really don't know how to rate this. It is certainly not trivial though! |
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| Improv 2.1c |
Sat 30 Nov 2013 00:18 |
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<Dave> (SPOILER) Jim, this a really good level and by far the best of the series. I solved it as intended, every piece ended up in the same place as the original solution. First time yet in this series! N7 has a point though.
How about re-uploading with different credits. I will stand by my rating. |
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| Fragile Connections |
Fri 29 Nov 2013 23:39 |
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<Dave> (SPOILER) Added speedrun: 109 moves (old: 197).
<devin> Well, I see that the challenge was a bit different than what I had expected until I had figured the alternate solution in a few minutes or less...
<devin> (SPOILER) Added speedrun: 197 moves (old: 427).
Hopefully I did this correctly, if not... here... |
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| Improv 2.1c |
Fri 29 Nov 2013 23:15 |
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<N7DOT> Hmm. When I said I was going to make Improv into a series, I meant as in a more 'classic' type of series (like Kacper's 'Small' levels or the recent 'Learn a trick' ones) where each level is unique but all have a over-arching theme, and not like a 'evolutionary' series like the Mods levels.
I have to say, I do like how these modifications are going, and am in no way trying to discourage these re-interpretations. The one thing that set off an alarm in my head was the usage of the 'Mod Squad' blanket to describe the history of the level; while I feel that simplifying the author line makes sense when it starts to get long enough, I'm not sure if I want the 'mods' term to be used to describe this level as it did not form in the same manner.
(also, everyone is free to make brand new additions to the series. any such additions should be made by a process similar to that described on Improv 1) |
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| Improv 2.1b |
Fri 29 Nov 2013 23:14 |
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<Dave> Moved to graveyard:
Obsoletified |
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| Fragile Connections |
Fri 29 Nov 2013 22:49 |
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<N7DOT> 'Fragile Connections' uploaded by N7DOT:
re-wire the circuits |
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| Improv 2.1c |
Fri 29 Nov 2013 22:11 |
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<Jim> 'Improv 2.1c' uploaded by Jim:
Slightly different solution. |
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| Mods chat level |
Fri 29 Nov 2013 22:00 |
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<Jim> (SPOILER) Dave, I love the solution to 2.2, it was the hardest to find for me and the best of the series in my opinion.
<Dave> (SPOILER) 2.1b is not really the way I would like to see this ultimately go, mark's efforts are truer to the original idea. It's food for thought, cook away... |
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| Improv 2.1b |
Fri 29 Nov 2013 18:16 |
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<Dave> 'Improv 2.1b' uploaded by Dave. |
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| Improv 2.2 |
Fri 29 Nov 2013 18:15 |
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<Dave> Moved to graveyard:
Flawed |
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| Mods chat level |
Fri 29 Nov 2013 17:43 |
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<Dave> (SPOILER) PPS. Please upload any distinctly different solutions to the Rook's problem. The number of solutions is unknown, but they are numerous, so it would be interesting to see how varied they are.
<Dave> (SPOILER) PS. Kirima, are you out there?
<Dave> (SPOILER) Oh dear (to put politely)! I've just seen the speedrun on 2.2. We have a problem: 2.2 doesn't force the bit I want to force, 2.1a doesn't force the bit you want to force. 2.2 has to go but first I need to decide whether to just fix it or mod 2.1a. Ideally, it should force both bits, but I don't see a way yet. |
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| Rook's Tour (9x9) |
Fri 29 Nov 2013 16:07 |
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<Dave> 'Rook's Tour (9x9)' uploaded by Dave:
By popular demand. Or in other words, as suggested by Mark. |
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| Mods chat level |
Fri 29 Nov 2013 16:00 |
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<Dave> (SPOILER) It happens Mark, I did exactly the same thing with LOT16.1, which is why it currently shows 3/3 solved instead of, correctly, 2/2. I'm quite surprised it is so low but these 'Grab the Dalek'-esque levls do seem to cause a bit a trouble.
So, as you requested, I have modded Rook's Tour to 9x9, maximal being, as you know now that you are in the Doughnut Club, 472 (or 474 steps in the implementation. Upload coming shortly. I have not been able to find any solution online, so this one will have to be solved properly. To be fair, it's actually not that hard if you approach it right. This is a good thing because any attempt at a brute force solution would take until next Easter! Also put blue back to red, I think it is safe this time.
Not looked at Improv since your comments, will be in touch ... |
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