|
|
 |
 |
| Heart Crash |
Tue 27 May 2014 18:37 |
 |
<Jim> (SPOILER) Good to see you back Devon! |
|
| |
| Synchrony |
Tue 27 May 2014 09:08 |
 |
<mark> (SPOILER) Added speedrun: 94 moves (old: 278).
At the first look at this level I had no idea what to do.
First solve 144 totally differnt solution could post a mod.
After seeing original solution it was why did I not think of that?
|
|
| |
| Perfectionist's Dilemma |
Tue 27 May 2014 06:13 |
 |
<noname> 'Perfectionist's Dilemma' uploaded by noname:
As requested by N7DOT. Did not bother with symmetry for the testing part. |
|
| |
| Synchrony |
Mon 26 May 2014 21:48 |
 |
<N7DOT> (SPOILER) The change that will be made in "Perfectionist's Dilemma" is that both panels will also have to be *deactivated* at the exact same time in addition to simultaneous activation. I'm not sure if I can accomplish this, so if someone else beats me to finding that solution then they may upload the sequel.
<N7DOT> 'Synchrony' uploaded by N7DOT:
Get the bots onto those dots on the exact same move and win! The machinery may seem overly complex but that's going to be more important in the harder sequel, "Perfectionist's Dilemma".
(see spoilers before uploading any modifications) |
|
| |
| Heart Crash |
Mon 26 May 2014 16:03 |
 |
<N7DOT> Nevermind, I decided on a rating.
<N7DOT> (SPOILER) Added speedrun: 32 moves (old: 35).
don't know how to rate this yet.
<devin> 'Heart Crash' uploaded by devin:
Sorry I haven't been on in a while, I just have had a lack of ideas and I was busy with other things at the time. |
|
| |
| amazing by Geraldine yet again |
Mon 26 May 2014 14:53 |
 |
<mark> (SPOILER) Added speedrun: 193 moves (old: 211).
Nice one thanks Jim.
I was waiting for you to solve before posting this.A simpler ending to the original.
<Jim> (SPOILER) Nice speed run Mark, I ended up doing it the way N7DOT did. Its amazing to me that there were so many ways to do the first one.
<mark> (SPOILER) Added speedrun: 211 moves (old: 275).
Nice one N7DOT .......
I think I may have been searching for the impossible for too long before I came with this.
<N7DOT> 'amazing by Geraldine yet again' uploaded by N7DOT:
Okay then, I suppose I will upload this. |
|
| |
| amazing by Geraldine again |
Mon 26 May 2014 01:27 |
 |
<Jim> (SPOILER) Congrats on solving. It is my opinion that if you solved this different from anyone else and can force your solution, then its a a mod worth making.
<N7DOT> (SPOILER) ... I managed to solve this without moving the two farthest left green blocks, which were moved in both of your solutions. I don't know if it's worth making a modification - probably not. I'll give some time before doing anything to give response time.
<N7DOT> (SPOILER) Finally solved it :D I had to completely change what I was trying to do. If the original path I was attempting is possible, then any level made forcing that solution would be one of the hardest levels ever. There are quite a few branches that reach towards that goal, but they all seem to be doomed to result in the same failures in the end. I would be very surprised if such is possible.
<N7DOT> (SPOILER) I know, I know... I'll try again, hopefully I can make some progress. |
|
| |
| Improv 5.3 |
Sun 25 May 2014 21:21 |
 |
<Jim> (SPOILER) Added speedrun: 581 moves (old: 591).
For once, we did this the same way, another great mod Mark. I really had to think about this, lots of fun! |
|
| |
| amazing by Geraldine again |
Sun 25 May 2014 21:08 |
 |
<Jim> (SPOILER) N7, don't assume anything is impossible. |
|
| |
| Improv 5.3 |
Sun 25 May 2014 01:23 |
 |
<mark> 'Improv 5.3' uploaded by mark:
As promised |
|
| |
| Improv 5.2 |
Sun 25 May 2014 01:20 |
 |
<mark> Jim that was great took me a fair few hours. Found a harder solution so mod on it's way. |
|
| |
| Seems Messy |
Sun 25 May 2014 00:21 |
 |
<N7DOT> Moved to graveyard:
accidentally uploaded the wrong level. |
|
| |
| Segment Mods 1 |
Sun 25 May 2014 00:20 |
 |
<N7DOT> 'Segment Mods 1' uploaded by N7DOT:
So, for information look at level 3897's page. I accidentally uploaded that instead of this, and would rather not manually copy that text again. |
|
| |
| Seems Messy |
Sun 25 May 2014 00:19 |
 |
<N7DOT> crap, wrong level uploaded >_<
<N7DOT> 'Seems Messy' uploaded by N7DOT:
Okay, so here's another mod level. This one has a different theme: the level is segmented into "rooms" sort of like in the "Rouge-Like" levels, and as time goes on more rooms are entered and previous ones altered so that there may be interaction between them. Also, I don't want it to be required to manipulate bots from afar, that would be really annoying. So, let's try this! |
|
| |
| amazing by Geraldine again |
Sat 24 May 2014 23:29 |
 |
<mark> (SPOILER) Added speedrun: 201 moves (old: 203).
Slightly different ending.
Yes N7DOT all five panels activated. |
|
| |
|
|
 |
 |