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| Rewired Insanity |
Thu 11 Sep 2014 05:20 |
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<Garygoh884> (SPOILER) By uploading this level it shows a fix from my possible cooked level (by mark), as per Dave's recommendation.
Dave: Should I decide to reupload for fixing, the style rating may, or may not differ from previous. I'm not giving away bad senses of integrity to others, however I should've listened to you. I should only upload levels that are difficult to cook in just my first attempt.
mark: I realized that a cook could open a window of opportunity to you in hopes of getting my method of solving. Cooked levels gives you an idea of how my level should be normally solved, and that would easily solved for fixed levels, even for minor tweaks.
<Garygoh884> 'Rewired Insanity' uploaded by Garygoh884. |
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| Rewired Insanity |
Thu 11 Sep 2014 05:06 |
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<Garygoh884> Moved to graveyard:
Deleting this level for re-upload. More details for the next. |
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| Rewired Insanity... |
Thu 11 Sep 2014 02:41 |
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<Dave> Moved to graveyard:
Oh well...
<mark> (SPOILER) Added speedrun: 729 moves (old: 958).
<Dave> 'Rewired Insanity...' uploaded by Dave. |
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| Mods chat level |
Thu 11 Sep 2014 01:33 |
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<Dave> (SPOILER) Gary,
In case you haven't seen Mark's short cut, I'm uploading a quick-fix of Rewired Insanity while the speedrun on the original shows an uncooked solution.
Gary, if you'd prefer to keep the original, let me know and I'll delete mine. |
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| Rewired Insanity |
Thu 11 Sep 2014 00:24 |
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<Dave> (SPOILER) Added speedrun: 836 moves (old: 849).
Much closer to the original, I completely failed to spot the cook Mark used.
This is a great level and well worth solving the proper way... the middle room design is evil (took me ages to crack it - brilliant). I really recommend you fix and re-upload this Gary. |
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| Stay in the Dalek's sight |
Wed 10 Sep 2014 20:05 |
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<Jim> (SPOILER) I did this much like Dave did, just not as efficiently. |
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| Rewired Insanity |
Wed 10 Sep 2014 16:37 |
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<mark> (SPOILER) Great level Gary .Spent a few frustrated hours on this it was all a bit catch 22 for a while.
Speedrun could be improved no time left now.
<mark> (SPOILER) Added speedrun: 849 moves (old: 958). |
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| Stay in the Dalek's sight |
Wed 10 Sep 2014 14:51 |
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<Dave> (SPOILER) Added speedrun: 144 moves (old: 306). |
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| Rewired Insanity |
Wed 10 Sep 2014 00:41 |
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<Garygoh884> 'Rewired Insanity' uploaded by Garygoh884. |
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| Stay in the Dalek's sight |
Tue 09 Sep 2014 23:53 |
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<mark> 'Stay in the Dalek's sight' uploaded by mark:
Will delete my other mod of this level soon Jim's mod is good enough on it's own. |
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| Stay Out of the Dalek's Sight |
Tue 09 Sep 2014 23:49 |
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<mark> (SPOILER) Nice run Dave I like your style gives nothing away.Well I've had a new look at this level speedrun is now 43.(spoiler alert)
Made another fun mod instead of speedrun again.
<Dave> (SPOILER) Added speedrun: 295 moves (old: 477). |
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| Stay Out of the Dalek's Sight Longer |
Tue 09 Sep 2014 18:33 |
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<Dave> (SPOILER) Added speedrun: 172 moves (old: 416). |
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| Bob 18 |
Tue 09 Sep 2014 18:25 |
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<Jim> (SPOILER) Nice solve Mark. |
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| Stay Out of the Dalek's Sight Again |
Tue 09 Sep 2014 18:23 |
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<Dave> (SPOILER) Added speedrun: 196 moves (old: 200).
<Dave> (SPOILER) Added speedrun: 200 moves (old: 300). |
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| Bob 18 |
Tue 09 Sep 2014 15:19 |
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<mark> (SPOILER) Added solution "mark's way":
Decided to give this another go today.
A cleaned up version of my first solve 2848.
Totally differernt way to the other two solutions.
Great fun level even if cooked a little.
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| Mods chat level |
Mon 08 Sep 2014 22:52 |
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<Jim> (SPOILER) Oh wow, I can't believe I never noticed that and I'm actually glad I didn't. I had great fun with that level. I played around with it quite a bit the last 2 days, I'm pretty sure that is the only way it could be solved.
<Dave> (SPOILER) Jim, the spoiler is in the level not in the comments. Look a bit 'deeper'...
<Jim> (SPOILER) I don't understand what you mean, when you say that you somehow unintentionally gave the solution to Superintensive Plumbing?
<Garygoh884> (SPOILER) Hi Dave,
For the mentioned Wire-based levels I designed, yes. Working on such levels requires a moderately high degree of innovation, and patience - for maintaining a unique solution in the process.
Proving to have a unique solution and maintaining inituivity was my challenge to achieving peak difficulties and great designs within each level. What brought me into the development of those levels was the utilization of complex properties by Wire-based tiles. On one hand, most were used for simple and complex mechanisms - and on the other hand, discovery of such unseen properties would help creating complex and brain-intensive levels if utilized, so those were what I deduced in making such levels.
The deletion of those flawed levels were all of my mishap. One can be cookable to unethically discover the original solution the easy way. That one was Intensive Plumbing. And the other, which I untentionally gave off the correct solution - it was Superintensive Plumbing. My intentions was to work flawlessly as many levels as possible while maintaining hints of innovation. Unfortunately for some, flaws were left behind after submitting to the server. I hastily moved them to the graveyard - assumed afterwards those were 'just-for-fun' levels.
And lastly, for difficulty rating set for Chaotic Assembly, having a 7 is too easy for a few players. How would moderately-challenged players would enjoy such a difficult level as though this degree was good for them? This difficulty level could be higher. Expert players prefer to play seemingly difficult levels. Casual players prefer to play easygoing and simple levels. Getting the right rating to suit the right players is always impentuous. |
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