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| San Francisco Airport (SFO) |
Fri 07 Jan 2005 00:53 |
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<Tom 7> OK, I claim all airport codes as level titles. ;) |
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| The Blockizzle |
Thu 06 Jan 2005 19:25 |
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<bpotetz> (SPOILER) Cook: The first time I solved this puzzle, I did it without travelling to the right half of the screen. I figured that the entire right-hand field was probably all just a distraction, like a lot of SagaDragon's last level was (Only an Idiot).
But then I found a bunch of ways to get a brick over from the right-hand side (gold or grey bricks), so I figured my first solution was a cook.
But I'm never certain. |
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| Only an Idiot Would... |
Wed 05 Jan 2005 13:31 |
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<Tom 7> This level does a good job at obscuring what would otherwise be a pretty easy solution. But, I think I like it better when there aren't so many surprise deaths. |
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| MySokoban (Mac) Level 1 |
Tue 04 Jan 2005 22:12 |
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<Chris> Seems very reminiscent of an old Chip's Challenge level by the name of castle moat . . . |
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| It Only Looks Like There's More To It |
Tue 04 Jan 2005 13:34 |
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<Tom 7> (SPOILER)
The level title is very descriptive. ;) It was pretty easy.
Cook: The gold block in the upper-right is unnecessary, because you can push the other one up after using it to reach the electricity button. |
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| Laser Mountain |
Tue 04 Jan 2005 13:32 |
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<Tom 7> (SPOILER) Easy! The only thing to figure out is "Go Forward..." |
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| 'Round & 'round |
Tue 28 Dec 2004 10:07 |
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<Tom 7> (SPOILER) Every level that is uploaded is possible, because the solution has to be uploaded too. The server checks and stores the solution.
Hint: You don't need to engage both buttons in the top right.
<Zeke> (SPOILER) lame lame lame lame...
This one isn't solvable, right? I think I've looked at all the permutations and can't see a way to leave both buttons engaged in the top right corner, which I believe is the only way to solve this. |
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| The Thing |
Fri 24 Dec 2004 23:33 |
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<Tom 7> (SPOILER) The 'leap of faith' element is cool, although it has been done before (see Squint). Otherwise, pretty easy. |
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| Diamond Lattice |
Tue 21 Dec 2004 01:38 |
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<Tom 7> This was a fun level to solve. |
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| 1924 sokoban cheat |
Fri 17 Dec 2004 19:02 |
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<Tom 7> BTW the 'feedback' link allows cut'n'paste ;)
<Tom 7> Thanks, I'm able to reproduce the long word bug for the comment box. I'll fix that, although it will be a bit before there's a new version because I'm currently implementing animation, which is breaking everything. Actually, this comment box sucks for long comments. The scrolling is all wrong.
The solutions aren't in level files, but they're stored on the server for precisely this kind of thing. I just haven't gotten around to doing it, yet. Optimally you should be able to upload a 'cook' solution if you like, too.
<bpotetz> (SPOILER) When I was a kid, I had a game called SpaceStation Pheta
www.tandtsoftware.com\main\Pheta\Pheta.asp
that had a similar feature.
I guess the crash occurs whenever a single word is longer than the comment box.
<bpotetz> (SPOILER) It would also help for evaluating ridigity - sometimes trying to decide if a level has "many solutions" is harder than solving the level itself. Anyway, just an idea.
<bpotetz> (SPOILER) Hello Tom - you know how each new level file contains our solution when we upload it? Are those solutions still there in the level files downloaded from the server? Because it would be cool to see the author's original solution once I've solved the level. This would help us to decide if we've cooked it (I'm not certain if this level is a cook, or if its trying to psych me out - those other panels look pretty useless, I'm not sure what the intended solution could have been).
<bpotetz> (SPOILER) Blech - escape keeps crashing when I try to post this long comment, so I'll try posting it piece by piece. I wish I could paste into this window.
(comment will follow) |
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| Claustrophobia/Panel Abuse |
Fri 17 Dec 2004 17:18 |
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<ataraxia aby> 68 moves. didn't take that long to figure out. 2nd try gave that # of them. first one i finished? panel abuse fun... |
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| 1924 sokoban cheat |
Thu 16 Dec 2004 14:49 |
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<Max> (SPOILER) Cook: I only used the upper right quadrant of the level and only the two panels in the middle right, so I think this is a cook unless the rest of the level is a huge distraction attempt!
<Tom 7> (SPOILER) Cook: You don't need to put all of the blocks on panels, because it only takes two to actually get to the exit. (I did the two to the right of the player). "cheat" in the title is the only thing that makes me think this might be intentional; is it? |
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| What the?? |
Thu 09 Dec 2004 15:55 |
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<Tom 7> Historic note: This was the first level to use the fact that tiles can be hidden on the alternate layer in the new Escape. In classic QBASIC Escape, the alternate layer had to be all floor. |
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| Corridors I |
Thu 09 Dec 2004 15:46 |
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<Tom 7> (SPOILER) Cook: I didn't really cook this, I'm just testing cook auto-commenting again.
PS. This level sucks.
<Tom 7> (SPOILER) Cook: Testing cook auto-comment system |
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| Crosshairs (the Potetz Variation) |
Tue 07 Dec 2004 18:48 |
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<Max> Hmm... You probably might as well keep them in the chaotic triage arena since they all have different and (I think) interesting solutions, but if you want to include a "Crosshairs" for a future "official" collection, this one should probably be the version to include.
<Tom 7> Max, do you want me to retire either of the old Crosshairs levels? |
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| Have we escape yet? |
Tue 07 Dec 2004 10:20 |
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<Max> Wow. Well I kind of like this one for its monolithic crudeness. At 968 repetitive moves, it's almost an absurd meta-level of some sort... |
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