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| Sokobite |
Mon 16 Dec 2013 19:10 |
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<N7DOT> (SPOILER) Added speedrun: 71 moves (old: 73).
even better
<N7DOT> (SPOILER) Added speedrun: 73 moves (old: 77).
Found a speedrun while away from my home computer. |
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| Crunches III again |
Mon 16 Dec 2013 16:23 |
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<mark> Moved to graveyard:
Schoolboy error,can't believe i changed the panel from blue to grey.
Nicely pointed out Jim.
<Jim> (SPOILER) Added speedrun: 348 moves (old: 455).
Speaking of cooks, sorry Mark. |
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| Crunches IV |
Mon 16 Dec 2013 15:16 |
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<Jim> 'Crunches IV' uploaded by Jim:
Another way. |
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| Crunches III again |
Mon 16 Dec 2013 13:39 |
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<mark> I meant shortcut not cook.
<mark> 'Crunches III again' uploaded by mark:
A little tighter,cook fixed. |
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| Crunches III |
Mon 16 Dec 2013 12:49 |
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<mark> (SPOILER) Added speedrun: 413 moves (old: 523). |
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| Crunches again |
Mon 16 Dec 2013 12:17 |
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<mark> Moved to graveyard:
Not needed anymore |
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| Mods chat level |
Mon 16 Dec 2013 03:25 |
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<Dave> (SPOILER) Where did 7 come from? |
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| Crunches again |
Mon 16 Dec 2013 01:35 |
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<N7DOT> (SPOILER) Nicely done mark. (I found this harder than the 'original' plain Crunches, but a 7 is just a bit too high of a rating, at least for me.) |
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| Mods chat level |
Mon 16 Dec 2013 00:40 |
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<Dave> (SPOILER) Mark, the comment about radiant was a jocular reference to the now defunct 'malformed' series. These were made, presumably, by directly hacking the .esx file thereby circumnavigating the sanity restrictions in the editor. There was a certain 'Oh, yeah!' moment when that animation bug showed up, it was so reminscent of those levels.
I did load your level into the editor to find the key remotes. Buggered if I was going to use trial and error :-).
It's hard to know what's best for d-maps. I like orthagonality but is purely a point of style. On a complex level, they are probably more decypherable than a screen full of random spaghetti. |
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| Crunches III |
Sun 15 Dec 2013 22:41 |
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<N7DOT> (SPOILER) I should mention the 'i' key shortcut was useful for cutting out the repetition of 100 to 200 moves when I was creating the solution to this level so I could solve it. |
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| Crunches II |
Sun 15 Dec 2013 21:41 |
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<N7DOT> Moved to graveyard:
Obsolete and cook fix is uploaded. |
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| Crunches III |
Sun 15 Dec 2013 21:36 |
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<N7DOT> 'Crunches III' uploaded by N7DOT:
The second Crunches, tightened and fixed. |
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| Crunches II |
Sun 15 Dec 2013 21:23 |
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<N7DOT> I'm uploading a fix soon... |
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| Mods chat level |
Sun 15 Dec 2013 10:50 |
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<mark> (SPOILER) Just to point out something i was not going to mod Crunches,I was going to add the speedrun.
But by the time i'd solved it Crunches II was already up.
It's a shame it happenend that way because it's an easy fix to stop speedrun solution.
Intended solution for II if not cookable would have been great to play.(i'd forgot the element)
Before i solved speedrun way i had been in an awful sticky mess with this level.
I'm going to leave again up just for a while.
Thanks again for another great level.
<N7DOT> (I do appreciate the positive response though!)
<N7DOT> (SPOILER) Shame, Crunches was supposed to use a certain method which my original solution for Crunches II used. The first Crunches was before I had found a solution requiring this, and I was unable to get the intende solution to work without extra stuff. In addition I guess I did not fully cook proof II, as the intended solution method for it is impossible in again.
<Dave> (SPOILER) Nice job with 'Crunches'.
Unfortunately, it does seem that I solved it more or less the same way Mark did, making v2 redundant. This does alter the fact that it was a very enjoyable level.
Maybe Jim will mod it soon too, you know how narky he is about redundant pieces... nudge, nudge. I'm calling a night... |
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| Crunches again |
Sun 15 Dec 2013 02:47 |
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<Dave> (SPOILER) Same solution as used on the original.
<Dave> (SPOILER) Added speedrun: 281 moves (old: 332).
<mark> 'Crunches again' uploaded by mark:
A lot of fun playing Crunches,speedrun not added to I or II. |
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| Crunches II |
Sat 14 Dec 2013 23:39 |
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<N7DOT> 'Crunches II' uploaded by N7DOT:
Part 2 of 2, this had better be harder! :)
This level is probably not just moddable but cookable too... hopefully the cooks are harder though. |
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| Crunches |
Sat 14 Dec 2013 23:36 |
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<N7DOT> 'Crunches' uploaded by N7DOT:
Part 1 of 2, should be the easier one. Probably moddable. |
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