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| Eazy IQ Carrier |
Thu 11 Aug 2005 23:14 |
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<John Lewis> (SPOILER) Added speedrun: 62 moves (old: 88).
Pointless speedrunning... |
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| Puzzlettes |
Thu 11 Aug 2005 14:23 |
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<Tom 7> (SPOILER) Added speedrun: 243 moves (old: 249).
I nicked the strategy for the 2nd part from Brian, but my method for the first part is slightly faster.
<Tom 7> (SPOILER) Wow, Brian really tore this one up, adding what I think is another cook in the second part. (Sneaky-snake style). Nice.
<Tom 7> (SPOILER) Cook: The top left puzzle is much simpler than the panels seem to warrant; push any corner block to the left panel, then put the crossover below the button and you're done. Also, only three panels are necessary for the steel puzzle at the bottom. |
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| Hug Me to Victory! |
Thu 11 Aug 2005 13:59 |
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<Ajax> (SPOILER) Added speedrun: 18 moves (old: 21). |
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| Bot Brawl |
Wed 10 Aug 2005 22:31 |
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<John Lewis> (SPOILER) Added speedrun: 149 moves (old: 151).
Clever level! |
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| Phospholipid Bilayer |
Wed 10 Aug 2005 17:14 |
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<Dom> (SPOILER) Added speedrun: 63 moves (old: 65). |
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| Puzzlettes |
Wed 10 Aug 2005 12:58 |
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<bpotetz> (SPOILER) Added speedrun: 249 moves (old: 319).
<Doom> (SPOILER) Added speedrun: 319 moves (old: 445).
<Feanor> 'Puzzlettes' uploaded by Feanor. |
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| THE 411 |
Wed 10 Aug 2005 10:14 |
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<Tom 7> Solution recovery doesn't automatically optimize (except by truncating the solution when you get to the exit), so if you like 'em to be tidy, optimize with ctrl-o from the solution menu.
But if you really like them to be tidy, you can just find the trivial 27 move solition... what is the point of this level? |
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| Dalek Research Lab |
Tue 09 Aug 2005 22:51 |
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<John Lewis> This level is awesome...I finally beat it! Hats off to Josh on such a great puzzle... |
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| Skills Training: sphere pushing (200) |
Tue 09 Aug 2005 22:16 |
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<Max> I like how the exit falls asleep at 200 as if bored by your lack of sphere-pushing skills. |
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| Dalek Malfunction |
Tue 09 Aug 2005 22:14 |
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<Max> (SPOILER) Cook: Went underneath and bypassed most of the puzzle. |
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| Guesswork |
Tue 09 Aug 2005 22:12 |
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<Max> (SPOILER) Wow, my ctrl-0 solution on this one is 1005 moves... I feel like this has some bothersome implications that are best left alone. |
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| THE 411 |
Tue 09 Aug 2005 22:11 |
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<Max> Cool, solved this with a 511-move ctrl-0 haha... |
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| bottrap mirror 2 |
Tue 09 Aug 2005 22:08 |
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<Max> (SPOILER) I like how if you mess up the first time you get a few more chances ;). |
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| Assortment |
Tue 09 Aug 2005 21:55 |
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<Max> (SPOILER) This puzzle definitely has an old-school Escape vibe to it, despite the new transponder technology. Man, it's still hard for me to remember that transponders are pushable! |
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| Symmetry II: Price Check |
Tue 09 Aug 2005 20:55 |
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<John Lewis> (SPOILER) Added speedrun: 251 moves (old: 257). |
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| Blockhead |
Tue 09 Aug 2005 20:46 |
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<John Lewis> (SPOILER) Added speedrun: 133 moves (old: 157). |
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| Don't Get Off My Back (v2) |
Tue 09 Aug 2005 20:25 |
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<John Lewis> (SPOILER) Added speedrun: 113 moves (old: 121).
Awesome mod! |
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| Symmetry |
Tue 09 Aug 2005 19:32 |
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<John Lewis> (SPOILER) Added speedrun: 105 moves (old: 120). |
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| Symmetry II: Price Check |
Tue 09 Aug 2005 19:32 |
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<John Lewis> (SPOILER) Added speedrun: 257 moves (old: 286).
<John Lewis> (SPOILER) Added speedrun: 286 moves (old: 306).
Probably beatable...nice concept!
<Max> 'Symmetry II: Price Check' uploaded by Max:
The much-anticipated sequel? |
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