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| Gold Award (100) |
Sat 28 Dec 2013 18:31 |
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<Jim> (SPOILER) Added speedrun: 91 moves (old: 100). |
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| Blowing Bomb II |
Sat 28 Dec 2013 05:12 |
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<mm> (SPOILER) Added speedrun: 82 moves (old: 89). |
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| Blowing Bomb I |
Sat 28 Dec 2013 05:07 |
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<mm> (SPOILER) Added speedrun: 84 moves (old: 114). |
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| Blowing Bomb II |
Sat 28 Dec 2013 03:15 |
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<N7DOT> 'Blowing Bomb II' uploaded by N7DOT:
One green panel blocked. Can the other be blocked as well? |
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| Blowing Bomb I |
Sat 28 Dec 2013 00:59 |
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<devin> (SPOILER) It says that I've solved it with 88 moves.
I'm not sure if this is a credible solution because it wont show up in my bookmarks.
I will check again and reply back soon.
<devin> 'Blowing Bomb I' uploaded by devin:
Just to make sure I made this level correctly, and to make sure that there's not a cook.
One question - Is it possible to do this without placing the blue steel on the green buttons? |
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| Gold Award (100) |
Fri 27 Dec 2013 21:06 |
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<N7DOT> 'Gold Award (100)' uploaded by N7DOT:
The reason wh this is uploaded with a timer is because the level is so easy that it's more of an optimization challenge. While this is not likely an optimal solution, it is a nice round number and is much more optimized than my initial solves. |
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| Google |
Thu 26 Dec 2013 00:03 |
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<Dave> Welcome, Hasan,
Because of the difficulty, this will probably end up in 'minor leagues' after a few days. This is an automated process so don't let it discourage you from building more ... just remember that new levels are always welcome. Increasing the difficulty takes practice and learning from your mistakes. And we all make mistakes.
<N7DOT> While not much of a puzzle, don't be discouraged by that. When I first started playing, my levels were not very difficult. Maybe try making a level that you find difficult, and upload that. (Just avoid a bot-fest, please. Thanks!) We like having new players.
<Hasan> 'Google' uploaded by Hasan:
My first uploaded level. Well, what do you think ? |
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| Mods chat level |
Tue 24 Dec 2013 05:36 |
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<Dave> It's Christmas! Well, it is in Kiritimati anyway, 45 minutes to go here.
Everybody have a great Christmas, and Cheers, Dave. |
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| ScrambleMods 4 |
Mon 23 Dec 2013 20:40 |
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<mark> 'ScrambleMods 4' uploaded by mark:
Still not to difficult. |
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| Mods chat level |
Mon 23 Dec 2013 20:14 |
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<N7DOT> (SPOILER) I'll wait to see how quickly the difficulty on ScrambleMods rises; if it is too fast I might make a new series with a more sparse scattering of objects. |
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| ScrambleMods 3 |
Mon 23 Dec 2013 16:02 |
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<Dave> 'ScrambleMods 3' uploaded by Dave:
Next installment ... |
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| Gullet |
Sun 22 Dec 2013 20:32 |
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<Dave> (SPOILER) Added speedrun: 139 moves (old: 141).
<Jim> (SPOILER) Added speedrun: 141 moves (old: 161).
<mark> (SPOILER) Added speedrun: 161 moves (old: 175).
<Jim> (SPOILER) Added speedrun: 175 moves (old: 179). |
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| ScrambleMods 2 |
Sun 22 Dec 2013 00:35 |
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<Jim> (SPOILER) Added speedrun: 351 moves (old: 404). |
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| Get Movin' |
Sat 21 Dec 2013 23:02 |
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<N7DOT> (SPOILER) This does appear to be part of Soko_Very_Hard. At least we now know who the author of that bit was. |
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| Gullet |
Sat 21 Dec 2013 23:00 |
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<Dave> (SPOILER) Added speedrun: 179 moves (old: 201).
<N7DOT> (SPOILER) oh wait there is a teeny tiiinnnnyy cook, but it doesn't really matter anyway as it doesn't make the level easier or harder at all. |
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| ScrambleMods 2 |
Sat 21 Dec 2013 22:52 |
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<N7DOT> (SPOILER) Added speedrun: 404 moves (old: 464).
First solve. That bottom laser was annoying. |
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| Gullet |
Sat 21 Dec 2013 22:43 |
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<mark> (SPOILER) Added speedrun: 201 moves (old: 225). |
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| ScrambleMods 2 |
Sat 21 Dec 2013 22:22 |
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<mark> 'ScrambleMods 2' uploaded by mark:
Not to difficult,minimal changes just to make it work. |
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