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| Sequencial |
Sun 13 Nov 2005 22:02 |
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<Stephan> (SPOILER) Added speedrun: 70 moves (old: 119).
<Wilandell> 'Sequencial' uploaded by Wilandell. |
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| Is a heart that valuable? |
Sun 13 Nov 2005 16:40 |
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<mlc> (SPOILER) Added speedrun: 998 moves (old: 1006).
got it under 1000!
<Alois> (SPOILER) Added speedrun: 1006 moves (old: 1036). |
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| There is a order for everything |
Fri 11 Nov 2005 14:20 |
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<Doom> (SPOILER) Added speedrun: 158 moves (old: 164).
I'd say that the weakness of this level is the fact that it uses hidden information. It's always better if everything that's necessary to solve the room can be seen without trial and error.
<Doom> (SPOILER) Added speedrun: 164 moves (old: 168).
<Armin> 'There is a order for everything' uploaded by Armin. |
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| Is a heart that valuable? |
Fri 11 Nov 2005 12:36 |
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<Doom> (SPOILER) Added speedrun: 1036 moves (old: 1397).
<Vx> 'Is a heart that valuable?' uploaded by Vx:
Replaced teleport maze with a yellow block puzzle |
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| Is a heart that valuable? |
Fri 11 Nov 2005 12:24 |
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<Vx> Moved to graveyard:
New version will be uploaded
<Max> Man, I just pressed r instead of s, and it sucked. |
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| Clear the Way |
Fri 11 Nov 2005 09:22 |
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<Max> (SPOILER) Yeah Tom, I knew this was possible. I just thought it was conceptually better to make the default use no reds at all... |
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| Grounded |
Fri 11 Nov 2005 03:04 |
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<wowei> (SPOILER) Added speedrun: 133 moves (old: 135). |
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| Is a heart that valuable? |
Fri 11 Nov 2005 00:11 |
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<Doom> (SPOILER) Added speedrun: 988 moves (old: 1134).
<Tom 7> Yeah, I will probably add 'd', if only to discourage such abuses of hidden information. The main problem is that it really screws up animation, but so does looking at the alt layer... |
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| Tumbler |
Thu 10 Nov 2005 23:20 |
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<wowei> (SPOILER) Cook:
<wowei> (SPOILER) Added speedrun: 149 moves (old: 151).
<wowei> (SPOILER) Added speedrun: 151 moves (old: 155). |
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| Is a heart that valuable? |
Thu 10 Nov 2005 23:03 |
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<mjn> (SPOILER) Added speedrun: 1134 moves (old: 1184).
Wow, that's a record? Crazy.
P.S. The bookmark system combined with the D key in the editor really helps with teleport mazes. (Any chance of getting the D key in the actual game?) |
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| deadly buttons |
Thu 10 Nov 2005 21:27 |
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<Max> Kind of a mess... What's with the pointless surprise deaths in the beginning, too? Why not just have the teleport there? |
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| choose1 |
Thu 10 Nov 2005 21:24 |
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<Max> (SPOILER) Well I have to give you credit for making it the first one, definitely the last one I expected... |
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| Miner lev_3 |
Thu 10 Nov 2005 21:23 |
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<Max> Ugh, not again! |
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| Bonus |
Thu 10 Nov 2005 21:22 |
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<Max> Yes they sure are pretty useless. That said, their annoyingness makes it more satisfying to needlessly blow 'em up in the end. |
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| Do Not Press |
Thu 10 Nov 2005 21:18 |
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<Max> Definitely an improvement, I had much more trouble with this version. But once again, I realized after solving it that it is actually a really easy solution, but for some reason it's hard to figure it out...? |
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| Is a heart that valuable? |
Thu 10 Nov 2005 20:12 |
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<Tom 7> (SPOILER) Nobody likes a teleport maze, but the other parts of this level were pretty good. |
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