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| Hugbot Framer (originally by John Lewis) |
Fri 20 May 2005 19:13 |
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<pieguy> 'Hugbot Framer (originally by John Lewis)' uploaded by pieguy. |
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| Letter Series: b |
Fri 20 May 2005 18:21 |
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<Tom 7> (SPOILER) Oh, that's a good solution!
There are a couple other ways to do my solution too, but I'm satisfied with this. |
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| revenge of the computers 1 |
Fri 20 May 2005 18:18 |
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<Tom 7> Yoav: All levels in triage are solvable. I'm really close on this one, but it's quite tricky (and good!)... |
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| Letter Series: b |
Fri 20 May 2005 18:07 |
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<bpotetz> (SPOILER) Oh. I guess my solution is different.
Good one either way, though.
<bpotetz> (SPOILER) Added speedrun: 42 moves (old: 44).
Nice one! |
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| Out in the gardens. |
Fri 20 May 2005 18:03 |
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<Yoav> Testing |
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| revenge of the computers 1 |
Fri 20 May 2005 18:03 |
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<Yoav> Solvable? |
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| Letter Series: b |
Fri 20 May 2005 17:09 |
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<Tom 7> 'Letter Series: b' uploaded by Tom 7. |
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| Red Rover |
Thu 19 May 2005 22:41 |
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<sarah> 'Red Rover' uploaded by sarah. |
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| Hugbot Framer (v2) |
Thu 19 May 2005 22:14 |
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<John Lewis> (SPOILER) Added speedrun: 103 moves (old: 107).
<Tom 7> (SPOILER) pieguy: if you can beat it with the exit 5 spaces to the right (and panels leading up to it), definitely submit that level!
<pieguy> (SPOILER) correction: feel free to move the exit 5 spaces to the right.
<pieguy> (SPOILER) feel free to move the exit 4 more spaces to the left. |
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| revenge of the computers 1 |
Thu 19 May 2005 18:29 |
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<pieguy> 'revenge of the computers 1' uploaded by pieguy. |
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| Uncomplicated |
Thu 19 May 2005 15:16 |
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<OCTweak> (SPOILER) Thanks for the explanation, Tom and thank you Stephan for making a game demonstrating this situation. It was funny to solve it. |
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| Toughie |
Thu 19 May 2005 05:56 |
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<Thanerik> (SPOILER) Added speedrun: 147 moves (old: 173).
wee! i am so good! |
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| Out in the Gardens III: Green Thumb |
Thu 19 May 2005 03:52 |
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<bpotetz> (SPOILER) Added speedrun: 190 moves (old: 208).
Neat mod. |
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| Uncomplicated |
Thu 19 May 2005 01:20 |
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<Stephan> (SPOILER) The double-teleport to sphere was actually a fun part of this puzzle; if the teleport destination had landed on an empty square, the other dalek could run into the broken ones and crash. And blocks with bots on them can't be pushed, so this also prevents the dalek from pushing the sphere into a exit-blocking position.
Nonetheless, as Potetz showed, there's more than one way to stop the daleks.
I thought this level would be more rigid, but you've already found several cooks I overlooked...
<Tom 7> (SPOILER) OCTweak: That's the right behavior.
When two bots are in the same spot, they explode into a broken bot (even if that's in a wall or something).
If the player ends up on top of a bot (at the end of his turn), he dies, even if it's a broken bot or hugbot. |
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| All Love |
Thu 19 May 2005 01:06 |
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<bpotetz> (SPOILER) Added speedrun: 16 moves (old: 20).
Aw!
(L)
<sarah> 'All Love' uploaded by sarah. |
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| Hugbot Framer (v2) |
Wed 18 May 2005 20:01 |
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<OCTweak> (SPOILER) Added speedrun: 107 moves (old: 113). |
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| Uncomplicated |
Wed 18 May 2005 18:46 |
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<OCTweak> (SPOILER) Tom, in the original solution of Stephan, when you do the 9 th step you transport 2 robots to the same position transfomring them in "a pile of broken metal" on top of a green ball that was already at the same position.
1) Is this ok?
Then if you teletransport yourself to the same place you are eletrocuted, although the robots are only a pile of broken metal".
2) Is this also ok ?
<Tom 7> (SPOILER) Mildly cooked: The top middle panel is unnecessary, you don't need to push the bottom left green block, and the gold block is also unnecessary. |
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| cake castle catacombs |
Wed 18 May 2005 13:27 |
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<littlekenny> (SPOILER) Added speedrun: 204 moves (old: 207). |
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