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not every one 3 Mon 13 Jan 2014 01:16
<Jim> 'not every one 3' uploaded by Jim:
Should I mod this again, yeah... why not?
 
not every one 2 Sun 12 Jan 2014 23:23
<Dave> (SPOILER) Added speedrun: 118 moves (old: 126).
 
Automator Sun 12 Jan 2014 19:29
<Jim> (SPOILER) Great idea Benjamin, I would have rated this higher if I had to do it your way, but I found an easier way to solve it.
 
ScrambleMods 7 Sun 12 Jan 2014 19:24
<Jim> (SPOILER) Yes Kirima, I was still able to cook it a bit by doing it Mark's way but it took me more moves. I liked the way you solved it, that was my original thought but I could never quite pull it off.
 
not every one 2 Sun 12 Jan 2014 19:20
<Jim> (SPOILER) Good advice to your sister Benjamin!
 
Automator Sun 12 Jan 2014 19:15
<Dave> (SPOILER) Added speedrun: 301 moves (old: 849).
<benjamin> 'Automator' uploaded by benjamin:
The point of this level is to arrange the bots in such a way that when they are woken up, they will activate the button and push the transponders into the correct positions to reveal the exit. When you press the button, it will remove the transporters and replace the button with a heart framer. It will also add a electric switch in the outside area.
 
ScrambleMods 7 Sun 12 Jan 2014 14:01
<mm> 'ScrambleMods 7' uploaded by mm:
One more, have fun! It still might be cookable...? ;-)
 
not every one 2 Sun 12 Jan 2014 01:19
<mark> (SPOILER) Added speedrun: 126 moves (old: 136).
 
Random Modding Level 2 Sun 12 Jan 2014 01:06
<N7DOT> I haven't been able to solve this (un-surprisingly, as I have yet to beat any level other than Rouge-Like that has difficulty 8 or higher) but I have found that the red steel can be moved to allow crossing the laser's path on the right side while still maintaining a gap between the player and hugbot. This doesn't seem helpful here, but I have no idea if that is needed for number 3.
<mark> Moved to graveyard:
Yes, I had a lot of fun trying to solve this myself.
First i took out one grey block then I tried for both.
I always thought it was possible because there was enough pieces.
I think if I played your mod first it might have took me extra time.
My solution was adaptable to other areas.
I did intend this to be a modding level to add to, not realising taking out stuff made it quite a good puzzle.
Thanks for playing.
 
Random Modding Level Sat 11 Jan 2014 23:20
<N7DOT> (SPOILER) Is it known that this level can be completed without using the traps?
 
not every one 2 Sat 11 Jan 2014 22:56
<N7DOT> (SPOILER) Added speedrun: 136 moves (old: 190).
Is this the fastest it can be done?
<Harriet> 'not every one 2' uploaded by Harriet:
This level is identical to "not every one" execpt for the stop signs and the ONE hugbot. My sister Harriet, who I was helping do this, wanted to have all 15 hugbots but I convinced her not to do it.
 
Random Modding Level 3 Sat 11 Jan 2014 22:04
<Jim> 'Random Modding Level 3' uploaded by Jim.
 
Random Modding Level 2 Sat 11 Jan 2014 21:57
<Jim> (SPOILER) Amazing that this level can be so tricky with so few pieces, I did it slightly different so another mod coming up.
 
ScrambleMods 6 Sat 11 Jan 2014 21:56
<Jim> (SPOILER) Oops, this comment was intended for random modding level 2.
<Jim> (SPOILER) Amazing that this can be so tricky with so little amount of pieces, nice job Mark. I have a slight mod coming up.
 
ScrambleMods 4 Sat 11 Jan 2014 12:41
<mark> Moved to graveyard:
not needed
 
ScrambleMods 2 Sat 11 Jan 2014 12:40
<mark> Moved to graveyard:
not needed
 
Random Modding Level 2 Sat 11 Jan 2014 12:36
<mark> 'Random Modding Level 2' uploaded by mark.
 
ScrambleMods 6 Fri 10 Jan 2014 18:44
<Jim> (SPOILER) I liked your way also Mark, I thought I had that blocked but I'm not really surprised I didn't either. You maybe should have blocked my way of manuevering the blue sphere to force your way.
<mark> 'ScrambleMods 6' uploaded by mark:
Here's one for you Jim
 
ScrambleMods 5 Fri 10 Jan 2014 15:42
<mark> Great level Jim,it was a bit hectic at the end for a while.
I did find another hole so mod on it's way.
<Jim> 'ScrambleMods 5' uploaded by Jim:
I'm not sure how cook-proof this, I kept finding holes. I guess I will find out shortly.
 
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