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Jumps (v5) Wed 15 Jun 2005 00:42
<Tom 7> Nope--all of the levels in triage are solvable, because the server checks the solution when they're uploaded.

I know what you mean, though.. ;)
<brini> is this one impossible?
 
Micro Puzzles Tue 14 Jun 2005 20:16
<Stephan> (SPOILER) This is fun set of simple exercises. The last puzzle is a bit loose, however. I solved it like Doom did, without using the 4th column of panels that appear on the top right edge of the board.
 
Two Phases Tue 14 Jun 2005 20:02
<Doom> (SPOILER) Added speedrun: 249 moves (old: 261).
 
Micro Puzzles Tue 14 Jun 2005 19:51
<Doom> (SPOILER) Added speedrun: 276 moves (old: 291).
<Doom> (SPOILER) Added speedrun: 291 moves (old: 292).
Smaller improvement than I expected but definitely still improvable as it wasn't that rigid and it was my first finish.
<Max> (SPOILER) Added speedrun: 292 moves (old: 317).
I cooked the final puzzle a little more on this one; only activated the top three panels plus the green one that appears.
<Max> (SPOILER) Added solution "Extremely Mild Cook (final puzzle only)":
I seem to have extremely mildly cooked the final puzzle; I only used 4 of the six original panels, plus the green one that appears.
 
Two Phases Tue 14 Jun 2005 18:42
<Ernimtir> 'Two Phases' uploaded by Ernimtir.
 
Micro Puzzles Tue 14 Jun 2005 18:40
<Ernimtir> 'Micro Puzzles' uploaded by Ernimtir.
 
Jumps (Stephan's Variation v2) Tue 14 Jun 2005 14:34
<Max> Fixes the timing mechanism. This should be the last of the Jumps revisions! Sorry for the sloppiness but everything should be in order now.
<Max> 'Jumps (Stephan's Variation v2)' uploaded by Max.
 
Jumps (Stephan's Variation) Tue 14 Jun 2005 14:17
<Max> Moved to graveyard.
 
Jumps (v5) Tue 14 Jun 2005 14:16
<Max> You're right, Brian. Fortunately, this is not a cook of the main level, but rather a problem in my design for Stephan's Variation that I'll fix right away. Thanks for bringing this to my attention -- you always seem to catch the kinks!
 
Playground1 Tue 14 Jun 2005 11:15
<Doom> That makes sense. Thanks!
<Tom 7> You probably solved it with a buggy version of Escape that didn't reset panels when stepping onto heart framers. The bogus solution is stored, but it won't show up as a check mark because it doesn't verify.

When you solve a level, it should really replace any solution that doesn't verify--right now I think it will only replace it if the new solution is shorter. I'll fix it.
<Doom> I solved this level but the game doesn't register my solution and it still says 'the level must be first completed' when I try to check for solutions.
 
Bigger Waste of Time Tue 14 Jun 2005 00:39
<bpotetz> (SPOILER) You got it, Doom. Good job!
 
Jumps (v5) Tue 14 Jun 2005 00:36
<bpotetz> (SPOILER) Phew! So many versions. This is a really cool idea for a level. I don't understand the difference between this and Stephan's Variation, though - my solutions to each are essentially the same. Maybe if there were fewer spots in the timing column (judging from Stephan's speed-run)?
<Max> Okay, this should do it. Sorry about all that.
 
Jumps (v4) Tue 14 Jun 2005 00:12
<Max> Moved to graveyard.
 
Jumps (v5) Tue 14 Jun 2005 00:12
<Max> 'Jumps (v5)' uploaded by Max.
 
Letter Series: p Mon 13 Jun 2005 23:44
<Max> (SPOILER) Let's just call it "loose" then, Tom ;)
 
Jumps (v4) Mon 13 Jun 2005 23:42
<Max> (SPOILER) This version only alters the numbers assigned to the bots.
 
Jumps (v3) Mon 13 Jun 2005 23:41
<Max> Moved to graveyard.
 
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