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| More Awkward Defense Position L+R |
Wed 17 Sep 2014 20:00 |
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<Jim> Moved to graveyard:
Not needed any longer. |
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| Even More Awkward Defense Position |
Wed 17 Sep 2014 18:35 |
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<Dave> 'Even More Awkward Defense Position' uploaded by Dave:
Next logical step. |
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| More Awkward Defense Position L+R |
Wed 17 Sep 2014 16:02 |
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<mark> (SPOILER) Added speedrun: 337 moves (old: 342).
I like your sneaky solution Jim...I feel like there must be another block to go.
<Jim> 'More Awkward Defense Position L+R' uploaded by Jim:
I suppose this the next logical mod. |
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| Awkward Defense Position L+R |
Tue 16 Sep 2014 21:31 |
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<Dave> (SPOILER) Added speedrun: 344 moves (old: 560). |
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| Square Slots |
Tue 16 Sep 2014 20:40 |
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<devin> 'Square Slots' uploaded by devin:
Can each one of us fill up a new 5x5 challenge for all 35 spaces?
Let the mods roll in! |
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| Bicolors (Test) |
Tue 16 Sep 2014 20:31 |
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<devin> Moved to graveyard:
Not needed anymore. |
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| Awkward Defense Position L+R |
Tue 16 Sep 2014 15:19 |
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<mark> 'Awkward Defense Position L+R' uploaded by mark:
Left and right defense,no bots to help.. |
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| Awkward Defense Position |
Tue 16 Sep 2014 15:14 |
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<mark> (SPOILER) Added speedrun: 284 moves (old: 323).
A litle bit of a teaser before the mod comes...
It turns out this can be made a bit better I think you will like it N7.
<N7DOT> 'Awkward Defense Position' uploaded by N7DOT:
Not very happy with this one either, but it's probably possible to change this into something way better than it is. |
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| Bicolors Two |
Mon 15 Sep 2014 18:29 |
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<Jim> (SPOILER) Added speedrun: 583 moves (old: 861).
Great fun Mark, here is at least one different way.
<mark> 'Bicolors Two' uploaded by mark:
A fun mod I have no idea how many different ways this could be done. |
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| Mods chat level |
Mon 15 Sep 2014 05:26 |
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<Dave> (SPOILER) Mark, ratings were indeed much harsher then. As a consequence, Minor Leagues was kept well sated. A lot of demoted levels were much harder than many of the older surviving levels in triage, an issue I raised several times because it was discouraging for new players: d=0, s=0 was not uncommon.
Jim, it's simply because I used to play on several computers. Hopefully, I have still back-up .esp files somewhere. Merging them looks a pretty simple task, but not tonight. Not even going to bother with ctrl-0, it takes forever and only grabs the default solution. Cleared another 10 or so today, going well until I hit a wall in the Improv5 series.
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| A Simple Dilemma Again |
Mon 15 Sep 2014 01:42 |
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<Dave> (SPOILER) Added speedrun: 128 moves (old: 136). |
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| Not Enough Space '4' 4. |
Sun 14 Sep 2014 13:42 |
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<mark> (SPOILER) Scores must have been a bit mean back in 2010 only 2.5 for style and 4.25 for difficulty.
Only showing four previous solvers in 4 years tells me it not that easy.
I've played this level numerous occasions only to give up,well not today another one down. |
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| Mods chat level |
Sun 14 Sep 2014 10:30 |
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<Jim> (SPOILER) No, never did solve Land of 10000 Bots, that one just doesn't interest me for some reason.
As for Chaotic Assembly, all I will say at this point is my solution is definitely different. I'm contemplating making a mod to force my way, but I'm undecided whether anyone would want one.
That's kinda funny for sure that your "unsolved ones" include levels you have speedruns on, your upcoming embedded level you are working on already sounds scary.
<Dave> (SPOILER) Jim, I suspect a mod is coming.... that's a worry...
Did you ever solve 'Land of 10000 Bots'? When I had my triage unsolved count down to 2
(only a year ago but it seems forever now) that one was the thorn that wouldn't go away.
I still have a backlog to deal with. Funny thing is some of my 'unsolved' levels I have speedruns on, and one of them is mine. Probably time I wrote an ap to merge my player files...
About a week ago I finally got an embedded level idea I started on 2 years ago to actually work. Turning into a classic puzzle will take time, which is why I'm not playing mods at the moment. |
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| Chaotic Assembly |
Sat 13 Sep 2014 23:16 |
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<Dave> (SPOILER) Nope, I solved it Gary's way. I really couldn't see any other viable approach: logically, to me, it seemed the only way. I'm actually quite surprised you found an alternative, and I'm now really curious...
Did you manage go the other way with the bombs, or am I completely off track?
<Jim> (SPOILER) I finally solved this one, took me forever. I'm curious Dave, did u solve it the same way as Gary or differently? I found another way. |
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| Bicolors (Test) |
Sat 13 Sep 2014 22:29 |
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<Jim> (SPOILER) Added speedrun: 99 moves (old: 103).
<Dave> (SPOILER) Added speedrun: 103 moves (old: 153).
<mark> (SPOILER) Added speedrun: 153 moves (old: 399).
<devin> 'Bicolors (Test)' uploaded by devin:
Let the mods roll in... |
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| Bring a Bot 2 |
Fri 12 Sep 2014 17:47 |
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<Dave> (SPOILER) Added speedrun: 128 moves (old: 184).
<Jim> (SPOILER) Added speedrun: 184 moves (old: 266).
Nice variation. |
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