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| My First Experiment |
Fri 25 Feb 2005 01:34 |
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<bunnyrape> (SPOILER) I used that block in my solution; best submit it as cooked! :P
Still quite confused about alternate solutions; i can't look at a level and "know" the answer.. yet.
Thanks for the positive feedback :)
<bpotetz> (SPOILER) Nice first level - keep them coming.
I can solve this without freeing the bottom left gold block from its chamber of solitude. Is that alright? |
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| Treehouse (v3) |
Fri 25 Feb 2005 00:35 |
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<Max> P.P.S. Oh yeah, Tom, you can delete the original and v2 whenever you feel like it.
<Max> Cool, I'm glad I was able to resurrect my original intention... And deep down, I just love pretty levels.
P.S. The red switch blocks are supposed to loosely resemble a rope ladder... |
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| Riddle Of Steel |
Fri 25 Feb 2005 00:31 |
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<Max> At least I made it out without anyone laughing at me! ;) |
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| Memoryless Hole (v1.2) |
Fri 25 Feb 2005 00:28 |
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<Max> Okay, you got me! ... for now. |
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| Riddle Of Steel |
Fri 25 Feb 2005 00:12 |
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<bpotetz> No argument here. For anyone who plans on solving it & hasn't yet (and I realize that is probably not many people), I don't think Crom will be too angry if you map out the panel destinations in the level editor before playing... |
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| Treehouse (v3) |
Fri 25 Feb 2005 00:08 |
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<bpotetz> That'll do it. Nice level, Max - really tight. |
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| Memoryless Hole (v1.2) |
Fri 25 Feb 2005 00:07 |
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<bpotetz> I almost didn't upload this, partly since there's been so many, and partly because this is the least interesting of the 3 and I don't want to give too many clues for the other 2. But then I sent it up anyway.
I'm guessing the bug in the last version was due to a superficial difference between mine & Max's solutions for #2 that I didn't catch last night. If this is still a problem with this one, then this level is history.
Tom - you're free to delete 1.1 |
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| Memoryless Hole (v1.1) |
Thu 24 Feb 2005 19:55 |
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<Max> Okay, yeah, that worked. So yes, Brian, I used the same solution on Memoryless Hole 2...
<Tom 7> It'll come back if you just go to the main menu and then back to the load screen. |
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| Riddle Of Steel |
Thu 24 Feb 2005 15:11 |
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<Max> This is a really annoying level! |
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| Memoryless Hole (v1.1) |
Thu 24 Feb 2005 15:08 |
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<Max> Sorry Brian, but I recovered this solution as well. I can't tell if it's from any of your "memoryless holes" or perhaps an original cook of mine of one of the old versions of Memory Hole; there seems to be a bug that makes it so recovered solutions are not displayed in the level select menu... |
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| Riddle Of Steel |
Thu 24 Feb 2005 10:02 |
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<Tom 7> Oh man, I was worrying about this kind of level when I made those colored steel tiles... |
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| 'Round & 'round |
Thu 24 Feb 2005 09:52 |
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<Tom 7> Being too easy is not a cook. ;) 17 people before you rated this level an average of difficulty of 2.5 out of 10!
<Jasonbot> (SPOILER) Cook: Too easy? |
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| Riddle Of Steel |
Thu 24 Feb 2005 02:39 |
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<bpotetz> Actually, its sort of a nuisance of a level. But I really wanted to submit a level called "Riddle of Steel".
<bpotetz> When I die, I must go before Crom, and he will ask me, "What is the riddle of steel?"
And if I do not know it, he will cast me out of Valhalla and laugh at me.
- Conan |
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| Memoryless Hole (v1.1) |
Thu 24 Feb 2005 02:36 |
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<bpotetz> Definitely not as hard as the second two, but different at least.
Tom, you can delete the first MH. |
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| Treehouse (v2) |
Thu 24 Feb 2005 02:29 |
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<bpotetz> (SPOILER) Oh no! I didn't do it on purpose, this time, I swear. If it makes you feel any better, I had myself convinced you couldn't solve it that way, so your new version must be really tough. Maybe tomorrow I'll give it a try. |
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| Memoryless Hole |
Thu 24 Feb 2005 02:24 |
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<bpotetz> (SPOILER) Yeah, I know. Since you liked the other two, maybe I'll upload a version of this version that can't be solved that way. I don't think my solution to this one is quite as interesting as the second two, especially if you've already solved those two, but I'll upload it anyway. |
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| Memoryless Hole (v3) |
Thu 24 Feb 2005 02:22 |
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<bpotetz> Thanks, Max! |
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| Treehouse (v3) |
Thu 24 Feb 2005 00:30 |
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<Max> Does this put a stop to your shenanigans, Brian? |
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| Memory Hole (final!) |
Thu 24 Feb 2005 00:03 |
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<Max> Well done, mjn! It may have taken you a while to iron out the kinks, but this final version is great. A hands-down "official" level, in my opinion. Even the cooks were enjoyable! |
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| Construct-A-Maze |
Wed 23 Feb 2005 23:50 |
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<Max> Wow, that seemed really really hard at first, but then it seemed really really easy. Cool concept. |
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