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Random Modding Level 2 Sun 12 Jan 2014 01:06
<N7DOT> I haven't been able to solve this (un-surprisingly, as I have yet to beat any level other than Rouge-Like that has difficulty 8 or higher) but I have found that the red steel can be moved to allow crossing the laser's path on the right side while still maintaining a gap between the player and hugbot. This doesn't seem helpful here, but I have no idea if that is needed for number 3.
<mark> Moved to graveyard:
Yes, I had a lot of fun trying to solve this myself.
First i took out one grey block then I tried for both.
I always thought it was possible because there was enough pieces.
I think if I played your mod first it might have took me extra time.
My solution was adaptable to other areas.
I did intend this to be a modding level to add to, not realising taking out stuff made it quite a good puzzle.
Thanks for playing.
 
Random Modding Level Sat 11 Jan 2014 23:20
<N7DOT> (SPOILER) Is it known that this level can be completed without using the traps?
 
not every one 2 Sat 11 Jan 2014 22:56
<N7DOT> (SPOILER) Added speedrun: 136 moves (old: 190).
Is this the fastest it can be done?
<Harriet> 'not every one 2' uploaded by Harriet:
This level is identical to "not every one" execpt for the stop signs and the ONE hugbot. My sister Harriet, who I was helping do this, wanted to have all 15 hugbots but I convinced her not to do it.
 
Random Modding Level 3 Sat 11 Jan 2014 22:04
<Jim> 'Random Modding Level 3' uploaded by Jim.
 
Random Modding Level 2 Sat 11 Jan 2014 21:57
<Jim> (SPOILER) Amazing that this level can be so tricky with so few pieces, I did it slightly different so another mod coming up.
 
ScrambleMods 6 Sat 11 Jan 2014 21:56
<Jim> (SPOILER) Oops, this comment was intended for random modding level 2.
<Jim> (SPOILER) Amazing that this can be so tricky with so little amount of pieces, nice job Mark. I have a slight mod coming up.
 
ScrambleMods 4 Sat 11 Jan 2014 12:41
<mark> Moved to graveyard:
not needed
 
ScrambleMods 2 Sat 11 Jan 2014 12:40
<mark> Moved to graveyard:
not needed
 
Random Modding Level 2 Sat 11 Jan 2014 12:36
<mark> 'Random Modding Level 2' uploaded by mark.
 
ScrambleMods 6 Fri 10 Jan 2014 18:44
<Jim> (SPOILER) I liked your way also Mark, I thought I had that blocked but I'm not really surprised I didn't either. You maybe should have blocked my way of manuevering the blue sphere to force your way.
<mark> 'ScrambleMods 6' uploaded by mark:
Here's one for you Jim
 
ScrambleMods 5 Fri 10 Jan 2014 15:42
<mark> Great level Jim,it was a bit hectic at the end for a while.
I did find another hole so mod on it's way.
<Jim> 'ScrambleMods 5' uploaded by Jim:
I'm not sure how cook-proof this, I kept finding holes. I guess I will find out shortly.
 
Random Modding Level Thu 09 Jan 2014 16:02
<Jim> (SPOILER) Added speedrun: 440 moves (old: 701).
<Jim> (SPOILER) Nice level.
<mark> 'Random Modding Level' uploaded by mark:
95% of this level i just threw in,then tried to make a puzzle out of it.
The remotes and the red is the only thing I placed on purpose.
Feel free to add anything to make it better.
 
A Simpler Dilemma Tue 07 Jan 2014 21:52
<N7DOT> Moved to graveyard:
Oh well, I personally found this to be harder than the original.
 
A Simple Dilemma Again Tue 07 Jan 2014 17:12
<Jim> (SPOILER) Added speedrun: 136 moves (old: 156).
<Jim> (SPOILER) Added speedrun: 156 moves (old: 204).
<mark> 'A Simple Dilemma Again' uploaded by mark:
Was not sure if this was possible for a while.
 
Blowing Bomb II Tue 07 Jan 2014 05:57
<Dave> (SPOILER) It isn't. That's were the rating system is fundamentally flawed: I don't think there will ever be a way around this.
 
A Simpler Dilemma Tue 07 Jan 2014 05:40
<Dave> (SPOILER) No, it is actually 'simpler'.
 
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