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| Diamond Lattice |
Mon 06 Dec 2004 22:21 |
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<Tom 7> It's beautiful!
This reminds me of an old fun game I used to play called MetaSquares, in which you created off-axis squares like these on a grid. Then those guys threatened to sue me, which wasn't that cool.
<Max> Yes, a gently subversive take on the traditional theme. Tricky. Keep 'em coming!
<bpotetz> I figured that instead of just modifying other players' boards, I ought to pull my own weight and contribute a new puzzle. Here is a traditional sphere-pusher type thing. |
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| Crosshairs (the Potetz Variation) |
Sun 05 Dec 2004 22:55 |
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<Max> (SPOILER) Great modification, Brian! You're right, for some reason I missed the opportunity to complete the symmetry. When I first made the level, I was unaware that it was possible to do the "expert" solution (for the "novice" solution, imagine an electricity tile above the red panel and none on either side of it), so I left out the fourth electricity. This version forces you to do an even more specific version of the solution to "expert version", making it more difficult, and it completes the nearly symmetrical layout, so I think this is the definitive version of "Crosshairs"!
<bpotetz> I'm curious why you didn't submit something like this, Max. For the symmetry, I mean.
Thanks for the steady stream of nice puzzles, BTW. |
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| Crosshairs (expert version) |
Fri 03 Dec 2004 12:01 |
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<Max> Don't force me to make a "Crosshairs (novice version)" just for you, Tom! ;) |
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| Blockhead |
Fri 03 Dec 2004 12:00 |
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<Max> (SPOILER) Yes, Tom, you got it. The right entrance is impossible.
<Tom 7> (SPOILER) I entered the exit from the bottom; between the two lasers that block it. Is this right? I believe that the right entrance must be impossible to use...
<Tom 7> This was a simple and enjoyable level to solve. |
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| Crosshairs (expert version) |
Fri 03 Dec 2004 10:28 |
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<Tom 7> At least I didn't solve the other one yet, so I can just solve this guy twice. ;)
<Max> This level forces you to perform the harder of the two main possible solutions to "Crosshairs". |
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| Crosshairs |
Thu 02 Dec 2004 17:36 |
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<Max> *The thrilling Alternate Solution is now available as "Crosshairs (expert version)"!
<Max> (SPOILER) By the way, I just came up with a gloriously beautiful Alternate Solution to this level that is about 10 times harder than the intended solution! In the Intended Solution, the ball that lands on the panel is pushed to the right, but in the Alternate Solution, the ball that lands on the panel is pushed up. I challenge you, Escape experts!
p.s. I still doubt that the reported cook on this level is accurate... ;)
<Tom 7> This is one of the few I haven't solved. It is really hard! But no level this simple and symmetric can be 'too hard'...
<Max> (SPOILER) Main: I don't know how to give a good hint for this one. It's all about making the right shapes with the green blocks. [PRETTY BIG HINT]: Just try to visualize the trajectories of the balls so that they all end up finishing on the same path (toward the right). Okay that's a pretty big hint, I guess! I still don't think it's "too hard for a level," though ;).
<Main> This is too hard for a level... Need hints! Could you give hints? |
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| didnt save my 45X45 puzzle |
Mon 22 Nov 2004 22:41 |
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<Max> At least this one isn't very annoying. It's kind of fun to just hit random keys and make progress sometimes. Sometimes... |
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| Industrial Action |
Mon 22 Nov 2004 22:40 |
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<Max> Please work harder.
<Tom 7> I used an industrial strength solution--1500 moves long! |
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| Double Jeopardy |
Mon 22 Nov 2004 21:16 |
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<Max> (SPOILER) Yeah, I know... |
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| didnt save my 45X45 puzzle |
Mon 22 Nov 2004 10:54 |
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<Tom 7> Not this one again!
(Was there really a problem saving a 45x45 level? Let me know if there's a bug...
PS. Please don't make a 45x45 version of this level ;)) |
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| Double Jeopardy |
Fri 19 Nov 2004 16:06 |
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<Tom 7> (SPOILER) Pretty easy -- the rough on the edges makes it easy to avoid ever losing a gold brick, and I never needed to break any of the breakable ones, so the laser wasn't even an issue. |
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| Grounded |
Fri 12 Nov 2004 16:11 |
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<Tom 7> This level is much more difficult and clever than it looks! |
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| RGB Road |
Wed 03 Nov 2004 13:50 |
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<Max> Exactly! |
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| Crosshairs |
Tue 02 Nov 2004 15:15 |
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<Tom 7> Lovely, though I have not made a serious attempt at it yet. |
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