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| Chaotic Assembly |
Sun 31 Aug 2014 06:56 |
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<Garygoh884> 'Chaotic Assembly' uploaded by Garygoh884. |
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| Drive Over |
Sun 31 Aug 2014 02:59 |
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<Dave> Hi Gary,
Don't worry about it. A couple of early levels in my name weren't even created by me but by a colleauge using my account; I wan't to delete them but I can't because they are legitimate un-cooked levels complete with ratings and speedruns.
Levels NEVER get deleted anyway they just get demoted to the graveyard.
I, for one, have loved your levels over the last couple of years, they bear your signature in their style: a minimalism that it is hard to emulate, impossible in my case. A new 'Gary level' is always a pleasure irrespective of how difficult it is.
Thank you.
<Dave> (SPOILER) Added speedrun: 258 moves (old: 260). |
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| Multipurpose |
Sat 30 Aug 2014 13:34 |
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<devin> You're welcome. |
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| Drive Over |
Thu 28 Aug 2014 11:05 |
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<mark> (SPOILER) Added speedrun: 260 moves (old: 286).
<Jim> (SPOILER) Hi Gary, good to see you back making levels, you made some really good ones in the past. You don't need Tom to delete past levels for you, you have the ability to do that yourself. CTRL T sorts by author in case you don't know, then all you have to do is go down to any level you want deleted and hit your "delete" key.
<Garygoh884> 'Drive Over' uploaded by Garygoh884:
It's been a while since I haven't been uploading such levels like these. Uploading these levels I made demonstrated my improvement in skill areas of level designing and puzzling, from cheaply-made to innovative and inituitive designs. It was a great leap of improvement at a young age towards groundbreaking levels of maturity.
For my early years of those playing days, I was immature at first. I designed cheap levels that were commonly simple and/or poorly designed. That's what early young players do typically - they create and upload simple levels - most others think those were absurd and oddly made. Receiving poor ratings, most were moved to minor leagues in automation if they weren't good enough for others to play while maintaining a fair deal of fun. Those levels were all child's play - even for my creations I uploaded earlier that 2009 I thought as of now seemed rubbish. In my mind, I wanted to remove those unneeded levels but I couldn't. Should I request Tom 7 to delete those levels? I don't need those anymore - I just wanted to live on with great aspirations.
Thanks for reading this message about my life of playing Escape. I hope there will be great levels to come in Escape and more tiles to be introduced in the future.
-- Garygoh884 (formerly gary) |
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| The Kansas City Shuffle Shuffled |
Mon 25 Aug 2014 12:59 |
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<Jim> (SPOILER) Added speedrun: 229 moves (old: 273).
Solved this essentially the same way.
<mark> 'The Kansas City Shuffle Shuffled' uploaded by mark:
Have fun I'm sure you will find a shorcut. |
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| Mods chat level |
Sun 24 Aug 2014 16:32 |
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<mark> Nice solve Jim ....TKCS I have been playing around with this level all day .
I could not get what I had wanted but something similar.
Only just finished it but I had not seen your speedrun then.
I'm just going to throw it out there without testing as no time left.
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| The Kansas City Shuffle |
Sun 24 Aug 2014 15:32 |
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<Jim> (SPOILER) Added speedrun: 89 moves (old: 214).
Another tough level, I'm glad I spotted a shortcut.
<mark> 'The Kansas City Shuffle' uploaded by mark. |
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| Diamond'ish Lattice |
Wed 20 Aug 2014 20:40 |
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<wowei> (SPOILER) Added speedrun: 300 moves (old: 327).
<wowei> (SPOILER) Added speedrun: 327 moves (old: 395). |
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| Chasing Geraldine again |
Wed 20 Aug 2014 18:50 |
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<wowei> (SPOILER) Added speedrun: 152 moves (old: 181). |
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| Chasing Geraldine again easy |
Wed 20 Aug 2014 18:50 |
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<wowei> (SPOILER) Added speedrun: 135 moves (old: 137). |
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| Chasing Geraldine again |
Tue 19 Aug 2014 23:53 |
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<Jim> (SPOILER) Added speedrun: 181 moves (old: 200).
Really tough hugbot movement for this level. |
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| Chasing Geraldine again easy |
Tue 19 Aug 2014 08:56 |
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<Jim> (SPOILER) Added speedrun: 137 moves (old: 157).
<mark> 'Chasing Geraldine again easy' uploaded by mark:
Last room a little trickier than the original. |
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| Chasing Geraldine again |
Mon 18 Aug 2014 13:38 |
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<mark> 'Chasing Geraldine again' uploaded by mark:
An easier first room version on it's way as well.
Hugbot skills not required. |
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| Mods chat level |
Mon 18 Aug 2014 09:49 |
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<mark> Nice solve Jim and of course a different way.
Just solved a level in the old version and them bookmarks make a big difference.
I think there is about ten obvious levels out there for me to do but they are against a timer.
The new bookmarks will help me polish them off.
Just got to find them.
Cheers to escape !! by RAINKING a fine example of why yoy need more bookmarks.
On my first play through lots of hard things to learn but did not realise the timing element .
I'd bookmarked at the end so I can now just go back and tighten up all the elements.
I know I could have just created numerous accounts to get through this problem but then remembering which was which was to tedious.
Anyhow I got the old version to play the malformed levels (thanks Dave for info) and to tell the truth can see no difference in play to the new one. So you did do yourself a favour not updating.
Ps Nearly finished a new mod of a very easy triage level , should be fun.
<Jim> (SPOILER) I can't even imagine only being able to have one bookmark per level, that is a pretty significant problem. I read through most of the feedback section and it is still not clear to me if Tom is aware of the problem. Mark, I can't believe you have been solving these levels all this time without that advantage, that's pretty impressive. |
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| Jumble lV |
Sun 17 Aug 2014 19:44 |
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<Jim> (SPOILER) Added speedrun: 676 moves (old: 768).
Another good mod. |
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| Mods chat level |
Sat 16 Aug 2014 03:32 |
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<Dave> Actually, thinking back, I seem to remember that noname nailed the bookmark bug. It certainly all made sense at the time anyway. I have no idea whether he managed to compile a fixed version though...
<Dave> Hi Jim. Tom is already well aware of the 'bookmark bug' in latest version. I think it only applies to the Windows install anyway, the compilations for other platforms are still based on the old version without the bug.
I can't remember all the differences but there aren't many. Here's the few I can recall: 1. Bookmark bug!; 2. Teleport animation; 3. Anti-radiant sanity testing.
Unless someone can get the source to compile debugging it is irrelevant anyway. I've tried in numerous verions of VC++ (including 6.0 which it was originally written in, I beleive) with various versions of the SDK libs and got nowhere. Then again, I've only ever been a semi-professional programmer at best (except ASM, and that's been a while) so if Tom can't do it I'm probably pi**ing in the wind.
noname and wowei are pretty on to it and might be able to help... I'm stumped. |
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