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| My Friend II: Extraction Remix |
Fri 26 Aug 2005 22:31 |
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<John Lewis> 'My Friend II: Extraction Remix' uploaded by John Lewis:
If you've played the originals of both of these levels, this shouldn't be too hard. :-) Hopefully it's not too annoying... |
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| Number Series: 0 |
Fri 26 Aug 2005 22:23 |
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<John Lewis> 'Number Series: 0' uploaded by John Lewis. |
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| Stages II |
Fri 26 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 685 moves (old: 703). |
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| I Hate the 405 |
Fri 26 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 287 moves (old: 311).
Nice level, fun to solve and not too hard! |
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| A Tale of Two Hearts (v3) |
Fri 26 Aug 2005 00:10 |
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<noname> 'A Tale of Two Hearts (v3)' uploaded by noname:
And hopefully this will have no more cooks... |
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| A Tale of Two Hearts (v2) |
Fri 26 Aug 2005 00:06 |
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<noname> Moved to graveyard:
I just discovered a cook much more serious than the previous version. |
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| Stages II |
Thu 25 Aug 2005 21:42 |
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<John Lewis> Neat mod; lots of fun to figure out! |
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| I Hate the 405 |
Thu 25 Aug 2005 20:24 |
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<bpotetz> (SPOILER) Added speedrun: 311 moves (old: 419).
Neat mod - I like gold block style sokoban best. |
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| Letter Series: w |
Thu 25 Aug 2005 20:13 |
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<John Lewis> (SPOILER) Added speedrun: 86 moves (old: 88).
One of my favorite letter series levels.
75 levels left... |
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| Under Construction |
Thu 25 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 159 moves (old: 216). |
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| Six little ducks |
Thu 25 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 269 moves (old: 294).
Very fun level. |
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| Dialectic v2 |
Thu 25 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 538 moves (old: 540). |
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| Stages II |
Thu 25 Aug 2005 19:52 |
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<bpotetz> 'Stages II' uploaded by bpotetz:
I also liked the slider bot puzzle. Here - I tightened the rest of it in a way that forces the player to look ahead. I hope Tom's forbidding new antiplagiarism warning doesn't apply to mods. |
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| Stages |
Thu 25 Aug 2005 10:44 |
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<Tom 7> The first two parts are kind of loose/cookable, but a good first level. (The bot/slider puzzle is creative!) |
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| A Tale of Two Broken Hearts |
Thu 25 Aug 2005 08:30 |
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<estatin> (SPOILER) Added speedrun: 174 moves (old: 193). |
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| Stages |
Thu 25 Aug 2005 08:24 |
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<Doom> (SPOILER) Added speedrun: 361 moves (old: 389).
Cooked slightly the second part. |
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| I Hate the 405 |
Thu 25 Aug 2005 04:50 |
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<mjn> 'I Hate the 405' uploaded by mjn:
For some reason I missed noname's original solution to Traffic and Potholes, and ended up with a more difficult and much longer one. And now it can be yours! |
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| No Shoving |
Thu 25 Aug 2005 04:22 |
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<mjn> (SPOILER) Added speedrun: 57 moves (old: 65). |
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| Stages |
Thu 25 Aug 2005 03:46 |
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<mjn> (SPOILER) Added speedrun: 389 moves (old: 559).
I think I cooked the second part (I only used three blocks).
Nice level, though, especially part 3. |
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| When Push Comes to Love (v4) |
Thu 25 Aug 2005 03:07 |
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<mjn> (SPOILER) This is a cool level.
(BTW, I did this without shoving, but that's not supposed to be impossible, right?) |
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| Skills Training: sphere pushing (200) |
Thu 25 Aug 2005 02:08 |
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<Adam> (SPOILER) I have proven using A* that 200 moves is the length of an optimal solution. Unfortunately, I have not been able to figure out why the solution works. |
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| Stages |
Thu 25 Aug 2005 02:04 |
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<bje> 'Stages' uploaded by bje:
My first attempt at level creation; nothing new or tricky, but I enjoy levels with a series of small challenges. |
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| Skills Training: sphere pushing (200) |
Thu 25 Aug 2005 01:44 |
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<mjn> (SPOILER) Added solution "Alternate":
Huh, apparently there's more than one way to do this! My solution is different, although still exactly 200 moves. (although I'm sure this will cease to be surprising once I figure out the theory behind this...) |
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| Unidentified Frying Object |
Wed 24 Aug 2005 22:58 |
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<noname> (SPOILER) Added speedrun: 150 moves (old: 156). |
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| Break the Floor |
Wed 24 Aug 2005 22:26 |
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<John Lewis> I love this level! Neat concept, btw. I'm attempting to make a level that uses a similar behavior with transponders...
Only 80 levels left to solve!!! :-D |
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