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Signal Pathos Tue 01 Feb 2005 18:13
<Max> (SPOILER) Aw shucks, you probably did cook it then. I'll go find it and fix it...
<bpotetz> Whoa - hold your horses! I'm writing! :)
<bpotetz> (SPOILER) Cook: A solution in 42 moves? Seems fishy for such a complex looking level. I found another solution that requires pushing pipes all over the board, so I'm going to guess that that was the intended solution. Also because Tom said it was harder than the other pipe mazes. Let me know if I'm wrong.
<Max> Hey, how did someone cook this without reporting?
<Max> Yeah, this is basically just another Wire Maze remix...
<Tom 7> It's like a wire maze that's actually hard. ;)

This one looks great with the new wire animation!
 
Square 3 Mon 31 Jan 2005 12:14
<Tom 7> (SPOILER) Yes, Brian, that's what I did too.
<Tom 7> Wow, that was really hard!
 
Square 2 (v2) Sun 30 Jan 2005 22:27
<Tom 7> Solution found while trying to solve Max's Square 3. ;)
 
Patchwork (v2) Sun 30 Jan 2005 22:18
<Tom 7> Nice one. Pretty hard despite having lots of options available.
 
Rebound B! Sat 29 Jan 2005 18:58
<Tom 7> Cute. This was definitely not my solution to the original Rebound.
 
1924 11th Street Sokoban Sat 29 Jan 2005 18:44
<Tom 7> I was afraid to play this one for a while, but it turned out not to be as hard as I thought it would. For me, 811 moves.

It does look nice when it's done!
 
Have we escaped yet?The Movie Sat 29 Jan 2005 18:38
<Tom 7> This is a ridiculous level!
 
Patchwork (v2) Thu 27 Jan 2005 18:40
<Max> (SPOILER) Yeah, the first version just seemed a little empty so I decided to pretty it up!

Another pretty thing: there are a variety of symmetrical solutions to this one...
<bpotetz> (SPOILER) Nice one. Green squares are cool.
The yellow triangles didn't affect my solution much, but they're pretty!
 
Patchwork Thu 27 Jan 2005 13:42
<Max> Tom, you can delete this one if you want; the new version is prettier!
 
Skirting Skirting the Issue Thu 27 Jan 2005 10:06
<Max> It is surprising actually how well the original trick of this level works. Probably in part because it came at a time when almost every single level used the default blue block border...
<Tom 7> (SPOILER) I think I thought the bottom grey block couldn't come out for some reason, perhaps being tricked by my own visual trompe l'oeil.
<Tom 7> Oops, that was sure easy.
I had better fix this level!
 
Patchwork Thu 27 Jan 2005 09:24
<Tom 7> OMG the possibly are limitless!
 
1924 11th Street Sokoban Tue 25 Jan 2005 22:58
<Max> Ooh, that's a toughie. Took me over 1000 moves. It looks so pretty all put together at the end, though. Neat.
 
Skirting Skirting the Issue Tue 25 Jan 2005 00:16
<Tom 7> (SPOILER) Okay, I will. I think it makes sense to have two versions of this, though this one sort of gives away the solution to the other.
 
Skirting the Issue Mon 24 Jan 2005 22:54
<Max> (SPOILER) I actually found two different ways to cook this: one using the grey block all the way on the left, and one not using it... 0WN3D.
<Max> (SPOILER) I don't want to spoil the fun. Why don't you just solve the newly uploaded "Skirting Skirting the Issue"? ;)
 
Skirting Skirting the Issue Mon 24 Jan 2005 21:13
<Max> This modification forces you to cook Tom 7's "Skirting the Issue". Mwahaha.
 
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