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| A Tale of Two Hearts |
Wed 17 Aug 2005 22:56 |
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<noname> 'A Tale of Two Hearts' uploaded by noname. |
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| And They're Off! |
Wed 17 Aug 2005 21:09 |
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<John Lewis> (SPOILER) Added speedrun: 359 moves (old: 367). |
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| Caught in the Castle of Cakes |
Wed 17 Aug 2005 20:24 |
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<John Lewis> (SPOILER) Cook: Didn't use some of the panels in the second-to-last room and many of the rough spaces and the stop sign space in the final room.
<John Lewis> (SPOILER) Added speedrun: 504 moves (old: 522). |
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| Potholes and Traffic |
Wed 17 Aug 2005 20:21 |
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<John Lewis> (SPOILER) Added speedrun: 144 moves (old: 153).
Thanks to noname for this idea! |
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| House Of Traps |
Wed 17 Aug 2005 20:15 |
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<John Lewis> (SPOILER) Oops! That should read - "blocks, panels, or teleports near the red wall." :-)
<John Lewis> (SPOILER) Added speedrun: 18 moves (old: 31).
Cooked? I didn't use the wires, or any of the blocks, panels, or walls near the teleport...
<Brandon> 'House Of Traps' uploaded by Brandon. |
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| Rollin' |
Wed 17 Aug 2005 09:51 |
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<Zoogie> (SPOILER) Added speedrun: 96 moves (old: 108). |
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| Frogger |
Tue 16 Aug 2005 16:30 |
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<Max> Cute! |
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| Traffic and Potholes |
Tue 16 Aug 2005 16:28 |
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<Max> (SPOILER) I always feared this day would come! Actually easier than I had expected, seems pretty obvious now. Turns out to be a pretty enjoyable block-pusher! Surprised I never discovered this, but I think my Escape abilities were pretty limited when I designed this one ;). Nice one. Pretty pointless to repair the original I guess...
<John Lewis> Brilliant level!! The solution is awesome. |
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| Moby |
Mon 15 Aug 2005 21:02 |
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<John Lewis> (SPOILER) Added speedrun: 197 moves (old: 208). |
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| Forever Blue |
Mon 15 Aug 2005 21:01 |
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<John Lewis> (SPOILER) Added speedrun: 173 moves (old: 179). |
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| Holy level, Batman! |
Mon 15 Aug 2005 21:00 |
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<John Lewis> (SPOILER) Added speedrun: 121 moves (old: 129). |
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| Frogger |
Mon 15 Aug 2005 13:09 |
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<Tom 7> A very lovely embedding! |
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| Traffic and Potholes |
Mon 15 Aug 2005 13:04 |
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<Tom 7> (SPOILER) Wow, nice, I'm surprised this is possible! |
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| Remote Transmission Bug |
Mon 15 Aug 2005 13:00 |
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<Tom 7> Hmm, I guess that is a problem, yeah. Worse still, this can happen if the sender and receiver are both totally off the screen. I'll fix this when I rewrite the wire animation code (maybe on the plane next week..) |
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| Scuba Diving III: Undertoe |
Mon 15 Aug 2005 04:34 |
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<Doom> Yay! 500 levels in triage completed! |
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| Remote Transmission Bug |
Mon 15 Aug 2005 04:06 |
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<noname> Moved to graveyard.
<noname> 'Remote Transmission Bug' uploaded by noname:
Yet another transponder animation bug. |
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| Traffic and Potholes |
Mon 15 Aug 2005 04:05 |
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<noname> 'Traffic and Potholes' uploaded by noname. |
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| Blockhead |
Mon 15 Aug 2005 02:21 |
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<Doom> (SPOILER) Alright. I thought, that could be a possibility. I tried to check the original solution, but there wasn't one for this level. |
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| Potholes and Traffic |
Mon 15 Aug 2005 01:11 |
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<Max> (SPOILER) A good way to check whether or not you've cooked a level is to look at the Original solution to the level. As far as I know, that's the only way to cover the panel so no, that's not a cook, John! |
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| A House Is Not A Home |
Mon 15 Aug 2005 01:07 |
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<Dorothy> (SPOILER) Added speedrun: 113 moves (old: 121). |
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