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| Square Peg II: Hip 2 B Square |
Sat 23 Apr 2005 12:12 |
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<Tom 7> (SPOILER) Added speedrun: 148 moves (old: 150).
Yeah, this is how I beat mjn's version. |
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| Mass Disorder |
Sat 23 Apr 2005 11:34 |
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<nushae> (SPOILER) Added speedrun: 1408 moves (old: 1458). |
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| Square Peg II: Hip 2 B Square |
Sat 23 Apr 2005 03:29 |
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<John Lewis> (SPOILER) Added speedrun: 150 moves (old: 180). |
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| Mass Disorder |
Sat 23 Apr 2005 00:41 |
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<John Lewis> Okay, this is my first "real" Escape level. :-) It's not really that much; I just threw it together in just a few hours, and I have to say it's pretty loose. I originally had the top left sokoban-style puzzle followed by a bunch of other sub-puzzles involving steel blocks and stuff. Then I realized it would probably be more effective to create a level with all block-pushing challenges. (I'll probably save the other stuff for my next level, "Mass Confusion." ;-)) Personally, I don't find this level that challenging, though.
I'm sorry if this is too easy; I've been playing Escape for only a few weeks now! :-) But I hope you enjoy it. Comments are welcome!
<John Lewis> 'Mass Disorder' uploaded by John Lewis. |
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| Letter Series: n |
Fri 22 Apr 2005 23:05 |
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<jcreed> A good designer seeks qualnity over quanlity. |
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| Square Peg II: Hip 2 B Square |
Fri 22 Apr 2005 23:02 |
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<jcreed> Still pretty easy.
<jcreed> 'Square Peg II: Hip 2 B Square' uploaded by jcreed. |
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| Square Peg |
Fri 22 Apr 2005 22:57 |
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<jcreed> (SPOILER) Cook: Didn't use the teleporter.
<Joshua Bone> (SPOILER) Cook: Didn't use the teleport.
<Joshua Bone> (SPOILER) Added speedrun: 120 moves (old: 154).
<John Lewis> (SPOILER) Added speedrun: 154 moves (old: 288).
<mjn> 'Square Peg' uploaded by mjn. |
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| Looking Out For Number 9 |
Fri 22 Apr 2005 18:45 |
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<Max> (SPOILER) Well I don't mind this level being partly about figuring out what the heck is going on, so we might as well just keep everything the way it is. ;) |
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| Skirting Skirting the Issue |
Fri 22 Apr 2005 18:34 |
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<estatin> (SPOILER) Added speedrun: 52 moves (old: 53). |
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| Looking Out For Number 9 |
Fri 22 Apr 2005 18:14 |
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<Tom 7> (SPOILER) I guess it would be possible, but it would interfere with animation, and I'm not sure there are many situations where it's an important design concern. (I suppose, like there are keys to see other hidden information, there should be a "show bot numbers" key, though, when playing.) In this case it wouldn't have been hard to draw into the level the fact that the bot waiting at the end is #8, right?
<Max> (SPOILER) Yeah, I was thinking about that. Actually, couldn't you implement something in the level design to give level designers the option to show or hide the numbers of certain bots? Because this level would make sense more quickly if the bottom bot was marked as "8" and the other numbers remained hidden (on the other hand, it would be ruined if all the numbers were displayed). This option could get rid of a lot of the inherent randomness in multiple bot levels too. But I do understand how this might be overcomplicated so it's your call of course. But either way, I think there should be some way to distinguish different hugbots from one another -- maybe slightly different shadings or something along those lines?
<Tom 7> (SPOILER) Fantastic! It went from confusingly easy to impossible to ahhh to mildly difficult puzzle. Unfortunately, I don't think many people are going to understand this puzzle unless they've been making lots of bot levels...
<Max> 'Looking Out For Number 9' uploaded by Max. |
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| Time Trap (Maximum Security version) |
Fri 22 Apr 2005 17:07 |
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<Max> Yeah, I just wanted to make a multiple bot level that wasn't dependent on random movements. It is cruel but hopefully not unreasonably so. (and hopefully not annoying at least) |
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| Letter Series: n |
Fri 22 Apr 2005 17:02 |
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<Tom 7> (SPOILER) Damn, I guess this one is looser than I thought. Oh well..
<John Lewis> (SPOILER) Added speedrun: 13 moves (old: 17).
Very creative. |
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| Time Trap (Maximum Security version) |
Fri 22 Apr 2005 17:01 |
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<Tom 7> (SPOILER) Neat, but maybe a bit too cruel... |
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| Letter Series: n |
Fri 22 Apr 2005 16:59 |
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<Max> (SPOILER) Added speedrun: 17 moves (old: 21).
ok...
<Tom 7> (SPOILER) Sorta random, but the letter series is about quantity! |
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