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The Heart's Demands Sat 31 May 2014 22:51
<N7DOT> 'The Heart's Demands' uploaded by N7DOT:
The commander of this heart rescue mission has stated that certain walls must not be damaged during the mission. You don't understand the reasoning for this, but you do know that this will make the task considerably harder.

Enjoy :)
 
The Hearts by randalyn again Sat 31 May 2014 22:37
<N7DOT> (SPOILER) Oops, that should be 179.
<N7DOT> (SPOILER) Didn't add speedrun: 173 (old: 236)

Uploading a modification that forces a harder solution.
<N7DOT> (SPOILER) Added speedrun: 236 moves (old: 291).
Bombs are hard to tame.
<N7DOT> (SPOILER) Cook: My first solve felt too easy compared to what a "7" rating would suggest; upon looking at the solutions previously uploaded, I found mine was much simpler and very different from the ones. My initial solve was longer than Jim's speedrun, but I was able to acquire a 240 move solution to this level.
<Jim> (SPOILER) Added speedrun: 291 moves (old: 336).
The recent changes made this a tricky level for sure.
<mark> 'The Hearts by randalyn again' uploaded by mark.
 
Untitled The Hearts by randalyn again Sat 31 May 2014 09:50
<mark> Moved to graveyard:
Had a bit of time to sort out, replacement on it's way.
<mark> (SPOILER) Nice one Jim, there was a few things this nearly was and tricky solutions.
I'll try again with this platform in a few days now I've seen the error.
I'll leave it up for a couple of days.
 
Mods chat level Fri 30 May 2014 13:40
<Jim> (SPOILER) Mark, for PD I didn't do it the same way as either of your solutions. It was closer to how I solved PDU, but I used the bottom left that you eliminated in PDU.
 
Untitled The Hearts by randalyn again Fri 30 May 2014 13:33
<Jim> (SPOILER) Added speedrun: 104 moves (old: 213).
Sorry Mark, I pretty much cooked it from what you intended it to be.
<mark> 'Untitled The Hearts by randalyn again' uploaded by mark:
Have not tested this to destruction so cooks are a possibilty.
 
Mods chat level Fri 30 May 2014 11:50
<mark> Nice solve on the P D Ultimate Jim,this level gets easier the more you play but it sure is rock hard to solve the first time.
Just curious for noname's mod which way did you go or was it something different.

Anyhow been working on new level for you all for the weekend it's more for fun than it is hard but maybe still a bit tricky for some.

It's another level I modded from the minor league's.

Thanks all keep on escaping.
 
Perfectionist's Dilemma Ultimate Thu 29 May 2014 19:54
<Jim> (SPOILER) Added speedrun: 168 moves (old: 274).
A little more direct way of solving.
 
Perfectionist's Dilemma Thu 29 May 2014 17:36
<Jim> (SPOILER) I finally got this one, very tricky.
 
Perfectionist's Dilemma Ultimate Thu 29 May 2014 13:11
<mark> 'Perfectionist's Dilemma Ultimate' uploaded by mark:
Once you unlock the secret to the dilemma here is another worth a mod solution.
Took me a while to find.
Congrats to N7DOT on the original you don't know yet how good this level really is.
 
Mods chat level Wed 28 May 2014 19:47
<Jim> (SPOILER) I went into edit yesterday and found a way or two of doing it Mark, but my problem is getting the bots to cooperate. My last bot gets there too early and I can't delay it enough to get the timing right.
<mark> (SPOILER) Jim what do you call a deer with no eyes?
No idea..
What do you call a deer with no eyes no legs?
Still no idea..
There might be a deer in my latest speedrun.
 
Synchrony Wed 28 May 2014 11:15
<mark> (SPOILER) Added speedrun: 48 moves (old: 58).
 
Perfectionist's Dilemma Wed 28 May 2014 09:41
<mark> (SPOILER) Added solution "Another way":
Brilliant level noname.
Totally different solution to yours. In your solution you make it look so easy and you got it so fast.
Hang in there Jim its not as bad as it first seems.
<Jim> (SPOILER) I have no idea how to do the 2nd part, noname strikes again.
 
Synchrony Tue 27 May 2014 18:51
<Jim> (SPOILER) Added speedrun: 58 moves (old: 94).
 
Heart Crash Tue 27 May 2014 18:37
<Jim> (SPOILER) Good to see you back Devon!
 
Synchrony Tue 27 May 2014 09:08
<mark> (SPOILER) Added speedrun: 94 moves (old: 278).
At the first look at this level I had no idea what to do.
First solve 144 totally differnt solution could post a mod.
After seeing original solution it was why did I not think of that?
 
Perfectionist's Dilemma Tue 27 May 2014 06:13
<noname> 'Perfectionist's Dilemma' uploaded by noname:
As requested by N7DOT. Did not bother with symmetry for the testing part.
 
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