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| Sea of Blue - fixed |
Fri 22 Jul 2005 17:39 |
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<Doom> (SPOILER) Added speedrun: 109 moves (old: 153). |
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| Square Peg (v2) |
Fri 22 Jul 2005 17:37 |
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<Yoav> (SPOILER) Added speedrun: 143 moves (old: 145). |
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| Sea of Blue - fixed |
Fri 22 Jul 2005 17:33 |
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<Tom 7> Yoav: standard practice is to either write (v2) or to delete the level and then upload another with the same name (that's allowed as long as the first one is deleted). You can delete by just hitting 'del' on a level in triage that you uploaded.
<Yoav> 'Sea of Blue - fixed' uploaded by Yoav:
Fixed a cook option... |
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| Sea of Blue |
Fri 22 Jul 2005 17:20 |
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<Yoav> (SPOILER) Added solution "Original":
Original solution
<Doom> (SPOILER) Added speedrun: 59 moves (old: 71).
Faster way to do the aforementioned cook.
<Doom> (SPOILER) Added speedrun: 71 moves (old: 133).
There's a nice trick to hit the switch from below.
<Tom 7> (SPOILER) Added speedrun: 133 moves (old: 139).
Oops, a little optimization.
<Tom 7> (SPOILER) Added speedrun: 139 moves (old: 157).
Straightforward.
<Tom 7> A nice, simple level. |
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| bottrap mirror |
Fri 22 Jul 2005 15:45 |
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<Yoav> (SPOILER) Cook: Just move the box on the button and use the exit... |
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| Sea of Blue |
Fri 22 Jul 2005 15:35 |
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<Yoav> 'Sea of Blue' uploaded by Yoav. |
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| Dance, Monkeyboy! |
Fri 22 Jul 2005 14:29 |
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<John Lewis> Now why didn't I think of doing that?
<Tom 7> Man, I just put a book on it and went for a run!
<littlekenny> (SPOILER) I can't believe i held down my arrow key for 13306 moves. I have no life. |
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| Two Phases |
Fri 22 Jul 2005 12:54 |
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<Milton> (SPOILER) Added solution "Didn't use gray blocks at all." |
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| Lasersweeper |
Fri 22 Jul 2005 10:38 |
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<Doom> (SPOILER) Added speedrun: 17 moves (old: 18).
Optimising the deleted version |
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| Extraction II: Root Canal (v2) |
Fri 22 Jul 2005 10:10 |
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<John Lewis> Finally solved this one...whew, that was pretty difficult! |
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| Dance, Monkeyboy! |
Fri 22 Jul 2005 08:51 |
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<mjn> Heh heh, maybe I should make a Firefox extension...
<Doom> (SPOILER) There's the (unintentional?) 107 move solution. I did it first the right way, though.
<Max> P.S. I wish I could monitor the progress of lengthy downloads by watching this.
<Max> Very funny indeed!
<mjn> Oh, is *that* how you do colors--I always wondered.
Hey, come to think of it, I do believe the Chinese Remainder Theorem can be made to work with only down moves--replace the middle column with gray blocks in real world and steel in bizarro world, and put a robot on top of it. Beneath it have a panel that changes the player's button into an exit. (And change the offsets, of course, since now it'll fire when all the robots are on their panels at the same time.)
I'll bet you could string a few remainder structures together gangnails-style, too. Man, the maximum solution length must be really really high... |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Thu 21 Jul 2005 17:25 |
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<Max> Wow, you are officially an expert now, mjn! P.S. sorry ;) |
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| Dance, Monkeyboy! |
Thu 21 Jul 2005 16:22 |
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<Tom 7> Oh yeah.. caret is how colors are written in strings, so the textarea has a bug where it renders a caret as a color control code. It shouldn't. |
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