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| Seventeen Years |
Sat 28 May 2005 15:50 |
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<Stephan> Very impressive solution, iain! |
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| Security Distraction (v2) |
Sat 28 May 2005 15:41 |
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<Stephan> (SPOILER) Added speedrun: 390 moves (old: 412).
<Stephan> (SPOILER) Added speedrun: 412 moves (old: 425). |
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| Seventeen Years |
Sat 28 May 2005 14:45 |
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<iain> (SPOILER) Added speedrun: 76 moves (old: 95). |
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| Security Distraction (v2) |
Sat 28 May 2005 14:43 |
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<Stephan> (SPOILER) Added speedrun: 425 moves (old: 523).
<Doom> It should be impossible to do it without moving the gold blocks around first. I also replaced hugbots with daleks just for fun.
<Doom> 'Security Distraction (v2)' uploaded by Doom. |
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| Security Distraction |
Sat 28 May 2005 13:30 |
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<Tom 7> (SPOILER) Cook: Ditto!
<Doom> (SPOILER) Whoa, that's a clever cook... I guess I have no choice but to make another version.
<Stephan> (SPOILER) Cook: was able to solve without using gold blocks.
<Stephan> (SPOILER) Added speedrun: 89 moves (old: 516). |
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| Waste of Time |
Sat 28 May 2005 09:24 |
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<OCTweak> More than 3 weeks trying this one and the close I can get is one move to the solution.
I'm not giving up but knowing there is another one thougher than this one (Great Waste of Time) makes me crazy! 8-) |
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| Security Distraction |
Sat 28 May 2005 03:26 |
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<Doom> 'Security Distraction' uploaded by Doom. |
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| Something |
Fri 27 May 2005 22:15 |
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<Stephan> (SPOILER) Added speedrun: 82 moves (old: 88). |
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| Somewhere over the... |
Fri 27 May 2005 21:54 |
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<Stephan> (SPOILER) Added speedrun: 73 moves (old: 84). |
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| Signal Pathos (v2) |
Fri 27 May 2005 20:51 |
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<John Lewis> (SPOILER) Added speedrun: 229 moves (old: 242). |
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| Specific Gravity |
Fri 27 May 2005 16:37 |
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<Tom 7> (SPOILER) Thanks -- like I always say, the best thing about torture is that it feels so good when it's over.
A good way to check if your solution is actually a cook is to download the original solution and compare. You can do this by hitting ctrl-m on the load screen after you've solved a level, and then pressing ctrl-d to download all of the solutions.
Also, if you have a solution that's 16 moves faster than the speedrun, you should upload that new record!
<pieguy> (SPOILER) okay, sorry for ruining the suprise. when my first-try solution was 16 moves shorter than the speed record, i just sort of assumed i had cooked it. excellent level, then. it's the kind of level i would create to torture people.
<Tom 7> (SPOILER) Don't read the spoilers! ;)
Well, I am glad you like it, at least. =)
<mjn> (SPOILER) !!!!!!!
Oh my god, that's awesome. I've been tearing my hair out over this one for months; I never once thought of that...
I think this definitely wins the most-evil prize. |
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| revenge of the computers 1 |
Fri 27 May 2005 10:45 |
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<Tom 7> (SPOILER) So does it make levels starting from the solved state and 'retracting' to find the most distant precursor?
I made some stuff for the escape level editor that does retractions for gold blocks and spheres (I don't think anyone uses it), but never thought to do *search*. Good idea. |
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| Specific Gravity |
Fri 27 May 2005 10:42 |
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<Tom 7> (SPOILER) Nope, that's the only solution as far as I know.
<pieguy> (SPOILER) is this level cooked? you can flip the exit, then push a block on top, and flip it over again. i haven't tried to solve it the "obvious" way. |
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| revenge of the computers 1 |
Fri 27 May 2005 03:19 |
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<pieguy> (SPOILER) it turns out that for the program i used to create this level, finding the best solution is no more than a side effect of creating the level itself, with one minor difference. my program assumes that when you push a block, you move into the square previously occupied by the block. this allows me to only consider levels with even parity. for this particular level, 15 minutes of computer time was required (on my 2800+ athlon), and about 300 MB of ram. my program places the blocks in such a way to ensure the longest possible shortest solution. |
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| Letter Series: z |
Fri 27 May 2005 00:10 |
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<Stephan> (SPOILER) Added solution "No Spheres Touch." |
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