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Bomb Squad (fix) Fri 21 Oct 2005 06:58
<Lukas> Cool!
 
Robotic Secret Service Fri 21 Oct 2005 06:26
<Doom> (SPOILER) Added speedrun: 29 moves (old: 39).
<Doom> (SPOILER) Added speedrun: 39 moves (old: 41).
Oh my. Although this very simple, it's still pretty difficult to solve. I was sure it's impossible for quite a while.
<Max> 'Robotic Secret Service' uploaded by Max:
Easy and hopefully entertaining.
 
House Of Traps Thu 20 Oct 2005 19:52
<DR DONKEYDON> (SPOILER) Cook: didn't use half of the area
 
Bomb Squad (fix) Thu 20 Oct 2005 18:48
<Doom> Not a lot harder than the first one. But you'll need all blocks now.
<Max> 'Bomb Squad (fix)' uploaded by Max:
Sorry about the cookable first version, it's been a while! ;)
 
Bomb Squad Thu 20 Oct 2005 18:41
<Max> Moved to graveyard:
fix forthcoming
 
Think inside the box Thu 20 Oct 2005 18:08
<wowei> (SPOILER) Added solution "cpt.cook."
<wowei> (SPOILER) Added speedrun: 155 moves (old: 162).
 
Stop right there! Thu 20 Oct 2005 17:53
<mm> (SPOILER) Lovely level & speedrun
 
Prism Prison Thu 20 Oct 2005 17:37
<wowei> (SPOILER) Added speedrun: 52 moves (old: 55).
 
Explosions - fixed Thu 20 Oct 2005 05:53
<Doom> (SPOILER) Added speedrun: 256 moves (old: 258).
Spotted one very small improvement.
 
Funhouse Warp Wed 19 Oct 2005 18:52
<DR DONKEYDON> (SPOILER) Cook: mostly red herrings
 
Bomb Squad Wed 19 Oct 2005 18:13
<Max> Oh yeah, duh!
 
Fuse bug? Wed 19 Oct 2005 18:10
<Max> Moved to graveyard:
Oh yeah, duh!
 
Bomb Squad Wed 19 Oct 2005 18:06
<Tom 7> (SPOILER) Added speedrun: 81 moves (old: 87).
Mildly cooked (don't need all the reds: try it!), but a cute idea.
<mm> (SPOILER) Added speedrun: 87 moves (old: 111).
 
Fuse bug? Wed 19 Oct 2005 18:00
<Tom 7> No, this is totally what is supposed to happen: The fuse goes down as a result of NOT being pushed; pushing is what resets it.
 
Bomb Squad Wed 19 Oct 2005 17:35
<Max> 'Bomb Squad' uploaded by Max.
 
Fuse bug? Wed 19 Oct 2005 17:33
<Max> 'Fuse bug?' uploaded by Max:
Bug: notice how the fuse goes down even though nothing pushes the bomb (the player moves before the hugbot so the hugbot could not have pushed it).
 
Explosions - fixed Wed 19 Oct 2005 17:30
<Tom 7> (SPOILER) Doom's solution is lovely.
 
Explosions Wed 19 Oct 2005 16:09
<Lukas> Moved to graveyard:
Cook...
 
Explosions - fixed Wed 19 Oct 2005 11:23
<mjn> The first puzzle here is pretty cool.

(Second's not so bad, either, although I think I cooked it...)
 
turn it off Wed 19 Oct 2005 10:31
<Lukas> (SPOILER) Cook: Didn't used the lamps/teleporters/boxes
 
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