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My Friend II: Extraction Remix Fri 26 Aug 2005 22:31
<John Lewis> 'My Friend II: Extraction Remix' uploaded by John Lewis:
If you've played the originals of both of these levels, this shouldn't be too hard. :-) Hopefully it's not too annoying...
 
Number Series: 0 Fri 26 Aug 2005 22:23
<John Lewis> 'Number Series: 0' uploaded by John Lewis.
 
Stages II Fri 26 Aug 2005 20:12
<John Lewis> (SPOILER) Added speedrun: 685 moves (old: 703).
 
I Hate the 405 Fri 26 Aug 2005 20:12
<John Lewis> (SPOILER) Added speedrun: 287 moves (old: 311).
Nice level, fun to solve and not too hard!
 
A Tale of Two Hearts (v3) Fri 26 Aug 2005 00:10
<noname> 'A Tale of Two Hearts (v3)' uploaded by noname:
And hopefully this will have no more cooks...
 
A Tale of Two Hearts (v2) Fri 26 Aug 2005 00:06
<noname> Moved to graveyard:
I just discovered a cook much more serious than the previous version.
 
Stages II Thu 25 Aug 2005 21:42
<John Lewis> Neat mod; lots of fun to figure out!
 
I Hate the 405 Thu 25 Aug 2005 20:24
<bpotetz> (SPOILER) Added speedrun: 311 moves (old: 419).
Neat mod - I like gold block style sokoban best.
 
Letter Series: w Thu 25 Aug 2005 20:13
<John Lewis> (SPOILER) Added speedrun: 86 moves (old: 88).
One of my favorite letter series levels.

75 levels left...
 
Under Construction Thu 25 Aug 2005 20:12
<John Lewis> (SPOILER) Added speedrun: 159 moves (old: 216).
 
Six little ducks Thu 25 Aug 2005 20:12
<John Lewis> (SPOILER) Added speedrun: 269 moves (old: 294).
Very fun level.
 
Dialectic v2 Thu 25 Aug 2005 20:12
<John Lewis> (SPOILER) Added speedrun: 538 moves (old: 540).
 
Stages II Thu 25 Aug 2005 19:52
<bpotetz> 'Stages II' uploaded by bpotetz:
I also liked the slider bot puzzle. Here - I tightened the rest of it in a way that forces the player to look ahead. I hope Tom's forbidding new antiplagiarism warning doesn't apply to mods.
 
Stages Thu 25 Aug 2005 10:44
<Tom 7> The first two parts are kind of loose/cookable, but a good first level. (The bot/slider puzzle is creative!)
 
A Tale of Two Broken Hearts Thu 25 Aug 2005 08:30
<estatin> (SPOILER) Added speedrun: 174 moves (old: 193).
 
Stages Thu 25 Aug 2005 08:24
<Doom> (SPOILER) Added speedrun: 361 moves (old: 389).
Cooked slightly the second part.
 
I Hate the 405 Thu 25 Aug 2005 04:50
<mjn> 'I Hate the 405' uploaded by mjn:
For some reason I missed noname's original solution to Traffic and Potholes, and ended up with a more difficult and much longer one. And now it can be yours!
 
No Shoving Thu 25 Aug 2005 04:22
<mjn> (SPOILER) Added speedrun: 57 moves (old: 65).
 
Stages Thu 25 Aug 2005 03:46
<mjn> (SPOILER) Added speedrun: 389 moves (old: 559).
I think I cooked the second part (I only used three blocks).

Nice level, though, especially part 3.
 
When Push Comes to Love (v4) Thu 25 Aug 2005 03:07
<mjn> (SPOILER) This is a cool level.

(BTW, I did this without shoving, but that's not supposed to be impossible, right?)
 
Skills Training: sphere pushing (200) Thu 25 Aug 2005 02:08
<Adam> (SPOILER) I have proven using A* that 200 moves is the length of an optimal solution. Unfortunately, I have not been able to figure out why the solution works.
 
Stages Thu 25 Aug 2005 02:04
<bje> 'Stages' uploaded by bje:
My first attempt at level creation; nothing new or tricky, but I enjoy levels with a series of small challenges.
 
Skills Training: sphere pushing (200) Thu 25 Aug 2005 01:44
<mjn> (SPOILER) Added solution "Alternate":
Huh, apparently there's more than one way to do this! My solution is different, although still exactly 200 moves. (although I'm sure this will cease to be surprising once I figure out the theory behind this...)
 
Unidentified Frying Object Wed 24 Aug 2005 22:58
<noname> (SPOILER) Added speedrun: 150 moves (old: 156).
 
Break the Floor Wed 24 Aug 2005 22:26
<John Lewis> I love this level! Neat concept, btw. I'm attempting to make a level that uses a similar behavior with transponders...

Only 80 levels left to solve!!! :-D
 
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