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Handmade 037 Mon 25 Apr 2005 13:19
<nushae> Well... the existence of numerous shareare and freeware games that include the original levels would suggest so, wouldn't it?

Besides, any company still owning the rights to these levels and trying to excercise them, will have to explain why they haven't done so for well over 25 years now. Under such circumstances it becomes "pretty hard" (that's a legal term, ahem) to make a case...

But as I said, I won't upload anything not by me ;)
 
Old Junkyard Mon 25 Apr 2005 10:51
<OCTweak> (SPOILER) Added speedrun: 23 moves (old: 25).
 
Handmade 037 Mon 25 Apr 2005 09:41
<Tom 7> I don't believe the original Sokoban levels are in the public domain; are they?
 
Stress Fracture Mon 25 Apr 2005 05:29
<Alois> (SPOILER) Added solution "Stress Fracture":
 
Who Let The Hugbot Out? Mon 25 Apr 2005 04:49
<estatin> (SPOILER) Added speedrun: 137 moves (old: 145).
 
Wave Remix Sun 24 Apr 2005 23:59
<Michelle> (SPOILER) Cook:
 
Symmetry Sun 24 Apr 2005 22:01
<Tom 7> (SPOILER) Nice solution. This is one of those rare ones that's pretty loose despite being pretty hard.
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Sun 24 Apr 2005 21:59
<Tom 7> (SPOILER) I don't recommend bothering with this one, but using save and restore will help you a lot with the last part -- press 's' to save and then 'r' to restore that point.
 
Autogenerated 052 Sun 24 Apr 2005 21:59
<Tom 7> I like Sokoban levels, and I'm happy to have more of 'em. (If you think there are too many new tiles, feel free to make interesting levels with whatever subset you choose! I think the fascination with bots is because they are only a few months old at this point.)

The only problem with levels that are copied off the web is with licensing; I'm trying to be careful not to have any copyright violations. Even if the levels are "freely available," that doesn't mean I can just include them in a GPL project.

Since Yoshio levels are good, I am going to include them in a web collection (but not with the original installer) so that players can download them. But if I get any complaints from the author, I'll have to remove them.
 
Stress Fracture Sun 24 Apr 2005 21:08
<Joshua Bone> I think this is my favorite Escape level yet! Very nice puzzle.
<mjn> 'Stress Fracture' uploaded by mjn.
 
Symmetry Sun 24 Apr 2005 19:38
<mjn> (SPOILER) Added speedrun: 120 moves (old: 200).
 
Handmade 037 Sun 24 Apr 2005 18:28
<estatin> (SPOILER) Added speedrun: 122 moves (old: 166).
 
Two Parts Sun 24 Apr 2005 17:00
<Jane> (SPOILER) Added speedrun: 61 moves (old: 73).
 
Letter Series: a Sun 24 Apr 2005 17:00
<Jane> (SPOILER) Added speedrun: 91 moves (old: 93).
 
Staring at the Sun Sun 24 Apr 2005 17:00
<Jane> (SPOILER) Added speedrun: 102 moves (old: 110).
 
Obfuscate Sun 24 Apr 2005 17:00
<Jane> (SPOILER) Added speedrun: 340 moves (old: 347).
 
Mummy Guards Sun 24 Apr 2005 16:59
<Jane> (SPOILER) Added speedrun: 427 moves (old: 450).
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Sun 24 Apr 2005 16:34
<nushae> So I solve the Carrier block part... walk up to the teleport... move left... get zapped. Great. Two days later I try again. Walk up to the teleport... what way did I go last time? Let's try walking left... DOH.
 
Handmade 037 Sun 24 Apr 2005 16:23
<nushae> Ok this is the last of the handmade levels by Yoshio murase that i will upload. I just found the comments attached to autogenerated 52 by accident and will use the comment option more now that I know what it does :)

You could say I'm a sokoban purist. Levels I upload will be sokoban style. I would suggest making an extra category for "pure sokoban" levels... Escape did evolve from it after all, so a homage folder wouldn't be too bad.

I was in the process of entering all the original sokoban levels; please let me know if that is also a nono - I do feel they shouldbe part of escape.
 
Autogenerated 052 Sun 24 Apr 2005 16:17
<nushae> My apologies; I was not aware I was only to upload my own work. The Yoshio Murase levels are readily available from a plethora of sources. Since I also credited the author I saw no problem with it.

Thing is... Escape may have just a little too many different tile-types. Also, about 99% of all escape levels are some sort of hugbot thing. It's like ppl are totally in love with em. For these two reasons I felt the game could use some good sokoban levels. The Yoshio sets are probably the best around.

One thing that I did find annoying (and the cause of the missing autogenerated levels) is that I could not make a "box" start on top of a switch...

I'll see if I can dig up my own levels from way back when. I will refrain from uploading additional Yoshio levels.
 
One of Three Sun 24 Apr 2005 14:18
<Emory> (SPOILER) Added speedrun: 120 moves (old: 130).
 
Handmade 037 Sun 24 Apr 2005 13:37
<nushae> 'Handmade 037' uploaded by nushae.
 
Sneaky Snake Sun 24 Apr 2005 12:46
<iain> (SPOILER) Added speedrun: 431 moves (old: 478).
 
CP Violation Sun 24 Apr 2005 12:43
<iain> (SPOILER) Added speedrun: 162 moves (old: 368).
 
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