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| Jumps (v5) |
Wed 15 Jun 2005 00:42 |
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<Tom 7> Nope--all of the levels in triage are solvable, because the server checks the solution when they're uploaded.
I know what you mean, though.. ;)
<brini> is this one impossible? |
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| Micro Puzzles |
Tue 14 Jun 2005 20:16 |
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<Stephan> (SPOILER) This is fun set of simple exercises. The last puzzle is a bit loose, however. I solved it like Doom did, without using the 4th column of panels that appear on the top right edge of the board. |
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| Two Phases |
Tue 14 Jun 2005 20:02 |
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<Doom> (SPOILER) Added speedrun: 249 moves (old: 261). |
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| Micro Puzzles |
Tue 14 Jun 2005 19:51 |
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<Doom> (SPOILER) Added speedrun: 276 moves (old: 291).
<Doom> (SPOILER) Added speedrun: 291 moves (old: 292).
Smaller improvement than I expected but definitely still improvable as it wasn't that rigid and it was my first finish.
<Max> (SPOILER) Added speedrun: 292 moves (old: 317).
I cooked the final puzzle a little more on this one; only activated the top three panels plus the green one that appears.
<Max> (SPOILER) Added solution "Extremely Mild Cook (final puzzle only)":
I seem to have extremely mildly cooked the final puzzle; I only used 4 of the six original panels, plus the green one that appears. |
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| Two Phases |
Tue 14 Jun 2005 18:42 |
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<Ernimtir> 'Two Phases' uploaded by Ernimtir. |
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| Micro Puzzles |
Tue 14 Jun 2005 18:40 |
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<Ernimtir> 'Micro Puzzles' uploaded by Ernimtir. |
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| Jumps (Stephan's Variation v2) |
Tue 14 Jun 2005 14:34 |
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<Max> Fixes the timing mechanism. This should be the last of the Jumps revisions! Sorry for the sloppiness but everything should be in order now.
<Max> 'Jumps (Stephan's Variation v2)' uploaded by Max. |
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| Jumps (Stephan's Variation) |
Tue 14 Jun 2005 14:17 |
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<Max> Moved to graveyard. |
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| Jumps (v5) |
Tue 14 Jun 2005 14:16 |
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<Max> You're right, Brian. Fortunately, this is not a cook of the main level, but rather a problem in my design for Stephan's Variation that I'll fix right away. Thanks for bringing this to my attention -- you always seem to catch the kinks! |
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| Playground1 |
Tue 14 Jun 2005 11:15 |
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<Doom> That makes sense. Thanks!
<Tom 7> You probably solved it with a buggy version of Escape that didn't reset panels when stepping onto heart framers. The bogus solution is stored, but it won't show up as a check mark because it doesn't verify.
When you solve a level, it should really replace any solution that doesn't verify--right now I think it will only replace it if the new solution is shorter. I'll fix it.
<Doom> I solved this level but the game doesn't register my solution and it still says 'the level must be first completed' when I try to check for solutions. |
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| Bigger Waste of Time |
Tue 14 Jun 2005 00:39 |
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<bpotetz> (SPOILER) You got it, Doom. Good job! |
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| Jumps (v5) |
Tue 14 Jun 2005 00:36 |
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<bpotetz> (SPOILER) Phew! So many versions. This is a really cool idea for a level. I don't understand the difference between this and Stephan's Variation, though - my solutions to each are essentially the same. Maybe if there were fewer spots in the timing column (judging from Stephan's speed-run)?
<Max> Okay, this should do it. Sorry about all that. |
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| Jumps (v4) |
Tue 14 Jun 2005 00:12 |
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<Max> Moved to graveyard. |
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| Jumps (v5) |
Tue 14 Jun 2005 00:12 |
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<Max> 'Jumps (v5)' uploaded by Max. |
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| Letter Series: p |
Mon 13 Jun 2005 23:44 |
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<Max> (SPOILER) Let's just call it "loose" then, Tom ;) |
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| Jumps (v4) |
Mon 13 Jun 2005 23:42 |
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<Max> (SPOILER) This version only alters the numbers assigned to the bots. |
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| Jumps (v3) |
Mon 13 Jun 2005 23:41 |
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<Max> Moved to graveyard. |
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