|
|
 |
 |
| Bug: Panel vs. Heart Framer Animation |
Sat 16 Jul 2005 17:12 |
 |
<Max> Actually, the heart framer has nothing to do with this problem! Sorry for the misleading title.
<Max> 'Bug: Panel vs. Heart Framer Animation' uploaded by Max:
Another animation bug. |
|
| |
| Air Miami |
Sat 16 Jul 2005 10:09 |
 |
<Dorothy> (SPOILER) Added speedrun: 97 moves (old: 99). |
|
| |
| Letter Series: p |
Sat 16 Jul 2005 05:02 |
 |
<Doom> (SPOILER) Cook: Was the yellow block supposed to be used...? |
|
| |
| Bottrap Mirror: Reloaded (Original by Brandon) |
Sat 16 Jul 2005 03:42 |
 |
<bpotetz> (SPOILER) Added speedrun: 156 moves (old: 170).
Oh. |
|
| |
| Narcoleptic Exit |
Fri 15 Jul 2005 19:23 |
 |
<Tom 7> (SPOILER) I guess that's true. Well, I did figure it out.
It's not possible to retitle a level, since the levels are identified on the server by the contents of the file (hashed) and the title is in the level file. The best would be a way of linking a level to "previous versions", which I have thought of doing, but am not really sure how to do it right.
<Max> (SPOILER) Well I think even if you couldn't see the bot, you would be able to deduce what is happening. I think it's harder to make the mental leap as to what you need to do if you don't have animation anyway (which is what happens when you zoom out) so I thought this was the best way to present it. This probably should count as a "vignette" but I'll address that later.
Oh yeah, should there be a way to retitle a level without losing its history of comments/ratings?
<Tom 7> Oops, deleted the wrong level.
<Tom 7> (admin) Moved to triage. |
|
| |
| Bug: Exit Animation |
Fri 15 Jul 2005 19:06 |
 |
<Tom 7> (admin) Moved to graveyard. |
|
| |
| Narcoleptic Exit |
Fri 15 Jul 2005 18:10 |
 |
<Tom 7> (admin) Moved to graveyard.
<Doom> (SPOILER) What a strange level. It was helpful to stretch my screen to see the other bot in motion.
<Tom 7> (SPOILER) Good one! Although it is probably a bit more fair if you can see the bot that's hiding off-screen. |
|
| |
| Bug: Exit Animation |
Fri 15 Jul 2005 17:21 |
 |
<Tom 7> Good find!
That will be easy to fix. |
|
| |
| bottrap mirror |
Fri 15 Jul 2005 17:02 |
 |
<Paul> (SPOILER) Cook: Just push one of the movable blocks over to open the door. Forget the rest. |
|
| |
| Narcoleptic Exit |
Fri 15 Jul 2005 16:51 |
 |
<John Lewis> Very funny!
<Max> 'Narcoleptic Exit' uploaded by Max:
omg easy |
|
| |
| Bug: Exit Animation |
Fri 15 Jul 2005 15:19 |
 |
<Max> 'Bug: Exit Animation' uploaded by Max:
Exciting exit animation bug. |
|
| |
| Construction (finishing touch) |
Fri 15 Jul 2005 14:18 |
 |
<Doom> (SPOILER) Added speedrun: 419 moves (old: 429). |
|
| |
| Build a Bridge to the Exit |
Fri 15 Jul 2005 14:02 |
 |
<bpotetz> (SPOILER) Added speedrun: 42 moves (old: 46). |
|
| |
| Brokoban II (Computer-Generated) |
Fri 15 Jul 2005 04:56 |
 |
<noname> (SPOILER) Added speedrun: 472 moves (old: 486). |
|
| |
| Mixed Sides |
Thu 14 Jul 2005 23:34 |
 |
<Max> (SPOILER) Whew, didn't expect such a tricky victory-lap puzzle after the mixing was done! Nice level, very original. |
|
| |
| Vignette: Panel Changes Destination |
Thu 14 Jul 2005 23:21 |
 |
<Max> Nevermind, this is a pretty half-baked idea anyway and can't really be executed the way I imagined it. Sorry about that!
<Max> Moved to graveyard:
Haha, no more uploading levels while sick! I'll go fix it ;). |
|
| |
| The Jail House |
Thu 14 Jul 2005 20:55 |
 |
<John Lewis> (SPOILER) Highlight this level in the triage folder, press Cntrl-M, then press Cntrl-D to download solutions from the server. |
|
| |
|
|
 |
 |