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Tutorial 3: Lasers Tue 29 Mar 2005 16:26
<Tom 7> (SPOILER) Added speedrun: 37 moves (old: 999999).
Well, that's apparently not working very well!
 
Tutorial 2: Holes Tue 29 Mar 2005 16:19
<Tom 7> (SPOILER) Added speedrun: 46 moves (old: 999999).
Just+testing+the+new+speed+record+system.+Get+ready%2C+kids%21
 
Tutorial 1: Blocks Tue 29 Mar 2005 15:42
<Tom 7> (SPOILER) Added speedrun: 30 moves (old: 999999).
Solution "Speed+Record":
hello
 
Reflections Tue 29 Mar 2005 14:59
<Max> Wow, what a great idea!

p.s. 455 now
<Tom 7> 2172 moves. ;) I like to brute force them, I guess.

Max, you should be able to reduce your escapist's uncertainty with the new automatic solution optimizer, as soon as that comes out.
 
Construction Tue 29 Mar 2005 14:25
<Max> (SPOILER) This is a cool articulation of the device used in "Wave". I really like the use of the electricity control to activate the hugbot engineers. The only weakness of this level is that, after seeing where the wires need to go, the puzzle is rather easy to figure out, so the main problem is actually moving them where they're supposed to go. Incidentally, "Pipeworks" did a particularly fine job avoiding this problem.
 
Reflections Tue 29 Mar 2005 11:43
<Doom> I just improved my old solution around 80 moves and my solution is now 402 moves.
<Max> Well I have 695 moves, but looking back at my solution I see a lot of uncertainty in my escapist...
<Tom 7> This will be a good one to compete for speed records on.
 
Arrowal Blockade Tue 29 Mar 2005 00:21
<Tom 7> Nice level, though it was a bit easy.
 
Skydiving/Cloud Maze Tue 29 Mar 2005 00:09
<Max> (SPOILER) Once again, that is not a cook!! That is the only solution, William!
<William> (SPOILER) Cook: Took the lower tip of the airplane wing
 
The Blue Room II: Fewer Nanometers Mon 28 Mar 2005 15:00
<bpotetz> (SPOILER) Neat puzzle. Sphere puzzles are always fun. You could ramp up the rigidity a touch by adding a 5th panel in the center. I'm not sure if 6 is possible, though.
 
Holey Cheese Mon 28 Mar 2005 14:17
<Doom> (SPOILER) Cook: I didn't need any of the pipes.
 
Construction Mon 28 Mar 2005 13:52
<jcreed> Fun!
<Tom 7> Nice twist on the sokoban-style level. There is even a little "wave" at the end, paying homage to the inspiration! ;)
<Doom> The wave level was really cool. Here's my attempt at using the wave-theme.
 
Training Circuit Sun 27 Mar 2005 18:41
<Tom 7> I didn't need the red block that appeared towards the end.
 
Blue Cave Sun 27 Mar 2005 09:40
<jcreed> I smell ballot-stuffing.
 
CP Variation Sat 26 Mar 2005 23:43
<jcreed> (SPOILER) Well, this level is one of several that I made that are all based on the idea of "panel abuse" that Max (first?) utilized in "Claustrophobia II". The idea is that normally, panels flip and stay flipped as long as an object (block or player or something) is still on them. However, if the level is rigged up right, a panel may appear beneath your feet from bizarro world. Under these circumstances, the panel undergoes only one flip as you step off of it.

The way Max did this was by having two panels next to each other, one targeting the next, so that just walking across (and then off) them caused a lasting effect somewhere else in the level. Historically this was discouraged for a while, but since Tom seems to have settled on a definite semantics for this "weird" behavior, I think it's back to being condoned now.

In this level and in "Sneaky Snake", it becomes clear that the "weird" behavior can occur without the panel-targetting-adjacent-panel setup: with steel blocks (since a steel block *two* squares away can be pushed by the player to trigger a panel which reveals a panel under the player's feet) or with a yellow block, since shoving a yellow block may trigger a panel arbitrarily far away, which then may reveal a panel under the player.
 
Trouble with Panels Sat 26 Mar 2005 04:43
<hyperxpress> (SPOILER) 
 
CP Variation Sat 26 Mar 2005 01:59
<cockstump> can somebody please explain to me how this level works? i solved it, but i have no idea why the solution i used worked.
 
Scuba Diving V: King of the Fish People Fri 25 Mar 2005 19:55
<jcreed> Message to the fish people: I OWNS JOO
 
The Blue Room Fri 25 Mar 2005 19:53
<jcreed> Directly inspired by the blue-sphere part of the "Scuba Diving" series.
 
Wave Fri 25 Mar 2005 19:16
<jcreed> Very satisfying to beat, especially since I had a one-move-shy-of-correct solution for a while.
 
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