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A Tale of Two Hearts Wed 17 Aug 2005 22:56
<noname> 'A Tale of Two Hearts' uploaded by noname.
 
And They're Off! Wed 17 Aug 2005 21:09
<John Lewis> (SPOILER) Added speedrun: 359 moves (old: 367).
 
Caught in the Castle of Cakes Wed 17 Aug 2005 20:24
<John Lewis> (SPOILER) Cook: Didn't use some of the panels in the second-to-last room and many of the rough spaces and the stop sign space in the final room.
<John Lewis> (SPOILER) Added speedrun: 504 moves (old: 522).
 
Potholes and Traffic Wed 17 Aug 2005 20:21
<John Lewis> (SPOILER) Added speedrun: 144 moves (old: 153).
Thanks to noname for this idea!
 
House Of Traps Wed 17 Aug 2005 20:15
<John Lewis> (SPOILER) Oops! That should read - "blocks, panels, or teleports near the red wall." :-)
<John Lewis> (SPOILER) Added speedrun: 18 moves (old: 31).
Cooked? I didn't use the wires, or any of the blocks, panels, or walls near the teleport...
<Brandon> 'House Of Traps' uploaded by Brandon.
 
Rollin' Wed 17 Aug 2005 09:51
<Zoogie> (SPOILER) Added speedrun: 96 moves (old: 108).
 
Frogger Tue 16 Aug 2005 16:30
<Max> Cute!
 
Traffic and Potholes Tue 16 Aug 2005 16:28
<Max> (SPOILER) I always feared this day would come! Actually easier than I had expected, seems pretty obvious now. Turns out to be a pretty enjoyable block-pusher! Surprised I never discovered this, but I think my Escape abilities were pretty limited when I designed this one ;). Nice one. Pretty pointless to repair the original I guess...
<John Lewis> Brilliant level!! The solution is awesome.
 
Moby Mon 15 Aug 2005 21:02
<John Lewis> (SPOILER) Added speedrun: 197 moves (old: 208).
 
Forever Blue Mon 15 Aug 2005 21:01
<John Lewis> (SPOILER) Added speedrun: 173 moves (old: 179).
 
Holy level, Batman! Mon 15 Aug 2005 21:00
<John Lewis> (SPOILER) Added speedrun: 121 moves (old: 129).
 
Frogger Mon 15 Aug 2005 13:09
<Tom 7> A very lovely embedding!
 
Traffic and Potholes Mon 15 Aug 2005 13:04
<Tom 7> (SPOILER) Wow, nice, I'm surprised this is possible!
 
Remote Transmission Bug Mon 15 Aug 2005 13:00
<Tom 7> Hmm, I guess that is a problem, yeah. Worse still, this can happen if the sender and receiver are both totally off the screen. I'll fix this when I rewrite the wire animation code (maybe on the plane next week..)
 
Scuba Diving III: Undertoe Mon 15 Aug 2005 04:34
<Doom> Yay! 500 levels in triage completed!
 
Remote Transmission Bug Mon 15 Aug 2005 04:06
<noname> Moved to graveyard.
<noname> 'Remote Transmission Bug' uploaded by noname:
Yet another transponder animation bug.
 
Traffic and Potholes Mon 15 Aug 2005 04:05
<noname> 'Traffic and Potholes' uploaded by noname.
 
Blockhead Mon 15 Aug 2005 02:21
<Doom> (SPOILER) Alright. I thought, that could be a possibility. I tried to check the original solution, but there wasn't one for this level.
 
Potholes and Traffic Mon 15 Aug 2005 01:11
<Max> (SPOILER) A good way to check whether or not you've cooked a level is to look at the Original solution to the level. As far as I know, that's the only way to cover the panel so no, that's not a cook, John!
 
A House Is Not A Home Mon 15 Aug 2005 01:07
<Dorothy> (SPOILER) Added speedrun: 113 moves (old: 121).
 
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