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| North and South |
Tue 05 Apr 2005 18:45 |
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<Tom 7> (SPOILER) Added speedrun: 134 moves (old: 198). |
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| Every Step You Make |
Tue 05 Apr 2005 18:45 |
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<Tom 7> (SPOILER) Added speedrun: 221 moves (old: 224). |
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| Messing up with yellow blocks |
Tue 05 Apr 2005 18:45 |
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<Tom 7> (SPOILER) Added speedrun: 147 moves (old: 150). |
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| The Bends |
Tue 05 Apr 2005 18:44 |
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<Tom 7> (SPOILER) Added speedrun: 623 moves (old: 999999). |
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| Training Circuit |
Tue 05 Apr 2005 18:44 |
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<Tom 7> (SPOILER) Added speedrun: 189 moves (old: 193). |
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| Bot Brawl |
Tue 05 Apr 2005 18:36 |
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<Max> 'Bot Brawl' uploaded by Max. |
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| Regression: Bot on Top |
Tue 05 Apr 2005 17:45 |
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<Tom 7> I can put it back in triage if you want... but I figured it was meant to just be a regression test. It's almost hard NOT to win!
<Adam> You deleted my first level! I tried to make the 2nd part fun
<Tom 7> Since this is a regression test for developers, I moved it to the deleted collection and added it to CVS instead.
<Adam> 'Regression: Bot on Top' uploaded by Adam. |
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| Thump |
Tue 05 Apr 2005 15:58 |
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<Zoogie> (SPOILER) Added speedrun: 28 moves (old: 29).
<Zoogie> (SPOILER) Added speedrun: 29 moves (old: 52). |
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| SeDi! |
Tue 05 Apr 2005 15:56 |
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<Zoogie> (SPOILER) Added speedrun: 98 moves (old: 100). |
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| Six little ducks |
Tue 05 Apr 2005 15:29 |
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<Zoogie> (SPOILER) Added speedrun: 371 moves (old: 517). |
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| Scots of Mary |
Tue 05 Apr 2005 15:12 |
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<Zoogie> (SPOILER) Added speedrun: 136 moves (old: 137). |
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| Where Are You Hiding, Hugbot? |
Tue 05 Apr 2005 15:10 |
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<jcreed> 'Where Are You Hiding, Hugbot?' uploaded by jcreed. |
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| Arrowal Blockade |
Tue 05 Apr 2005 14:27 |
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<Zoogie> (SPOILER) Added speedrun: 196 moves (old: 244). |
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| A bit of everything |
Tue 05 Apr 2005 14:18 |
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<Zoogie> (SPOILER) Added speedrun: 186 moves (old: 225). |
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| The Glove |
Tue 05 Apr 2005 14:18 |
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<iain> (SPOILER) Added speedrun: 99 moves (old: 105). |
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| A bit of everything |
Tue 05 Apr 2005 14:15 |
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<Zoogie> (SPOILER) Added speedrun: 225 moves (old: 227). |
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| Impossible II: Impossibler |
Tue 05 Apr 2005 13:47 |
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<Tom 7> As usual, it's up to the puzzle composer to make good levels! (That might mean making use of what little hidden information is possible.)
I'm just lamenting the fact that sometimes making the game more like I "meant it to be" can damage some subversive levels that I do like.
<Max> (SPOILER) Well, Tom, the screenshot also gives away "What's Going on Over There?", as does the ability to zoom during gameplay with "[" and "]". So, in a sense, screenshots of levels themselves have the opportunity to be spoilers. I think there should be a decision as to the extent to which a level that relies on hidden information is undesirable. In the case of "WGoOT?", it is quite possible to reason about the setup of the hidden part of the level through trial and error. Similarly, on this level, after realizing that the blue sphere puzzle is impossible, the only option left is to try pushing the button until something happens. (Of course, this is probably cute at best and obnoxious at worst.) Anyway, I do agree that in general there should be as little hidden information in escape as possible... |
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| Switcheroo |
Tue 05 Apr 2005 11:20 |
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<Fish Fry> (SPOILER) Added speedrun: 110 moves (old: 114). |
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| Don't Touch That, Hugbot |
Tue 05 Apr 2005 11:00 |
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<Zoogie> (SPOILER) Added speedrun: 86 moves (old: 105). |
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| Study in Blue |
Tue 05 Apr 2005 10:54 |
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<Fish Fry> (SPOILER) Added speedrun: 213 moves (old: 214). |
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