|
|
 |
 |
| Timing Column |
Sat 25 Jun 2005 20:15 |
 |
<John Lewis> (SPOILER) Added speedrun: 232 moves (old: 248). |
|
| |
| Laser block |
Sat 25 Jun 2005 20:14 |
 |
<John Lewis> (SPOILER) Added speedrun: 156 moves (old: 163). |
|
| |
| The Key Is Red |
Sat 25 Jun 2005 20:14 |
 |
<John Lewis> (SPOILER) Added speedrun: 51 moves (old: 61). |
|
| |
| Junk Yard |
Sat 25 Jun 2005 20:14 |
 |
<John Lewis> (SPOILER) Added speedrun: 68 moves (old: 76). |
|
| |
| Sisyphus |
Sat 25 Jun 2005 15:38 |
 |
<Doom> (SPOILER) Added speedrun: 158 moves (old: 182). |
|
| |
| Stop right there! |
Sat 25 Jun 2005 15:13 |
 |
<Doom> (SPOILER) Added speedrun: 77 moves (old: 80). |
|
| |
| Translation |
Sat 25 Jun 2005 15:02 |
 |
<Doom> (SPOILER) Added speedrun: 110 moves (old: 112). |
|
| |
| Big Hairy Bug |
Sat 25 Jun 2005 02:42 |
 |
<mjn> Not terribly hard, but I don't think this idiom has been explored very much...
<mjn> 'Big Hairy Bug' uploaded by mjn. |
|
| |
| Collapses (v4) |
Fri 24 Jun 2005 23:21 |
 |
<Max> (SPOILER) Hey, glad you liked it, John! Thanks for putting up with my multiple versions (although maybe your last comment should have been a spoiler ;) ) |
|
| |
| Evil Boy's level |
Fri 24 Jun 2005 21:08 |
 |
<John Lewis> (SPOILER) Cook: Didn't use the green switch.
<John Lewis> (SPOILER) Added speedrun: 56 moves (old: 70). |
|
| |
| Blur |
Fri 24 Jun 2005 21:07 |
 |
<John Lewis> (SPOILER) Bypassed several panels.
<John Lewis> (SPOILER) Added speedrun: 116 moves (old: 121). |
|
| |
| The Red, White, & Blue |
Fri 24 Jun 2005 21:06 |
 |
<John Lewis> (SPOILER) Added speedrun: 95 moves (old: 99).
A bit of optimization... |
|
| |
| gravel pit |
Fri 24 Jun 2005 21:05 |
 |
<John Lewis> (SPOILER) Added speedrun: 238 moves (old: 242). |
|
| |
| Collapses (v4) |
Fri 24 Jun 2005 21:05 |
 |
<John Lewis> Brilliant! I solved it last night. This is one of the greatest levels ever!! Very clever, especially how you push the marbles in the same order every time... |
|
| |
| Uncomplicated |
Fri 24 Jun 2005 01:49 |
 |
<Dorothy> (SPOILER) Added solution "Another solution." |
|
| |
| Collapses (v4) |
Fri 24 Jun 2005 00:33 |
 |
<Tom 7> Brian: It would help me if you could zip up your whole escape directory and send it to me (before doing anything that might make the problem go away), since if it's crashing predictably then that means it's not handling some (probably broken) data correctly, when it should be. I can probably fix it for you.
If updating doesn't fix the problem with the Deleted dir, then it's probably a problem in your player file, like a bad solution. You probably won't lose any solutions: the game keeps versioned backups (as Potetz.esp.~nnnn), and the player file can also be edited to remove individual solutions fairly easily.
<Max> Oh man, sorry Brian! I feel terrible that I've caused you such woes, especially since you've dutifully solved it the intended way each time, but it was the only way to fix the level. Guess I should have issued a warning. The same method will work, though, if not the same exact set of moves, since you have to start off pushing...
<bpotetz> Ack! When I found I could not cntrl-0 this from v3 (I've always played it the intended way), I tried to open up a second instance of escape to copy off of (running Win2k), but it crashed when I opened the Deleted directory, and now it always crashes when I open Deleted, even if I only have 1 instance up. I guess I'll have to reinstall.
<Max> This is much tighter now, once again thankfully without having to sacrifice any of the level's intent. I even got to add in another mechanism to the pile ;). Thanks John for helping me clean this one up! |
|
| |
| Holey Transporter! (v4) |
Thu 23 Jun 2005 22:30 |
 |
<Stephan> (SPOILER) Added speedrun: 130 moves (old: 132). |
|
| |
| Collapses (v4) |
Thu 23 Jun 2005 22:28 |
 |
<Max> 'Collapses (v4)' uploaded by Max. |
|
| |
| Collapses (v3) |
Thu 23 Jun 2005 21:41 |
 |
<Max> Moved to graveyard:
Damn, this is going to probably take a bit of work to fix. Thanks for finding the problems John. |
|
| |
|
|
 |
 |